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A jam entry

Deadly Halloween PartyView game page »

Inspired by games of old, a witty puzzle game. Can you escape?
Submitted by zelgadis85 (@Zelgadis85) with 14 days, 14 hours before the deadline

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Team Members
Zelgadis85 (Eventing, Planning, Mapping, Extra Graphics)
Punamaagi (Mapping, Extra Graphics)

Engine
RPG Maker MV

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Comments

The general concensus at a glance seems to be that the end was quite anti-climactic, and indeed I was disappointed at my premature success in escaping, without even confronting or at least hearing from the game master again.

I expected the NPCs to include all of our character options minus the one we picked as our playable. Was this the plan originally?

The spike puzzle was annoying at first sight, but deceptively interesting when I wrote down notes to solve it. It was also refreshing for me at least to answer riddles, not having thought of them for some time. That fox, goose, and sack of corn one was tricky if only for the fact that I did not quite understand initially that it was supposed to be a sequence of answers in succession, but there may or may not be a better way of presenting it.

If you want a more sinister tone (and that may or may not be what you want; I am not entirely sure), the doors' response to the wrong input would need to sound less merciful than "not what I was looking for...", which sounds more like what a sympathetic game show host would say to an unacceptable answer. If you can generate a sufficiently wide field of acceptable answers (are answers case-sensitive?), you can more or less get away with an emphatic "NO! PREPARE TO MEET YOUR MAKER!" or something.

I think my score in Legacy mode was 3175.

Since I escaped without accessing the computer, I played again to see what it was, so now I see it was not so important.

This was good, unless the PC password which I couldn't answer. That spike puzzle felt like it has more ways to solve, this is good but easy too. Although the game is not completed, it didn't give any accomplishment at the end or to the story. There were some options which didn't look to have any effect like choosing different character at the start or changing costumes.

Developer

Thank you Xenoneo for your review! I admit, I was pressed on time and did not implement any features considering the costume change. I had hoped to fit in some different dialogue options when you are wearing the costume but could not, due to time restraints. I'm glad you liked the spike puzzle!

It seems that the computer ended up being a problem for many players and that is something I will definitely revisit if I make an refined version of this game.

The ending was lackluster, I admit. This too was because of time limits in the competition.

This was an interesting concept. I really liked the exploration and the puzzles. Sadly, I blew myself up in the computer room! XD I should have known I couldn't just unlock the doors so easily.  I think if you were to give this some refining,  you could have something quite decent.  Some of the text could use some work, but for the timeline you has, it wasn't bad. It worked well for what it was, and I commend the effort. Nice job! 

Developer

Thank you Gabrelik for your kind review! I hope you enjoyed the game.

Could you explain this? I was going to try another password when this appeared.

Developer

... Looks like you found a bug I never met during the testing phase. It seems that the logic I applied for that scene did not work as well as I thought it would. Thanks for telling me, however I'm unable to fix this while the competition is going on.

Review for RPG Maker Web's IGMC 2017 Secret Santa!

The basic essence of this game is that of a graphic adventure: explore the world, find items, apply those items to unlock new areas to explore. The world in question is a sprawling mansion where you and a number of other guests are trapped for the amusement of your host, the mysterious "game master".

This game feels like it wanted to be something much more, which isn't a surprising result for a month-long game jam product. There are twenty playable characters, and the ones you didn't choose for your avatar can be found meandering within the various rooms of the mansion. Most of them don't have anything particularly important to say, just bits of flavor text. A few actually give practical hints, such as the suggestion to examine things several times (the necessity of which is a questionable game mechanic, but more forgivable since the game informs you it's needed). The items and puzzles are few and far between, spread out across the mansion. There are also a few cases of non-obvious progression requirements, such as speaking with a character again after doing something else.

Considering there is a message as the game opens saying "This version of the game is for the Indie Game Maker Contest 2017", perhaps we can expect it will be expanded and improved. Some things I would hope to see in a newer version are a larger and more intricate web of items and puzzles, better indication that an NPC may need to be revisited, and a conclusion to the story beyond "you escape the mansion" -- a confrontation with the game master, for example.

Developer

Thank you AubreyTheBard for your detailed review! I hope you liked the game! I have taken notice of your ideas for improvement and will consider them if I make an improved version of this game after the IGMC17 is over.

Fun little adventure. I especially liked the puzzle. Only complaint is that I really wanted to show that one dude the way to the mensroom. :) Good work!

Developer

Thank you amsv for your kind review! Should I make a refined version of the game, I'll be sure to consider your feedback. Hope you enjoyed the game!

Developer (Edited 2 times)

So, the game is finished now. Judges, please download and play the game tagged 'IGMC'. (Version 1.03 is the latest, and hopefully last, version I'll upload to the contest) There seems to be an issue with savegames with the standalone version. I have hidden the standalone download for now, because of said issue. Thank you!

Developer

Thanks Amudeus for your comment!


Good catch on that typo. I fixed it on my latest version (which will be put online shortly).

Yes, the project is still in active development and there will be quite a lot of more content coming. I have started to implement another floor of riddles, they should be available in future versions.

I might have been a tad hasty to enter the jam with an incomplete project, but by the time the contest ends I should have a finished product available (I will probably take out the earlier versions then, in order not to confuse people on which version to download).

Third riddle I think you meant "fatal" but put "fetal." Also I'm assuming you're going to add a lot to it?