Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Eny and the RevenantView game page

Submitted by friggitydingo — 24 minutes, 45 seconds before the deadline
Add to collection

Play game

Eny and the Revenant's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.7114.711
Overall#314.1784.178
Audio#403.9563.956
Authenticity (use of resolution)#534.6894.689
Gameplay#1353.3563.356

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me on this one. I had a lot of fun! I made the music but otherwise sourced some sound effects. Art by me :)

Was the resolution a challenge?
Having enough screen space for combat, and trying to keep the player and enemies on the screen at the same time without disorienting autocameras. Also off-screen markers helped to keep track of the player's sword once it has been thrown and landed somewhere, and for flying enemies that swoop off-screen.

What did you learn?
I wanted to see if I could make something really pretty with 64x64 pixels. I've done a bit of platformery combat before, but also wanted to take that to the next level. I developed some pixel art animation skills during this jam and am really happy with what I've learnt.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Visually fantastic. I love the reflections in the low resolution water. I don't think I've seen anything quite like it before. Bit too hard for me to control though I'm sure I would have got the hang of it eventually.

Developer(+1)

Thanks so much! :) Yeah it's a bit of a learning curve - I appreciate you checking it out!

Submitted

Excellent character design, animation, pixel art, and tech art! While the design of the gameplay has merit, the execution could be more polished as unpredictable collisions ruin some of the experience. The scope/length is also quite limited, but understandibly so, looking at all the detail that went into the visuals. Perhaps a lesson for next time to pay more mind to this balance :) Great effort!!

Submitted

Greaet art, but unfortunately the game was too buggy for me. There were frequent hit registration problems, and I just did not find a valid use for throwing the sword because it's really hard to get behind enemies to retrieve it.

Submitted(+1)

That art, those effects, that music, just wow. I wish the game was a little easier so that I could see more of it 😅

Developer

Thanks so much <3 Yeah sorry haha. Dw it's not that long a game anyway

Submitted(+1)

Awesome game and very nice micro-2D-soulslike!

Developer(+1)

Thank you!! :)

Submitted(+1)

This is super pretty although maybe a little too hard for me! The water is really nice and the sfx work well too! Nice job! 

Developer

Thanks very much <3

Submitted(+1)

The graphics and animation is awesome. The gameplay took a bit to get used to, took me a while to realise I couldn't brute force the enemies. There were some bugs, sword not dropping on respawn and I died at the end text and respawned into a white background. Overall, the level was short and diffcult but feels like something that has potential to be a bigger project.

Developer

Thank you :) Yeah I'd like to see what I could do with more time to improve combat and add more content

The combat feels a little clunky. It feels bad that I can't roll past enemies, and so if i throw my sword over a dude, the only way to get it back is to let him attack through me. The sound effects aren't great but the graphics are still really really awesome! Probably the best looking game in the jam, I have no idea how you even started to make that amazing looking water. It's great. The enemies feel like they don't react enough when I hit them. On respawn after dying my sword was gone, and i had a white arrow indicating it was high above me. I don't know what happened there.

It manages to feel a bit too hard to deal with the enemies, whilst also making me feel like the deaths weren't my own fault. Sometimes rolling through an attack still got me hurt, other times i took no damage. I also feel like some sort of knockback on the player would've been cool.

Submitted(+1)

Graphics were really good.  Loved the reflection shader(?) and the parallax background!!  Reminded me of Kingdom Two Crowns. :)  Gameplay was frankly a little difficult. I think the enemies could have been a little more forgiving in terms of timing and/or number of hits to kill them.  Also, if you throw your sword and miss, it would be nice to be able to dodge through enemies to get it (without having to take damage).  

Developer

Thank you so much!! :) Yeah it's meant to be difficult, but not meant to be unbalanced - I just didn't have time to improve it unfortunately.

Submitted(+1)

Impressive graphics! I wished the game was easier, though, so I could continue playing it.

Developer

Thank you! Yeah it's a little on the challenging side hey

Submitted(+1)

The visuals of this game is amazing! I haven't tried it with a controller that seems the better way to play (because I don't like so much to play a platformer using the mouse) but I liked a lot that the enemies has a great telegraph for their attacks, its pretty cool for an action game :D

Developer(+1)

Wow thank you :D Yeah controller is definitely a smoother experience on this one. Glad you liked the telegraphs, I know that's important for this type of game!

Submitted(+1)

Gameplay-wise, this feels very solid. Also the visuals are really really nice. Especially the water reflection is super impressive. It's unfortunate that it's a bit short, I would have enjoyed playing this for much longer.

Developer

Thanks heaps!! :) I'm glad you got through it. I would have loved to make it longer too!

Submitted(+1)

Very pleasant graphics and sound, looks like a good finished game, good job. Shame I sucks at games with timings to beat it, but will definitely give it another try later.

Developer

Thanks so much! Yeah it's a bit of a tricky one

Submitted(+1)

just looking at ypur graphics makes me drool, very nice job

Developer

XD Thank you!

Submitted(+1)

Very beautiful. I wish I could give more than five stars for graphics. I really liked the atmosphere! If this was a longer game, I would consider making the combat a bit more strategic (and not have the game confiscate the sword XD), but for a jam game it's almost perfect! Incredible what a single person can do!

Developer(+1)

Wow thanks very much!! Yeah totally, would have loved to do more with the combat but whaddayagonnado, hard to find the time with full time work. The sword had other priorities I think! Thanks again :)

Submitted(+1)

The water effect alone is worth stopping by to gaze upon. Your consistency of art is great and ties is all together nicely. fwiw, my xbox controller never did get picked up by the game for some reason. I tried refreshing multiple times with different sequences of turning the controller on. The keyboard/mouse gameplay worked just fine. Beautifully done!

Developer

Thank you so much! The art was my main focus so I'm happy to hear that. Sorry it didn't work with your controller - thanks for playing :)

Submitted(+1)

I love these sidescrolling sword combat type games. The parallax background you did is beautiful. I did feel the urge to roll through enemies, but I can understand why you can't do that. Great job!

Developer

Thank you!! :)

Submitted(+1)

this game is probably the best looking game, and the combat is fun but there are a few problems with the defensive options you have, my gameplay was a hit and rut constantly and i feel like i was cheesing the enemy but if i didnt to that i would get kill, if i had a parry, shield, could roll to the other side of the enemy or if they get hit stun one of this options or something else to add to the combat it would improve things a lot, i also need to know how did you do the water is just so pretty 

Developer(+1)

Thank you! :) Yeah I would have done a lot more with the combat if I had time - I was pressed enough as it is to even have something complete enough to submit haha. Glad to hear it has potential though.

The water shader was using this tutorial (with a few modifications)

Submitted(+1)

Lovely game, the best art ive seen in the jam so far. 

Developer

Wow thanks!!

Submitted(+1)

Nice game! My sword occasionally didn't come back when I respawned, but overall awesome art and atmosphere!

Developer

Thank you! :) I don't know what's up with the sky sword lol

Viewing comments 29 to 10 of 29 · Next page · Last page