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A jam submission

Dungeon DownView game page

Fast Paced Dungeon Crawler JRPG
Submitted by luizcubas — 2 days, 18 hours before the deadline
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Dungeon Down's page


Ranked 17th with 11 votes

Judge's Choice#11n/a
People's Choice Vote#1711

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I had a hard time tearing myself away from this one. There was always something to keep things interesting - changing equipment, upgrading skills, swapping them around, etc. Despite all this, the whole thing feels very streamlined. The combat system is really great and there were some white-knuckle moments after the big difficulty spike around Floor 80. I haven’t been able to beat what I assume is the final boss yet, but I will definitely return to this one. This is what dungeon crawling is all about.

    Score: 65/80

  • Theme

    Go to the end of the dungeon. That’s it.


    Simple and ridiculously addicting. Something I can see in a mobile game. The rewards are incredibly satisfying. However I do have an issue with it's information deliverance in regards to saving. It's very inconsistent.

    If I save and load a save without quitting the game, I don't warp back to the entrance and lose my items. If I quit the game to take a break and then load my save, I warp back to the entrance and lose my items. And if this happens, the easiest way for me to get rid of this issue is just load that save file again and don't suffer from this unexpected repercussion. In short, it's just very tedious and unnecessary.


    Inconsistent art style and needs some work.  This game would’ve benefit more with a story. Also the tutorials blend too much on the background and if you have poor eyesight, it becomes harder to decode what it does. It shouldn't be this hard to read.


    Took me awhile to finish but it is very addicting.

    Total – 64/80

  • Did not pass initial screening: Crash.

    Crash: Uncaught Syntax Error: Unexpected end of input.


    As a roguelike dungeon crawler, the game was simple. While simple, the combat was fun and the levels were easy to navigate. While the lighting was dim, it wasn't overly so. Graphics and sound was used well to put emphasis on the mood. However, battles were an abrupt change of pace due to the greatly different sound and graphics.

    While enjoyable to play, it doesn't do much to really stand out above the crowd. It is fun, no doubt, but it has little that will make it rise against similar rogue-like games.

    Likely due to some plugin, the game crashed a few levels in with a Uncaught Syntax Error: Unexpected end of input. Also, there appears to be an issue with items where you can potentially retain items when you shouldn't or that you lose items when you shouldn't. One of these is true and it isn't quite clear which.


    Visuals use the RTP and some extra tiles. Mapping was randomly generated and very bland in many areas, with a lot of repetition and some non-conformity in rules (that is, some places you couldn't walk behind ceilings whilst in others you could).

    Sound was used well enough but nothing really outstanding or interesting. Music was the same - it didn't get grating but it didn't really stand out as well done.

    What was written was full of grammatical errors and other written issues. Thankfully there wasn't much writing in the game, though, so it became a bit of a moot point. Just something to push you into the gameplay - no real story or characterisation.

    Gameplay consisted of going down through a long dungeon, collecting randomised loot to battle monsters, get stronger and try to reach the end of the dungeon.

    When you died in the dungeon you would get teleported back to the start of the dungeon with only special items in your pack. The idea being that you use special items to give that special tag to weapons and armour you want to keep through the dungeon in order to be better equipped each subsequent time you go through.

    You can also upgrade the weapons and armour you have with another special item, thus making older items you'd tagged as special better than they were.

    Skills were elements that you upgrade in various ways using points gained after battle. You could level up an element for more points or upgrade the stats of the skill instead. You then equip a different element to one of four keys and in battle pressing those keys would cause the spell to occur. There were two other keys reserved for HP and MP potion use.

    Autosaves would cause you to load the game back at the start of the dungeon when loaded from, and this caused issues with loading the dungeon up afterwards - the dungeon is randomly generated and something in the case of loading from the autosave put everything in the wrong position, meaning that you could load a floor where it was impossible to get to the next one since the stairs are blocked. Thankfully you can just warp back to the entrance and it fixes things.

    There was a game crashing bug that would occur sometimes with opening chests - probably something to do with the randomly generated loot.

    Aside from the crashes that occurred about three times during my play time of the game, and the weird loading bug, I enjoyed the game quite a bit. The maps did get a bit annoying with how bland and empty they were after a while but the decision to have 10 floors of each element helped alleviate that a little.

    The battles were interesting and fast, randomised loot is a fun concept when it works (which it did in this case) and I definitely felt like I was playing a cheap version of the Lufia II dungeon - not a bad thing!

