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Ranked 7th with 24 votes
|People's Choice Vote||#7||24|
Judge feedback is anonymous and shown in a random order.
Did we really need the combat? It feels kind of out of place. Otherwise, it just feels a bit slower paced. The policemen seem to have the weakest of the backstories, but otherwise it seems like all the members have some reason for existing.
There are points where the graphics feel odd as it isn’t quite clear where you are supposed to interact with an object, but otherwise the graphics and sound worked well with the setting.
Unsure if this was supposed to be a mystery or if it was supposed to be a narrative story as while you can solve the mystery portion earlier, it feels like a lot of the clues were placed only moments before the reveal, making it hard to figure out the full mystery before the detective.
The pacing should be fixed based on what the game intends to be. Mystery? Put the clues earlier instead of right before the end. Adventure? Focus more on the story and the experience. Pacing matters!
After playing this, I’m convinced more steampunk noir stories need to happen. This game is seriously evocative and the beautiful setting and florid dialogue mesh together to great effect. However, with almost all of the buildings inaccessible, it also felt like the setting was a little underused. This is a hard one to judge in terms of gameplay, since the story and visuals are doing most of the heavy lifting, but I felt that the button pushing mechanic was introduced only to be abandoned not long afterwards. I guessed the end of the mystery about halfway through, but the organization of the story was still impressive. Very nice work.
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