Play gameVisit The Rosewood Masquerade's game page
Ranked 53rd with 4 votes
|People's Choice Vote||#53||4|
Judge feedback is anonymous and shown in a random order.
Doing a heist to steal the rose diamond. Unfortunately the game is too easy to feel accomplished.
Mostly moving and grabbing things with three characters. This would’ve been really fun if there were more puzzles or challenges in the game.
It’s ok for the most part. But there are huge empty maps that I feel needs to be compressed or added more decorations. For a mansion, the whole place feels sparse.
I was excited to do a heist only to be disappointed…I expected something more from a game that required 3 characters and implied problem solving.
Total – 43/80
This was super charming and I was disappointed it ended so soon. Despite not learning a whole lot about any of them, the three characters were very nicely matched and their abilities have all sorts of potential in a longer game (you are doing that, right? Please?). I like the graphic style but there was also a lot of empty space in the environments. Puzzles were cool in the way that there were few blatant hints but you’d eventually figure things out by looking around. The music was totally on-point too. Well done all around.
Graphics were custom works and looked pretty good together. The mapping was a bit on the bland and empty side.
The writing was good, with a few spelling errors here and there. The story itself was pretty light and had no real reasoning behind it, and the characters were okay but nothing very special when it came to dialogue and characterisation.
The music was fitting and whilst nothing really jumped out as great, nothing was jarring either. The sound effects were missing a fair amount.
The menu looked nice.
Gameplay consisted of typical adventure fare - interact with NPCs or on-map objects to find items that will allow you to continue through the story.
You could find items on the map that would allow you to access new areas. You could also change your main character in order to go through various different challenges - Vampire girl couldn't be chosen if garlic was in the item pack, but could see in the dark; Cyclops dude could break weakened fences and boost allies over walls; mouse kid could turn into a mouse and access vents.
There were also button pressing to open new areas.
It was all very simple, puzzle-wise, with no real challenge.
It was okay. Nothing too interesting but nothing really bad either. I couldn't say I enjoyed it much but I didn't dislike it either. It was a very standard game with it's own style. I would have liked for puzzles to have been a bit more involved and layered - have the Cyclops boost the vampire to go through a dark room and open a vent for the mouse kid to open a door for Cyclops to go through and break a wall for vampire to get through... for example. It was headed that way but then I guess time ran out.
The theme was thievery and they managed to get the diamond, even though it wasn't really set up that well in text or mechanics bar the odd puzzle.
Short game. Full of puns. A few nice mechanics, but can be improved upon for Quality of Life such as not having your cyclops start at the beginning if you are skipping a certain event and switch in the initial map.
The game was fairly short and rather anti-climatic. That sort of works, but it felt like a lot of the game relied on the humor aspect and the ending especially felt like that was the main focus.
Lucas Harvey and Michael Cyrenne
RPG MAKER MV
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