I did actually finish it, but I had to completely start over the game to clear my head since resets weren't clearing it enough. I didn't know about the teleport though!
Marcomix
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A thoughtful game. I reached a point where the mental resets were preventing me from getting as far as I did before, resetting me with my head still full of junk. It got me thinking, "how can I clear my head?" which felt very appropriate and led to some dark ideas. Could I burn them away? Drown them out? Neither helped.
Of course, no better way to clear your head than to step back, take a deep breath, and start over from the beginning.
I hope making this helped you sort some things out inside. We gotta keep in mind that we're here on the Internet to connect with each other, right? When the platforms change on us, we need to keep our connections close.
After all, one personal direct message from a friend means so much more than a number on a screen.
I love stealth minigames! Cool idea to have the guards move as you do; creates some pretty tricky situations. I eventually got to this part of the escape that I just couldn't figure out after the first jump. Maybe their hitboxes are a little too aggressive?
Edit: Wait I was going the entirely wrong way... I'm amazed I got that far in rooms definitely not intended to be chased around in lol
Awesome style you've got, brings it all together! Very tricky to manage what is essentially a twin stick while blind. Considering how often you're in the dark, I think what this game needs most is some really clear and satisfying sound effects for basically everything you do, from throwing, collecting money, defeating enemies, even walking.
Nice work, I got hopelessly lost! Walking up against "walls" felt strange, like how you need to press forward to back away from them. At first I thought I was walking right through them! I also didn't know what the flashlight was doing. Maybe a flash on screen when you activate it or something. Is it meant to be used defensively?
I'm liking it so far! The decision to turn the pellets into checkpoints could make for some risk reward decisions... Go for the safety of a save point but with the promise of a harder road ahead?
On Chrome for me, the up and down arrow keys were moving my scroll bar making the game kind of hard to play, but WASD works too so I'd suggest mentioning that in the game's controls in case others have that same issue.



