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A member registered Oct 24, 2017 · View creator page →

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If I am not mistaken, you should be able to access all of the music files inside the game directory :)

Heya! You are on the right track with the 16x16 tile size if you want to split the wall pieces into their appropriate segments. This old pack was designed for RPGMaker, which automatically does that in the map editor, but if you are using these outside of RPGMaker, you'll have to segment the walls using a 16x16 grid.

You can use these in Unity, they are just 2D assets. There are people who have used them in Unity before :)

You can!

Ahoy! These tiles were made with a 32x32 pixel grid in mind. So any RPGMaker that has a 32x32 grid or allows you to set your grid size (which I think the most modern ones do) will be fine. You can also always make parallax maps with the assets and use them in RPGMaker just fine.

Thank you! I wish you luck on your project!

Hello! Yes, you are welcome to use the resources in a commercial board or card game as you like.  Thank you!

There's a thread over on the RPGMaker forums that have a bunch of tutorials, guides, and links to helpful plugins and such. You can find it here: https://forums.rpgmakerweb.com/index.php?threads/plug-ins-tools-and-tutorials-pv...

Yes these can be used in RPGMaker! You're more than welcome to check out my games that I made in RPGMaker right here on Steam at the bottom of my page (The Last Journey being the "newest")

That entirely will depend on what you're trying to accomplish - there's no one best way to do things! Personally, I enjoy using GIMP to put together my maps in layers.

The two most common ones are Unity and RPGMaker, though there are other people who use them on Godot, Construct, and Game Maker, among others. There's also an engine being made specifically for these assets. You can find it in the PVGames Discord channel!

What were you having trouble with specifically? There's also a PVGames discord channel you can hop into, there's lots of folk there that would be glad to help as well!

Thank you kindly!

What issue did you run into? The software available pretty much automates character creation after you pick the options you want.

There's tons of that stuff already made, currently available on Patreon. I will be packaging some of it up for future releases, but there will always be thousands of tiles exclusive to Patreon.

Honestly, I am not entirely sure! It would depend on your skill level with something like GIMP or Photoshop or other image manipulation program of your choice. In the end, these are just 2D images so you can build maps and such pretty simply just by playing around with the images.

Heya! I don't really have anything in the 2:1 ratio department; what you see in the screenshots is what I make. The items you'll find on Patreon snap together on a 32x32 grid. The older items made for RPGMaker (Medieval Town and Country, Interiors, etc) are on a 48x48 grid. Each wall piece for the 2.5D items (basically everything since Patreon) fully occupies a single "tile" space. I do not really do custom work since it tends to take too much time and it would cost way too much for most people if I were to charge them fully for my time, so I tend to avoid doing it at all.

Glad to hear it and I am glad that the resources helped you! Your game also looks really great; I enjoyed the intro movie you made and the shadow people! Great work!

Looking good so far! Keep it up!

This pack when I made it was for RPGMaker VX/VXAce which have a special way of animating the water tiles. You could look at how those pieces of software handle it to see.

What software are you using?

Heya! They are 32x32. The water is set up as autotiles as the RPGMaker software uses it.

Yep, they should work pretty much the same!

I do not have any plans to release any 3D assets, only 2D ones.

MOST tiles, when you look at the tile sheets, indeed the majority of everything comes in both facings. For grounds I use decal/splat tiles which can really be used in either or both capacity simultaneously as they have faded edges which allow for them to blend in with other textures. I do have more rigid tiles (in diagonal) in the newer 2.5D asset packs. If you haven't checked it out, you can download the Infernus tileset for free and find those kinds of tiles as well.

I am not entirely sure what you're asking - this asset pack contains tiles, characters, and monsters that are in 8 directional facings - the 4 orthogonal directions and the 4 diagonal directions.

Thank you kindly!

Thank you kindly!

Heya! If you go and download my game The Last Journey (it's free, here on itch) you can see some of the various assets in action.

Heya! The perspective is slightly different than the older asset packs that were made for RPGMaker, but *most* of the tiles can be mixed and matched. The primary differences will be things like walls/buildings, if you put the wall tiles from the newer asset packs next to the old asset buildings they will look different. But things like trees, the ground textures, misc objects, etc, should be pretty freely compatible.

Thank you kindly!

These assets are older and were made with RPGMaker in mind. If you want full 8 directions for all animations (and tons more animations) the newer 2.5D assets have all of that.

Hah! I did not see that, it was inadvertent but that is great! Thank you for pointing it out :)

Ahoy! I am currently transitioning from mostly Fantasy stuff to more modern stuff and then will transition towards Sci-Fi (I love Sci-Fi!)

I don't have a time table on this though, but it is something I want to do.

Hello! Thank you kindly for the nice words!

Which graphics are you referring to? Characters and monsters all have 8 directional facings (up, down, left, right and diagonals). For the tiles its a bit more of a mixed bag depending - a lot of the building tiles have both, but certain ones are diagonal only. The vast majority of objects can be used in whatever orientation. Furniture is similar to building tiles in that some of it is diagonal only (this was stuff that I made at first before people requested I include 8 directions) and the rest has all 8 directions. 

As for .obj files - there are none. Many of the tiles are drawn, and the characters and monsters and such are just 2D sprite renders. No 3D assets included.

They certainly can!

You can use the resources in any engine that you want, you can edit the resources as you see fit, you can use these for commericial and non-commercial purposes. You just can't re-sell the assets or modify and sell them.

Thank you kindly!

https://pvgames.itch.io/mythos-reawakening

https://pvgames.itch.io/pvgames-sci-fi

https://pvgames.itch.io/medieval-town-and-country-interiors-bundle

I guess I haven't been very good with getting word out about the Patreon and how much more versatile those character pieces are. Thank you kindly for the support!