    I do wish that more 'keep' and 'equip upgrade' items could be found. Having only four found over an hour of play time was pretty skimpy, especially with how fast your weapons and armour became redundant.

    The theme was dungeon delving and everything about the game focussed on that - getting stronger with better weapons and armour in order to go further into the dungeon. Sadly the issue with the writing and bugs didn't help much but otherwise it hit the theme well enough.


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AH! This was perfect! Usually I like story focused rpg games better but who the hell doesn't like a good dungeon run sometimes? And this is just the perfect dungeon crawler! The visuals (sprites, maps, etc) were really good but the gameplay is what makes this brilliant! I like being able to upgrade my skills and the stores.. all rewards from my awesome skills!
The battles were so balanced too! Usually in games like this one thing that always bugs me is when the enemies are soo strong you just want to scream (or when your hero is so strong that it's kind of boring lol). But I didn't feel that at all here.
Going from floor to floor while collecting cool equipment I expected at some point to hit a wall-monster that I would cry over not being able to defeat but with some strategy (and the right skills set) the game is pretty fun to play. 

Overall: This one is going to my favorites! I'm still at floor 21 but I'll definitely keep this game around for when I'm bored... damn just thinking about getting to floor 80 is getting me all excited! Is that really the max level? :P I'm really curious to know! 


Hey Kyattchan, thanks for the amazing review. One of the things I love so much about games is the sense of reward when you make the right strategy, that's was my main focus with this project and I feel happy when someone shares this same feeling playing Dungeon Down.

In fact, there are a little more than 80 floors and when you reach it the tough fights will really begin ;)

(1 edit) (+1)

The difficulty and stat progression were perfect. I mean absolutely perfect. It was as hard as you want to make it and you could always go back to grind levels or skills if you were stuck at all. I would say that the only thing I wish were added were multiple difficulties like Diablo. Each difficulty starts about where the last one ends and keeps the same progression as the first one--but gives more experience and higher level loot... Might need to make a few more levels of the skills too. Definitely outside the bounds of one month of work, but could make this closer to a 10-15 hour game.


Hey @UnsungGhost, thank you for playing the game. I loved your suggestion of creating different difficulties levels like Diablo, thank you so much for your feedback!


This was a brilliant showcase of how to handle character progression. The game is compelling and that's good enough to keep me playing it. I really liked this one, and it got my vote. Congratulations luizcubas.


Hey Drift! Thank you so much for your gameplay video and your vote, watching you playing this game for 3 straight hours was insane, it really make feel that one month of hard work was really worth it :D


Thanks for playing this one Drift. I watched the video yesterday and had to seek this one out. Amazing game.


Hey Luizcubas, I just gave your game a play and really enjoyed it. I found the loot gave some strong Diablo vibes...just having colored labels for the different rarities does a lot. Just the UI overall felt really good and added to the feel.

It took me a few floors before I figured out that the elemental weaknesses were being told to me down at the bottom. Once I got that, I felt like I had a bit more to think about (prior to that I was just spamming skills and not really understanding the difference). I still wasn't totally clear on what was weak to what, but I did enjoy experimenting.

I liked having the abilities on WASD, it felt really intuitive. One thing I did find I wanted to do was be able to trigger a bunch of skills/attacks simultaneously (like in Valkyrie Profile). It would be really cool to combo different attacks together, maybe combine them for different effects :)

Anyways fantastic job for one month! It feels really polished and cohesive.


Hey @Alan Rawkins, I'm so glad you enjoyed.

Yeah, I need to add more clear information about wich are the weakness of each element.

I liked your idea, cast simultaneously different skills would be so cool.

Thank you for your kind review.


Just tried out this game and it was a lot of fun! It is very simple and to the point in terms of story/overall mechanics which makes this very easy to pick up and run with it. Combat I found to be quite fun and the pace just about right. Being able to swap out different skill attacks was nice, so matching elements with the floor was a breeze, though it did get a bit repetitive since the elements seemed to change often enough. The equipment that you get throughout the dungeon more often than not is worse than what is already equipped making a lot of it perhaps a bit pointless - might as well just give extra gold instead! The dungeon levels were a bit lackluster - there was almost no point to being able to walk around at all since each floor was the same - one or two items in chests/crates and whatever monster is blocking the ladder downward. More variety here would have been awesome :)

Overall the atmosphere and presentation was great. This is the sort of game that if worked on, extended, and polished further it could probably go up for sale on Steam. Great work!


