Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Marcomix

63
Posts
1
Topics
14
Followers
10
Following
A member registered Apr 11, 2018 · View creator page →

Creator of

Recent community posts

This is great. Surprised by how well you turned such an overpowered-seeming ability into something pretty constrained by puzzle logic.

Also it was pretty funny! Nice work!

(2 edits)

I love stealth minigames! Cool idea to have the guards move as you do; creates some pretty tricky situations. I eventually got to this part of the escape that I just couldn't figure out after the first jump. Maybe their hitboxes are a little too aggressive?

Edit: Wait I was going the entirely wrong way... I'm amazed I got that far in rooms definitely not intended to be chased around in lol

Damn, supernova day 4. That's as good as I'm gonna get I think! There is just not enough patience in this world to go on further.

Btw the music doesn't loop, ironically.

Really enjoyed your puzzle. It started out so cryptic! But once I realized what was going on with the second puzzle it all fell into place. Also this was my first time going through a puzzle in PDF form but it all worked out very smoothly so I gotta check more out.

Silly and funny. The level 9 reveal was subtle and I loved it.

Awesome style you've got, brings it all together! Very tricky to manage what is essentially a twin stick while blind. Considering how often you're in the dark, I think what this game needs most is some really clear and satisfying sound effects for basically everything you do, from throwing, collecting money, defeating enemies, even walking.

Nice work, I got hopelessly lost! Walking up against "walls" felt strange, like how you need to press forward to back away from them. At first I thought I was walking right through them! I also didn't know what the flashlight was doing. Maybe a flash on screen when you activate it or something. Is it meant to be used defensively?

Neat little game! The energy system is pretty tough! I started moving around by tapping lightly, hoping I didn't cruise right into an asteroid in the next screen over. Liked how explosions and black holes could cause chain reactions with other objects.

Neat little game! The energy system is pretty tough! I started moving around by tapping lightly, hoping I didn't cruise right into an asteroid in the next screen over. Liked how explosions and black holes could cause chain reactions with other objects.

Thanks for playing!

Thanks for playing!

Thanks for playing! It was a ton of fun to make.

You are probably the first to find that little out-of-bounds at the office! Thankfully it isn't a softlock!

I'm liking it so far! The decision to turn the pellets into checkpoints could make for some risk reward decisions... Go for the safety of a save point but with the promise of a harder road ahead?

On Chrome for me, the up and down arrow keys were moving my scroll bar making the game kind of hard to play, but WASD works too so I'd suggest mentioning that in the game's controls in case others have that same issue.

Thanks for playing! Those are very kind words. Making an adventure game with puzzles without a visible inventory or dialogue trees can be limiting, but it was satisfying to tackle.

I'm glad you enjoyed it. Thanks for playing!

I'm not sure what handsome in a bad way means, but it feels like it's Mr. Agnet's brand, somehow... Thanks for playing!

Awesome. Reminds me of good ol' Flash games.

Made it to level 2 but that last hairpin turn is brutal lol. Is it actually possible to influence the cube's physics in any way?

It's cool that for your first actual game you made something unconventional like this. Must have been tricky to learn.

Oh no, from the main menu I meant! Sorry.

Thanks for playing! If you're interested in seeing the levels beyond Playground, there's a secret Level Select you can access from the main menu.
You just gotta press the M key. But it's a secret!

Kind of reminds me of carnival games. Once you get used to the way the magnet works it feels impossible to run out of time aside from doing so deliberately, so maybe some extra chaos later on to mess with the player? I dunno, hazards or bouncier cubes or something.

Fun idea! Makes me think of Zelda dungeons.

Thanks for swinging back around to play it!

He's been fighting the meat allegations for years. That's a good idea though, thanks.

That was great. Riding physics objects back in time was a little uncomfortable but the time mechanics overall work really well! I like the barrel lifting height trick.

Nice work. Did you make those sound effects yourself? lol

Wow, that's tricky! Maybe to make it easier you could gain more time as you connect the cubes to the bomb?

The controls are unorthodox so I'd recommend you list them somewhere easy to find.

I've never seen a clicker with time pressure added, cool idea. This could be even better with a ton more items in the shop and autoclickers.

All right, I got it working. Thanks for the heads up, appreciate it!

Wait, is it not playable? This is my first time exporting so I'll see if I can fix it...

Thanks! I only made like five environment textures and just used them as best as I could.

Thanks for playing! I thought it would be cool to make both endings a crucial part of a whole.