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A jam submission

Armor of GodView game page

Flesh VS Spirit
Submitted by ProdigalSon Games (@Pr0digalS0n), Drums — 1 minute, 55 seconds before the deadline
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Play Armor of God

Armor of God's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#83.9673.967
Fun/Design#223.9223.922
Music/Sound#313.7783.778
Overall#403.6803.680
Graphics/Animation#903.5563.556
Theme/Limitation#1053.1783.178

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Your mind is being controlled to do the things your hate making you be on the edge of doing something you will regret for the rest of your life. The Flesh (the boss) is the one responsbile for this and it is up to you to find the armor of God to use against the Flesh and bring peace back to you.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Unity/Photoshop/Audacity/Premier

Which diversifiers did you use, if any?
8 Bits, Retro Palette

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Comments

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page
Submitted(+3)

Intro music was awesome (as is the rest of it!)!!!!

I really liked the art and the CRT monitor style curve you gave it.

Favourite moment was sending a skeleton to his doom through a trap :P

Not being able to wait a turn was a bit frustrating, not sure if I missed some other mechanic there, but felt like if you ended up 1 space away from a monster, you were doomed to take at least 1 hit

Developer(+1)

you didn't miss it and I strongly considered it but couldn't solve for preventing people from cheesing the game. However, it could be an additional feature of the shield in the future 😉 ... thanks for playing  :)

Submitted(+2)

Absolutely the best I've played so far.

If this was a game being sold I wouldn't think it was a jam game, with a few more levels and a few more traps this is ready to be published.

Loved how the equipment actually shows on the player and how equipments aren't just stat bonuses.

Developer(+1)

That was like day one work (making sure the armor shows on the player) as I like not only becoming stronger but looking the part too. Thanks for playing!

Submitted(+2)

Great Game! It felt really polished and intuitive since we did not have to use much buttons. The game offered so much of those little things that make a game so much better. Even something as simple as giving the player the option to adjust the sounds in the game itself is already such a small but convenient feature to have. Great Job!

Developer(+1)

Thanks! Thank you for playing :)

Submitted(+2)

WOW ! This is possibly one of the best entries for this jam I've played so far (and I've played a lot of them)! It was extremely engaging. I loved about everything in this game : gameplay, audio, visuals, how you got stronger each time you respawned, how polished the level design was, the fact that the dungeon did not reset and the upgrades which change everything,... Absolutely WOW

I also know which chapter I'm going to read next in The Book ;)

Developer(+1)

Thanks! Thank you for playing and amen! :D 

Submitted(+2)

Definitely had fun playing the game, solid visuals, atmosphere and music, the main gameplay loop was also pretty nice. The only note I have is, currently there is no possible way I don't think to avoid getting damaged at all, no matter how well you play, and it might not be much of an issue, but I would love to master a game like that and outplay the enemies to perfection.

Developer

That is an interesting gameplay you bring to out table. Their technically is but it requires a specific equipment and sometimes having to reset a room to get the enemies in the right position however we have discussed how one might have more options to get the enemies in the right position without having to reset so often. This is something we will revisit post-jam to see what might we be able to do so that those who want to do a no-damage run can actually have the opportunity to do so. 

Thanks for playing!

Submitted(+2)

This was super fun! 

Loved the artstyle, the music, the mechanics and the music.

I really enjoy rougelike and dungeon crawler games. This was really enjoyable!

Amazing job duud!

Developer

Thanks! Yay, the roguelike element was recognized (though to be fair it leans more towards strategy than roguelike but that's something I want to improve on post-jam) thank you for playing!

Submitted(+2)

This was really good! I love the dungeon exploring, and collecting the powerful items. 1 problem is that before getting your first item, you sort of have to grind a lot which is kinda meh, but then, after the first item (I got chestplate), you just steamroll your way through the enemies and it was really fun. The audio suits the game really well, giving a sort of retro feel, along with the pixel artstyle which was really well-made. The boss is also well-done, though it was really just stepping on a hole and then out the hole, it was still really fun. The journey before the boss and the satisfaction after seeing the boss is amazing. Overall good entry!

Developer

It looks like we need to find a better way to convey both the Roguelike and Strategy elements of the game since avoiding enemies is completely a viable option but it seems like the desire to clean house is a strong one with many. This is something I'll be thinking hard about to avoid that sense of frustrations or tediousness in the early game. 

Thanks for playing!

Submitted(+2)

Very cool game !

Not much to say in terms of feedback. It's a pretty solid game. I just wish it was longer, but that's not a critic, more of a praise, because I had a good time playing.

Very good job :)

Developer

Thank you! :D and thanks for playing

Submitted(+2)

This is really good work, it took a little getting used to but it was clear how to progress and it was fun to explore the dungeon. There were a lot of cool little things that added to the game too, like the minimap, the gradual camera slide back after you die. All adding up to a fun experience!

