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Ranked 29th with 7 votes
|People's Choice Vote||#29||7|
Judge feedback is anonymous and shown in a random order.
This felt like the beginning of something pretty epic but then it just ended. A little hard to evaluate given its short length but the portion that is completed did a nice job of conjuring that classic RPG feeling. Music and atmosphere were also nice and the small town had a homey feeling to it. Interesting choice to use RMXP graphics in a VX Ace game, that always gets me nostalgic.
Continue without a save does not have special text and looks out of place. When trying to enter the bedroom, repeats it twice if you keep walking down, once when trying to return. Can walk around during conversations, which can be odd when shopping as the conversation doesn't break properly. Why are the lights on in the daytime? Battle timer shows wrong icon after tutorial battle. Once entering the swamp map, you cannot return to the main village as trying to leave puts you on the same panel to enter the swamp, looping you right back. Clearly unfinished and breaks immersion instead of finishing the quest that is started.
While the gameplay was actually enjoyable for the most part, it wasn't spectacular. With a bit more polish, the battle system could be more enjoyable. Unfortunately, there are some issues with the game such as areas where you should not be able to pass, but can, or vice versa. While most NPCs will end conversation with you if you pass a certain range, some NPCs will keep talking and this can lead to some oddities such as a shop menu in an odd location or having the NPC repeat themselves when you are trying to do what they ask!
The story is rather short, but the concept behind it seems to be solid. It isn't particularly amazing as it is a rather standard storyline, but what makes it slightly above average are the details that are often missed or ignored. Sadly, this only makes it slightly above average.
The story doesn't have amazing graphics nor sound, but it makes use of them properly. This means that the world looks 'in place', which is important for immersion. There are a few oddities that could be improved upon such as the use of lights in daytime instead of conserving them for the night and sounds that seem to make no sense as to why they occur.
Unfortunately, the game is cut off abruptly in an immersion breaking manner. Even without that, the game doesn't have a particularly strong draw as there are a lot of points where it seems like there isn't a strong tie. Essentially, there needs to be stronger immersion.
RPG Maker XP
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