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A jam submission

Around The BlockView game page

First day coffee delivery service around the block
Submitted by Banana Blush Studios (@hannbanans_), StraightUpGruntled, Mr Afroduck (@Mr_Afroduck), Stoff (@artstoff) — 50 minutes, 42 seconds before the deadline
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Around The Block's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#14.6544.654
Technical Implementation#24.3464.346
Overall#24.1694.169
Theme/Limitation#44.1544.154
Music/Sound#183.8853.885
Fun/Design#333.8083.808

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
For the limitation, there is a boss for the coffee shop the player character works at. For the theme, you must go on the edge of the 3D cube world to make the cube flip to the next face and you can travel to deliver goods to the villagers.

Team Size

Quartet (4)

What main engine/tool/language did you use to construct the game?
Godot/GDScript

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Comments

Submitted(+2)

This game is so cute ! the visuals are adorable and the voiceover is a really great touch !

Not much to say in term of feedbacks except : It's fun & cute & adorable ^^

You did a great job :)

Submitted(+2)

A little gross that she's keeping donuts in her pockets, but I'll forgive it because this game is so freaking adorable. The music track, sound design and little pitter patter of the feet when running, and don't even mention the art on everything from the world to the characters to the UI. So lovingly polished it's sickeningly sweet.

A fantastic job and a delightful change-up from a lot of the other jam entries. Using "On the Edge" to create a little Mario Galaxy cube coffee shop planet was genius. And voice acting!! What's not to love.

Great entry. Your team should be really proud of this.

Submitted(+2)

GORGEOUS Art. Definitely the strongest part of the game.

As for the gameplay, well it was mostly an inverted fetch quest, since you had as many quest than inventory slots, there was not much more strategy involved other than filling your inventory with all the quests. Pressing space was a weird choice, I would keep pressing enter, at that point I might have just allowed both inputs and having to navigate to exit the order menu was tedious, having an exit input would've been better, or simply allowing to use the mouse in the menus.

Probably the best looking art of the whole jam. Gorgeous art.

Submitted(+2)

Wonderful game you've made here!  Love the gameplay and the art.  Lots of polish, especially for a game jam.  Music and vibe were all very cohesive and perfect.

Submitted (1 edit) (+2)

The game is just lovely! The art is gorgeous and the gameplay is really interesting and fresh. I liked how you had to go to the different faces of the cube and thanks to the arrows it was easy to understand which path to take (good job!). I can see you polished a lot the game both from the artistical and technical perspective.

The only criticism I can give is that I would have liked it to be a little bit more fast paced (increasing over time), or maybe that the orders became more complex. After a while the game becomes a bit repetitive, especially when you memorize all the characters position, but I think that with a bit more variety this could be turned into a lovely full-fledged game!

Submitted(+2)

I hate you xD, this is an amazing game, visually attractive, reminds me of paper Mario. It's super addictive, I could play it for hours, as a matter of fact if you ever made it a smartphone app, ill be the first one in line to get it, congratulations team, I hope you win this jam, had a blast playing your game.


you should expand it into a full game.

Submitted(+3)

This is amazing! I love the concept, and the the art, sound, and controls all feel really good.

Really impressive work! I had a lot of fun playing this and would be happy to play it even outside of a a game jam!

Submitted(+3)

Charming, well implemented, exceptional. Loved the art style, everything ran smoothly, and the voice acting was a great touch. I loved the little sounds the menu made, and I felt incredibly stupid when I realized the characters, portraits, and landscape were color coordinated. I think the game could've been a SMIDGE easier, but overall I loved the whole package. Great runtime too, a bitesize game perfect for a jam and so easy to add onto in the future!

Submitted (2 edits) (+3)

Delightful game all around! Seeing the same faces of the cube in different orientations, and becoming familiar with the layout of the faces, is a unique and fun experience. The colors of the faces and the different characters on each are great at helping each face be recognizable, and make it feel more like a world. Adorable story, characters, and voice acting. Love the animations that happen when the cube turns, and the art on the cube faces is really well done, pretty and very readable. Music and sound on point too, the bongos in the order pickup menu are something special. I could definitely see the mechanics being expanded, relating to the cube faces, but the current simple mechanics do get the point across. I think y'all executed really great on this concept!

Submitted(+2)

Super cute! Love the music, the voice acting, the art, and all the cool characters! The way the planet rotates around is super cool too! It gets really hard at the end! I just barely scraped by with a second to spare when the day ended. He said it was my first day but I wasn't sure if there were more days that I missed. Anyway, fantastic game. Great work!

Submitted(+2)

Graphically, the most impressive game I've come across so far. The game is simple yet serviceable. I think the theme and limitation are implemented well. To see (hear) voice acting as well, was a great touch. 

Art style was cute and I absolutely love the mix of 2D and 3D assets. I like how you have to carefully pick your route - not all routes leading to the side where the customer resides will lead to the customer - so there is a bit of memorization/puzzle aspect. Animations, yet simple, are smooth and work in conjunction with the overall paper-mario-esque aesthetic.

Overall, I didn't encounter many bugs at all - so I can tell that the programming side of things was handled pretty well.

Great work! (bonus points for using an accordion in the instrument arrangement for the music).

Submitted(+2)

One of my favorites from the jam so far! The art style is great! Trying to remember where to deliver things was going fine until I reoriented the cube in a way that was unfamiliar. It's a good way to keep the level fresh!

Everything felt very polished from art to sound. Good work!

Submitted(+2)

Probably the most adorable game in the jam rn. Art's great, music's a little repeatitive but i still liked it. Well done :)

Submitted(+2)

Definitely expandable to a full game. I can see it with different levels and different characters and different customer services. You guys did a great job!

Submitted(+2)

A W E S O M E
Awesome aesthetic, funny music, really great drawings, nice idea a rolling dice, not a bug found, colors are helpfull to better orienting and everything runs smooth. Really good job!