Ah ok - Those specific tiles are older, they can be found in the Medieval Town and Country pack: https://pvgames.itch.io/medieval-town-and-country-interiors-bundle
PVGames
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Hello and thank you kindly! So the projectile weapons for monsters (some of the Mega Mutants and the Android and Drone) were made with the idea that the user would institute their own solution (most likely something made in Effekseer or something similar); this is for a couple of reasons. The first reason is that the animation frames have very little extra space to add projectiles without being completely cut-off at the edges, so it would be impossible to incorporate them into the animation itself. The second reason is that this gives more creativity and possible variety in terms of what kinds of projectiles are fired - the mini-gun could be a classic mini-gun that shoots bullets or maybe it shoots lasers - the flamethrower can shoot flames or maybe it shoots green globs of goo, or bees, or whatever else you can think of.
I am sorry you are disappointed! The line of "Medieval" resources were originally made for RPGMaker, which only really did side-view battle stuff. If you are looking for character sprites with 8 directional attacks (and many, many other animations, all in 8 directions) check out the 2.5D line of assets, it might be more suited to what you're looking for!
Heya! You are on the right track with the 16x16 tile size if you want to split the wall pieces into their appropriate segments. This old pack was designed for RPGMaker, which automatically does that in the map editor, but if you are using these outside of RPGMaker, you'll have to segment the walls using a 16x16 grid.
There's a thread over on the RPGMaker forums that have a bunch of tutorials, guides, and links to helpful plugins and such. You can find it here: https://forums.rpgmakerweb.com/index.php?threads/plug-ins-tools-and-tutorials-pv...
Heya! I don't really have anything in the 2:1 ratio department; what you see in the screenshots is what I make. The items you'll find on Patreon snap together on a 32x32 grid. The older items made for RPGMaker (Medieval Town and Country, Interiors, etc) are on a 48x48 grid. Each wall piece for the 2.5D items (basically everything since Patreon) fully occupies a single "tile" space. I do not really do custom work since it tends to take too much time and it would cost way too much for most people if I were to charge them fully for my time, so I tend to avoid doing it at all.


















