Hey @PVGames, thanks for playing the game and for your kind review.

My initial idea was to make bigger dungeons with different enemies and traps, I thought that one month would be enough time, when I realized I was already missing only 10 days of the deadline of Game Jam and had only developed the battle system, my only choice was to develop simpler dungeons.

Hello everyone, I'm so sorry about the bugs.
I kindly ask you to try running the game.exe file by right-clicking and selecting Run as Administrator, I hope this fix your issue.

Nice game, looks good and have enjoyable gameplay (played only 11 levels down).  I don't know if it happens later but I would like to see enemies having multiple elements (like light+ice=crystal).  Sadly it leaves the impression that it's gonna get repetitive pretty soon (with fighting and dungeons).

Also found out that levels don't exactly build themself to be gone through. Happened at level 1 (new game) and then on level 11, gonna add the screenshot how it looks.

I guess I am stucked :P
Once I picked the first chest I can't go any further.


Oh boy, something went very wrong, this design of the cave should never happened :(

If you want still to keep try the game, I'm gonna tell you a secret, in the map, press 10 times the "L" key, after that, whenever you get stuck in the dungeon just press "N" to jump to next floor.


Hey @Vodun, thanks for playing the game and for your review.

My initial idea was to implement multiple elements, unfortanetelly I couldn't develop this in time for the jam. Maybe in a new version I'm gonna do it.

If you can, please send the screenshots, as the dungeon its kinda random, it's possible that this problem occurs.

Submitted (1 edit) (+1)

Hello there! I've just downloaded your game and started playing, within the first minute I got this error:

Picture of error

I'm using Windows 10, I'm not really sure how to get around this. I've tried several times with no luck :( 


Hello @Nicola.
Sorry about the bug. Thank you for trying the game anyway. If you can, try to run the game.exe with right mouse click and select to Run as Administrator, tell me if it works.


No apology needed! I will try this first thing in the morning and let you know how it goes, just about to sleep now. Hopefully it will run with no problem. 


Hi again!

Just to let you know that running the game as administrator does work for me. It may be worth mentioning this on the game page to help others if they encounter this problem too. All the best! 


Hey @Nicola, amazing, thank you for your feedback. This gonna help me alot!


I decided to give your game a go, and... WOW! A dungeon crawler that really gets the mood done correctly. I almost felt like I was playing some YS game instead of a one-month jam game, haha. I'm still currently playing, but I decided I needed to get this review out as soon as possible. This game has some real potential, let me tell you that.

The only thing that I have noticed so far is that you might want to lessen the multiple forms of many enemies you meet, I mean most enemies I have to defeat twice or thrice before they fall. I'd probably increase their HP / defenses a bit to compensate but leave transformations to those larger monsters you meet (I'm only at dungeon level 10, watching at that giant blocking my way).

I haven't played many entries yet, but this is the best out of the ones I've yet played. A real winning candidate. Congratulations on bringing this game out! (Maybe I'm biased as I really enjoy GOOD dungeon crawls.)


Hey @zelgadis85, thank you so much for your feedback and I'm really happy that you is having fun playing the game, your words was enough to make me feel that this one month of work worth it.

I was aware that lack of dialogue in the game would generate some misunderstanding, this is my fault due to my difficulty in writing English. The enemies don't have multiple forms, in reality it's like a troop but you must defeat one at a time. Each enemy has one element and you should explore the weakness of each element, for example, if the next enemies are in the order: fire, lightning and dark, then it would be prudent for you to equip skills: water, earth and holy.

Once again, thank you for the generous words.


Let me think of  Valkyrie Profile


I think something is broken or a plugin isn't working correctly.  As soon as I descent into the first dungeon the game crashes.

Also, out of curiosity, what plugin(s) are you  using for your auto save functionality?


Hey @mojoaa13, thanks for playing the game.

Hmm, could you send me a screenshot pls? What version of Windows you using 7 or 10?

I developed the autosave functionality, actually its not a plugin, I just renamed the first slot of the save file list and I'm using the  DataManager.saveGame(1) when perfoming a transfer of maps :)


Here is the error.  Using windows 10.  Nothing happens when I press F8 otherwise I'd include a capture of that too.


I just uploaded a new version, if you could try again I appreciate. Sorry for the trouble.