Amazing pack! Great work!
PVGames
Creator of
Recent community posts
I am sorry you are disappointed! The line of "Medieval" resources were originally made for RPGMaker, which only really did side-view battle stuff. If you are looking for character sprites with 8 directional attacks (and many, many other animations, all in 8 directions) check out the 2.5D line of assets, it might be more suited to what you're looking for!
Heya! You are on the right track with the 16x16 tile size if you want to split the wall pieces into their appropriate segments. This old pack was designed for RPGMaker, which automatically does that in the map editor, but if you are using these outside of RPGMaker, you'll have to segment the walls using a 16x16 grid.
There's a thread over on the RPGMaker forums that have a bunch of tutorials, guides, and links to helpful plugins and such. You can find it here: https://forums.rpgmakerweb.com/index.php?threads/plug-ins-tools-and-tutorials-pv...
Heya! I don't really have anything in the 2:1 ratio department; what you see in the screenshots is what I make. The items you'll find on Patreon snap together on a 32x32 grid. The older items made for RPGMaker (Medieval Town and Country, Interiors, etc) are on a 48x48 grid. Each wall piece for the 2.5D items (basically everything since Patreon) fully occupies a single "tile" space. I do not really do custom work since it tends to take too much time and it would cost way too much for most people if I were to charge them fully for my time, so I tend to avoid doing it at all.
MOST tiles, when you look at the tile sheets, indeed the majority of everything comes in both facings. For grounds I use decal/splat tiles which can really be used in either or both capacity simultaneously as they have faded edges which allow for them to blend in with other textures. I do have more rigid tiles (in diagonal) in the newer 2.5D asset packs. If you haven't checked it out, you can download the Infernus tileset for free and find those kinds of tiles as well.
Heya! The perspective is slightly different than the older asset packs that were made for RPGMaker, but *most* of the tiles can be mixed and matched. The primary differences will be things like walls/buildings, if you put the wall tiles from the newer asset packs next to the old asset buildings they will look different. But things like trees, the ground textures, misc objects, etc, should be pretty freely compatible.