Always enjoy these types of games especially when they are done with such great looking art and silly humor. I enjoyed it :D
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Deliver More!!!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme/Limitation | #41 | 3.677 | 3.677 |
| Technical Implementation | #45 | 3.581 | 3.581 |
| Overall | #45 | 3.632 | 3.632 |
| Fun/Design | #50 | 3.645 | 3.645 |
| Graphics/Animation | #53 | 3.935 | 3.935 |
| Music/Sound | #94 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're working for Joff, the boss of Omazone, and try to keep it happy by achieving the deliveries he's asking for. "On the edge" here is coming through the gameplay: items falling from their conveyors, and piles of items to make on a small pad trying to avoid them to fall off.
Team Size
What main engine/tool/language did you use to construct the game?
Unity - C#
Which diversifiers did you use, if any?
Doing Your Part
Comments
loved the game cool concept and idea for the game also like the art well done man
Fun game! I hope Joff Bozos will be pleased with my performance. It might've been interesting if there were items with unique characteristics, like being fragile or disappearing after some time to keep things a bit more interesting, but we all know how it is with jam games and their scope :) Good take on the theme!
Nice game. Good visual art. I think the difficulty (speed) could have increased sooner, and not zooming in on the boss after every delivery would have felt a bit less disruptive to me, but regardless, good job!
Hi there, thanks for the feedback! I wasn't sure about the speed timing, previously it was 2x faster to be triggered and I felt it was a bit too much because you need a bit of time to figure out how the control works. And for the zoom animation, I can understand the feeling. The objective was to split two orders by putting it in place (so obviously, the game's timers and the happiness of Joff are paused during that time and resumed after the animation is completed).
Well designed and executed. I love the art and the boss saying deliver more each time.
Hi, I really like the game. For the time given it looks super polished, has music, coherent graphics, really interesting gameplay and I think you've never mentioned the word edge in the text and the theme was embedded into the game itself. I had to make the game a little bit quiter, the controlls were a little bit unresponsive and I switched between the key mapping a couple of times untill I got it.
Very simple until you start to take into account the physics of the blocks and stacking them properly, probably could have done better if I had been more careful instead of throwing my items way off the delivery zone. Overall game functionality was executed well.
Super fun! Love all the design in this game and the way the chain moves. Super smooth! The difficulty is also just right, manageable, and makes me feel on the edge!
Hello!
Thanks for the comment! I'll be happy to try to answer your question then!
- You're controling the crane at the top of the screen: use SPACE to grab an item when your hook is on it, and ARROW DOWN/S to release it (depending on the control scheme you selected in the options menu).
- You have to grab, then release the items asked by Joff (your manager): there is an indication bottom right about what he wants you to pick-up for delivery (also the amount). Simply drop the items in the little pad, in the middle of the screen, and once you'll drop enough you'll see a "DELIVER" text showing up on the screen: press F to deliver them so Joff will be happy and ask you for another delivery!
Please let me know if it's not clear enough, hope you'll enjoy your play time!
Very nice game! Looks cool, and feels very addictive and fun to play. I appreciate that the item you need comes more often than the others, so you don't have to wait for too long (at least I think they come more often) Great Job!
Hey there!
Thanks for testing it! Yes you're totally right: initally, items was totally randomized. Then I realized it wasn't fair for the player to wait for items to show up, so I decided that there is a 50% chance spawn for the item you're actually trying to get, and the other 50% is then a random item for the list of available furniture.
The Game Is Alot Of Fun, Cool Stuff In The Game, After A Point It Does Become A Bit Repetitive. The Art Is Amazing. The Game Concept Is Fun. Good Job. Hope You Keep Making Game And Havin' Alot Of Fun!
Cool game, really polished and nice art! Good job to you and thanks for also contributing free assets :) ps. ordered cucumber pizza from you
I like the arts in this game. and I think overall the game is pretty well polished. I had a fun!
Fun and even somewhat addictive gameplay! Graphics/visuals are amazing and even the main menu looks super polished. The music fits well. The choice of controls is an amazing feature, although even with it I struggled for a bit with understanding the controls (not for too long though). The physics are definitely fun, but I think that there should more of a focus on them: for example, when dropping an item, it falls (at least if I understand it correctly) straight down, but wouldn't it be funnier if it simulated the momentum of the grabbing device? In any case, this game looks and feels polished, and I honestly could not believe it when I saw that you made it solo and submitted it 3 days, 5 hours before the deadline.
Nice game and game idea! Fun and exciting indeed. Also challenging.
I would like to have more speed with the grab hook, because i would then have enough time to get to the other side with the hook. Then also having a pick/ drop as in the same button would be clear feature to have. Stuff could have more realistic physics too (heavy mass steel hook and the couches). I like the idea to stack objects and drop-off items to taken away by with the standing game mechanics.
The whole game is still a complete pack and playable, so you have a nice work. In this case music could be something different and some other levels added as in i.e. factories.
Really fun game! I kinda wish the items had more unique physics to them (swinging and having different weights rather than just dropping right away), but I love how simple this concept is and it was executed real well!
I enjoyed the music (I could hear it), and I'm really grateful that you gave me the ability to use wasd, because my arrow keys are tiny. Would also have liked if you allowed for the game to play in-browser, especially since it's so easy to do with Unity.
Great Job!
HOW ABOUT YOU DELIVER SOME MORE HUH???!!
really cool game! The boss smiles to the customers and then shouts at you. Very accurate hahahahaha
- Fun/Design: Game is very well made. I wish there were more challenges other than just keeping the clock from running out. Maybe something like you find a gem and you drop it in your own pocket. Or a bomb and you throw it at the boss 😈
- Music/Sound: The sound effects are fitting but I didn't hear any music. Personally I wish there was a sound effect when dropping each item almost like you breaking them. So boxes would make a sound, electronics a different sound, etc.
- Graphics/Animation: Top notch shid
- Theme/Limitation: Also spot on here for both. The lovely boss is right there, and the items are literally on the edge










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