Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Andreas Roschal

8
Posts
41
Followers
A member registered Apr 23, 2018 · View creator page →

Creator of

Recent community posts

That's weird. We encountered no problems with X-Box gamepads (X-Box One gamepads to be specific). The only thing I can think of is making sure the gamepad is already connected, before launching the web-game. Can't say for sure if it will correctly detect the gamepad mid-game. Also while gamepads are supported, we did not have time to adapt the onscreen texts, e.g. "press space" labels and so on. For every menu where it says "space", A/LB/LT should work as well when using an X-Box controller.

There is no "good" ending. The ending was just meant to be a bit silly, nothing to take serious. :)

Glad you liked the game and finished it!

Glad you enjoyed it! Yes, unfortunately the 3rd boss was a bit rushed compared to the other two, since time ran out. Also with the snake movement being not super trivial, the patterns turned out a bit more unpredictable than expected.

(1 edit)

Really nice game. I enjoyed the challenge a lot. Unfortunately, the game froze for me two times at the exact same time - the phase where a lot of rays periodically spawn at once (leaving only a limited polygon to stay in) while having to evade balls coming from a single direction at the same time. It kinda felt like I finished the phase, but rather than continuing, the screen freezes and the music ramps up.

Gameplay-wise, this feels very solid. Also the visuals are really really nice. Especially the water reflection is super impressive. It's unfortunate that it's a bit short, I would have enjoyed playing this for much longer.

Didn't know I needed hotdogs in a Tetris like puzzle game... until today! The game feels and plays super clean. Very funny and clever entry!

Very nice game mechanics. The upgrades and carriage types make for a nice long term progression. The game feels very polished. Awesome entry!

Thank you for your constructive comment! I changed the game's description as you suggested. You are right, the game turned out way less bullet hell like as initially thought/expected.