This is great. Surprised by how well you turned such an overpowered-seeming ability into something pretty constrained by puzzle logic.
Also it was pretty funny! Nice work!
Marcomix
Creator of
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I love stealth minigames! Cool idea to have the guards move as you do; creates some pretty tricky situations. I eventually got to this part of the escape that I just couldn't figure out after the first jump. Maybe their hitboxes are a little too aggressive?
Edit: Wait I was going the entirely wrong way... I'm amazed I got that far in rooms definitely not intended to be chased around in lol
Awesome style you've got, brings it all together! Very tricky to manage what is essentially a twin stick while blind. Considering how often you're in the dark, I think what this game needs most is some really clear and satisfying sound effects for basically everything you do, from throwing, collecting money, defeating enemies, even walking.
Nice work, I got hopelessly lost! Walking up against "walls" felt strange, like how you need to press forward to back away from them. At first I thought I was walking right through them! I also didn't know what the flashlight was doing. Maybe a flash on screen when you activate it or something. Is it meant to be used defensively?
I'm liking it so far! The decision to turn the pellets into checkpoints could make for some risk reward decisions... Go for the safety of a save point but with the promise of a harder road ahead?
On Chrome for me, the up and down arrow keys were moving my scroll bar making the game kind of hard to play, but WASD works too so I'd suggest mentioning that in the game's controls in case others have that same issue.



