Play gameVisit Eremiel's game page
Ranked 86th with 2 votes
|People's Choice Vote||#86||2|
Judge feedback is anonymous.
The graphics are RTP tiles. The mapping is very large, empty and bland and there are various mapping issues that are indicative of a new developer. Level design leaves a lot of space around to run through, due to action-based gameplay.
Writing is well done with little to no errors that I could spot. The font is readable. Being an action game there's not much in the way of dialogue or plot but what is there is decent and sets the stage well enough for the rest of the game.
The sound is a bit annoying when it comes down to it. This is mainly the sound of your skills firing off. Otherwise music was pretty forgettable.
I did like the way the game zoomed in on small rooms and areas. That was a nice touch.
Gameplay consisted of walking around and attacking enemies with a variety of attacks that.
You start with a normal basic light attack. Defeated enemies drop either money or skills - speed boost, fire element, star element, ice element, thunder element and dark element. Also, a healing.
Enemies upgrade over time too - some move a bit faster, most take more hits to kill and some will spit projectiles back at you.
You can shoot projectiles at the enemies who will aim to close in and hit you.
There were some save points that healed you. A shop also allowed you to purchase upgrades to your defence and your base skill.
This started out as okay but soon got frustrating, especially when it came to the first boss. You had no save point before that boss and a very long winding path full of enemies to get through before you reached it. Add in that there's no heal to be had before the boss and you're basically screwed.
The gameplay also got tedious when it came to your movement speed. Frankly, you could have easily just let the player move at the speed upgrade speed and the game would still have been a challenge, but the slow speed just makes the game crawl along and you soon get swamped with enemies. Sometimes you can get locked into a corner thanks to enemies.
Also, monetary drops don't occur often enough. Killing all the enemies in an area once gives you only a few pieces of money, if that. And upgrades can cost a LOT, so unless you want to grind up in the same area over and over again, you're going to have a bad time.
The theme of the game revolved around saving the souls of others and it made a good hack at it. It conveyed the aim well and the mechanics and story aligned well in making it feel like you were hacking your way through hell in order to get to the trapped souls within.
Stephen Sandford (Frogboy)
RPG Maker MV
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