Developer

Nice! Thanks for playing :D

Submitted(+2)

Fantastic presentation. Love the rounded screen effect, graphics, setting and level design. The snap movement on grid was a nice touch. Awsome job with that NES cover too btw.

I was a bit confused by combat at first, I thaught I was doing something wrong or not playing correctly when enmies would hit me after I attack and I couldnt do anything. Then I got a the shield and combat was more fun, and made more sense.

The only other thing is, I dont see the point in dying if nothing resets. There really was no conesequeses. All the cleared rooms just stayed empty, so there really was no threat or tension, when I died. I just went back to the room I was no problem .

Otherwise, masterclass stuff. This is one of the best of the jam and I hope you place highly.

Developer

For jam purposes we opted to keep the rooms from fully resetting (though I still have a to-do item to make enemies and vases respawn) The game takes some roguelike elements like enemies attacking you when they have more health than you are able to dish out which is why the shield is such a helpful item to have. Thanks for playing! 

Submitted(+1)

Awsome! Ill look forward to any updates you do. Yeah the sheild was great, made you stratagies more. This is still 5 stars a cross the board btw. 

Submitted(+1)

COOL GAME!!!!!!!!!!!

Developer(+1)

Thanks!

Submitted(+1)

Wow, what a cool game! Very polished, congratulations!

I just found it a bit too hard for me, but apart from that, it is an amazing entry :)

Developer(+1)

Thank you! Sorry that the game was more of the challenging side. There is strategy involve and often it might be best to flee or avoid enemies and come back when you feel you are in a better position to get them. Thank you for taking the time to play our game :D

Submitted(+1)

Really incredible game, I loved it! The style is sick, and it's super fun! I defeated the Flesh! :D

Developer(+2)

Like a boss!

Submitted (2 edits) (+1)

You made a game. It had challenges, progression - new mechanics were introduced over time, game play was very obvious, it required strategy, it was immersive; good use of sound and screen space, dialogue was light and at the perfect amount.

I had every item and still lost to the boss. I beat him the second time around at least. Think this will easily be in the top 10!

Developer(+2)

The boss does not want to give up his throne so he will do everything he can to stop you. ;)
Thank you for playing it all the way through and not giving up even after losing a few times. 

Submitted(+2)

Really well designed Dungeon crawler. So many small touches made the game feel complete. Having a minimap, and a rooms designed around unlocked gear made it great. Overall really fun, and great work.

Developer(+1)

Thank, thank you. :D

Submitted(+2)

Very nice game, it looks really polished. I think it feels a bit unfair in the beginning before you get the shield cause you can't defeat certain enmies without taking damage how ever you try to strategize, since they take two hits. This leads to dying over and over, and if you go the "wrong" way first like me it and get the shield almost last it feels a bit frustrating to have to retrace every step you took over and over. But apart from that I really liked the different abilities and how they are used. Well done.

Developer(+1)

Thank you for playing and for your feedback. I can see you know that there is not real "wrong way" as you can make your own way but there will always be a more optimal way to go once you find your style and get the knowledge on how the items works. The interesting is that there is technically, at least not currently, any real reason to kill an enemy therefore fleeing or avoiding them is still a very valid strategy but I personally to like to sweep the rooms clean and kill everything :P :D lol. Thank you :)

Submitted(+2)

I defeated the flesh!

This is my current top pick of the jam with more than 20 games played. I loved so much about it. A full Zelda experience in a quick jam experience! Even though I died about a dozen times, it was never tedious to jump back in and the dungeon design was so well done I could get to where I was or a new path easily enough. Really well thought out design. I appreciate it. The art and overall aesthetic are fantastic.

If they gave out an award for best game thumbnail in the jam, this would have to take the top prize. It fits in perfectly with the NES black box collection. It's what made me want to play, but the writing and simple yet challenging mechanics kept me hooked.

I wish I had some constructive feedback, but this was a blast throughout. Maybe a boost to the boss, or a new mechanic to mix it up and keep the player on his toes. By the time I faced the boss I was powered up enough to roll through him.

Great work. Loved it.

Developer(+2)

Wow! That is so nice of you to say and I am so grateful you enjoyed it so much even though you had to restart many times. Glad it never got too repetitive or tedious for you. Yay! We love it when someone gets the NES reference in the thumbnail which I thought was both a funny throwback and a silly little easter egg.  Yeah...the boss can be a mix of hard or push over but we like that is all based on how well you've understood the mechanics of the game and how well you strategize. :D 

Thank you for playing!

Submitted(+1)

nice 

Developer(+1)

:)

Submitted(+1)

loved the game really well made and i love the movement for the player really good job

Developer(+2)

Thank you and thanks for playing

Submitted(+1)

Neat dungeon crawler, enjoyed it!

Developer(+1)

Glad you did! Thanks for playing :D

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