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PVGames

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A member registered Oct 24, 2017 · View creator page →

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These are older assets than the 2.5D packs (Medieval -> 2.5D -> RPGTools; from oldest to newest asset lines). You can use all of them in RPGMaker though. The primary way to use them would be via parallax mapping and not the built-in editor.

Sure, try this one: https://discord.gg/DuMBGUqr

The view here is 1:1 Military Projection, similar to Ultima Online. It is 45 degrees.

Yep, almost everything has eight directional facings (so N, E, S, W, and NE, SE, NW, and SW). I mostly use the diagonal-facing graphics for my images because that is what I like to utilize, but the facing like you posted here are included as well.

Thank you kindly, and I am glad the assets were useful to you! You are more than welcome to share that link over in the PVGames Discord channel as well if you like!

I can tell you how I do it - it's a bit lengthy to write up here. Feel free to reach out to me on the PVGames Discord though if you like and I can walk you through it! https://discord.gg/Xevygz2s

Yep! You are free to use the assets in any commercial project.

No, each pack contains the same contents! This specific pack here is both the Medieval Town and Country pack and the Medieval Interiors pack together - I am not sure which graphics bundle on Steam it is, but if it contains both Town and Country and Interiors then it's all the same stuff.

I do not; many of the models have licenses that disallow the selling or gifting of the 3D models themselves.

If you are parallax mapping, then you can really use either. Whenever I used RPGMaker in the past, I always built parallax maps with these assets.

There's a bit of both! There's modular pieces that let you put together rooms (the images showing interiors, caves, etc, are using modular pieces) so you can customize how those areas look. There are also pre-built buildings which you can plop down in your map (like the houses show in the images). There are no pre-built towns or anything. If you want to get a bit of a better idea of how these assets work, there is a video in the Doomsday assets which shows a time lapse of how I built a scene. Hopefully that will help! This pack can be completely mixed and matched with all of the other packs that have "RPGTools" listed (so Otherworlds, CyberCity, Doomsday, and Northfolk can all be fully mixed and matches - tiles, characters, creatures, icons, etc).

Yes, you can use the assets in any software you like!

You can use the assets in any software you like!

It's not linear, you go around and explore things and find clues to where certain items are.

If you want to use such teeny tiny icons, you can shrink them down to 32x32. These are oversized on purpose to allow for people to shrink them down to fit their UI needs.

Yep - RPGTools was originally made for these resources!

This is an older pack, and it does not - only the side-view battler animations. Newer packs though (2.5D and RPGTools series of assets) have 8 directional animations for everything.

These are 2D images

My apologies but I am not sure what you are asking for. These packs contain the bases for characters as well as the clothing to layer on top of the bases to create characters

Oh, now I know what you mean! This game was originally made in RPGMaker... I want to say VX? I don't remember which one, it was many years ago. When you compile the game into an .exe for people to be able to play the game, RPGMaker also adds its runtime package of contents to whatever custom assets that might be present. What you are seeing are the RPGMaker runtime package assets - the base graphics and sounds and such that come with RPGMaker.

I am not sure what you mean. The graphics in this game haven't changed since I made it a million years ago 

Hello! Actually, I have a RPGMaker MV project that is unencrypted that has all of the scripts and plugins that I used to make the game, including movement/animation scripts. If you come over to the PVGames Discord, it is pinned there in the software channel. You are welcome to download it, take a look at how I set things up and made it work with MV, and you're welcome to use any of the resources you find in there.

It is!

These are older and are on a 32x32 grid, but if you can use a 32x32 grid in MV then they would work (alternately, you can try to upscale them to work on a 48x48 grid that MV uses). But otherwise their format is the same.

I literally have no idea!

It's an old game made on an old engine. I wouldn't be surprised if it did not work.

Not really, no. This pack is much older and originally for RPGMaker. The newer packs are higher resolution, more animations, etc.

Yes, you are more than welcome to do so!

It was a stylistic choice to use a 1:1 ratio originally, but I have been contemplating doing 2:1 ratio for the next generation of assets.

Yep, all of them are available through Patreon!

Hello! Unforunately I cannot share any of the 3D files due to license agreements!

Heya! Yes, you can assemble the characters in GIMP or Photoshop or any other graphic design software that can handle layers (I usually make mine in GIMP). As for the animations, it's a long list, but here goes: Walk, Run, Idle x4, Idle Fidget x3, Talking x2, Interact (use object), Use Item, Sit, Climb, Pray, Jump, Sneak, Crouch, Cast, Falling Forward, Falling Backward, Down/Dead Poses, Evasion Roll, Get Hit x2, Critical Idle x2, Block, Drink, Riding, and then a whole bunch of combat-oriented animations for a large variety of weapon types.

This pack does not contain characters, the character pieces are in the Doomsday Character Creator Kit 1 and 2, and they do come in 8 directional facings and all files are pngs.

Thank you kindly!

You can use it in Godot, there are people who have!

They are just graphics, you can use them in any software including RPGMaker. They are not set up like default RPGMaker tiles (which are grid-based), but you can definitely make maps to use in RPGMaker, which is something I've done plenty of times

Hello and thank you! This pack includes the following weapons: 2 axes, 3 shields, 1 spear, and 1 sword.

Ah ok - Those specific tiles are older, they can be found in the Medieval Town and Country pack: https://pvgames.itch.io/medieval-town-and-country-interiors-bundle

Hello and thank you! I don't think I quite understand what you're asking. Feel free to reach out to me in Discord, I am much more active there!

Hello! This is a combination of 2D renders of 3D models and custom-drawn assets. I cannot give access to the 3D model portion of things, though, due to licensing of the models.

Hello and thank you kindly! So the projectile weapons for monsters (some of the Mega Mutants and the Android and Drone) were made with the idea that the user would institute their own solution (most likely something made in Effekseer or something similar); this is for a couple of reasons. The first reason is that the animation frames have very little extra space to add projectiles without being completely cut-off at the edges, so it would be impossible to incorporate them into the animation itself. The second reason is that this gives more creativity and possible variety in terms of what kinds of projectiles are fired - the mini-gun could be a classic mini-gun that shoots bullets or maybe it shoots lasers - the flamethrower can shoot flames or maybe it shoots green globs of goo, or bees, or whatever else you can think of.