Play gameVisit Unsung Heroes's game page
Ranked 53rd with 4 votes
|People's Choice Vote||#53||4|
Judge feedback is anonymous and shown in a random order.
A high fantasy epic and it delivers...until the meat of the game.
The gameplay is surprisingly in-depth for a month game. Although I don’t fully understand how the turn order works and I would need more time to fully get it. There’s a great emphasis on party composition and synergy.
Segmented bars doesn’t fit this game and the game icons don’t fit. The animation of the graphics is very jarring sometimes (like floaty run). The UI really needs a do over to fit the theme of the game. It’s like seeing 2D and 3D blend together, it just doesn’t look good. It causes a Ludo Narrative Dissonance.
Admittedly not my cup of tea as it is now. I love Epics but I do value character interaction a lot -- especially when there’s an element of interaction and I’ll be spending a long time with them. With more polish it could be a really good high fantasy game for fans of the genre.
Total – 64/80
The graphics are medieval fantasy. The mapping used them well enough and the overall design and layout was good.
Sound was standard - nothing stood out as great but nothing was jarring. Same with music.
Writing was good, technically.
The story started out very interesting but soon became a typical jRPG fare. It was well written and presented, though. The characterisation fell a little flat after the time skip.
The world map looked very nice.
Gameplay consisted of battles and walking around examining and talking.
Battles were laid out a bit differently where skills weren't hidden in subsets, but were a choice of attacks that you could choose from. There was not item/defend/magic. Skills had many various effects on the characters and enemies and had cooldowns on use, so more often than not you'd use a skill then have to spam attack until it became available again.
Items could be found scattered around the maps via sparkles for equips and glowing balls for stat upgrades. You also level up from battling.
There were a few bugs (going back into town after leaving made a black-screen bug), but nothing overtly game breaking that I found.
I really liked the start of the game with the battle on the bridge. It was an interesting battle system and showed some really nice ideas. Then it ended on their deaths and I quite enjoyed it... until it faded into jRPG generica quest with the a-typical generic protagonist and that battle system.
It was nice for a series of battles, but as a lengthy experience it got old. Fast. If the game had stopped after the battle on the bridge it would have been poignant and thoughtful, a memorable experience. But alas, that was not the case.
The first part of the game was about duty and honour. The battle on the bridge and the whittling down of your group reflected that well both mechanically and presentation-wise. The rest of the game was more 'save the world' and while it was okay, it was pretty generic in terms of mechanics and presentation.
Jesse of PVGames
RPG Maker MV
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