Thank you I'm glad you like it!
Recent community posts
Thank you so much for playing! I'm glad you enjoyed the pacing of the game and I'm sorry about the backtracking! I will come up with a better way to receive the quest rewards, maybe I'll allow the player to collect from any innkeeper. :)
Thank you so much! And you are right I need to put in a quest log, especially with all of the side quests I want to add before I release it. Thank you for the encouragement there is nothing I want more than to finish this game and do it right. :)
Your mapping is gorgeous, I'm blown away. I love how much effort you put into small things like putting candles out, animated waterfalls, and butterlies. Your shops and houses all have an amazing amount of detail. You have a very interesting story and characters so far and I am looking forward to seeing more.
Not a bad puzzle game. I had a fun time figuring out how to get around, however the enemies are a bit too quick to return to fighting after being defeated. I did notice a weapons rack that I was able to walk through. I really like the pushing and pulling box mechanic I think it's a great way to keep the boxes from getting stuck. The random elements to healing, saving, and combat are interesting, but I do not think they leave much control to the player which can be very frustrating. The ability to escape from combat would be nice but you will have to do something about the enemies just attacking immediately again.
Thank you so much for playing and I'm glad you liked it! I agree the file size it too large I need to cut some audio files that aren't needed for Windows deployment. Originally I thought about android too but I don't think that's gonna happen.
This is a super cute and fun little game. The artwork is amazing and unlike anything else in this competition. The game may be short but it is very fun and silly. I'm looking forward to the full game this is going to be a part of.
The characters seem cool, but there are a lot of bugs right now especially in the intro. The text is very hard to read and the dialogue drags on and on. The characters all have the same health and mana. Not really into this one but maybe others will feel different. Some cool puzzles.
Thank you so much for your review! I'm happy you enjoyed it for what it is that is exactly what I was shooting for. I've already got several new ideas for games to come after the Deep is complete (with better assets too!) Thank you for the encouragement!
Thank you so much for playing! I'm so sorry you didn't meet Rand he was inside the tent in Flora. Thank you for catching that bug for me I thought I had scripted the tomb not to open unless Rand was in the party, I'll make sure that is fixed up before the full game release. As for Meiji he'll be back later, but that is a very interesting idea of making it optional based on helping Rachael. ;)
Thank you so much for your feedback! Especially about the Deep and signs of humans civilization that is a wonderful idea for more immersion! I am sorry about the death knight quest I'll make sure that gets fixed up before the full release. As for Marcus I took him out already just before the submission for IGMC 2017, he is not particularly relevant to the story yet at that point he was just there originally to showcase his abilities. Also in the original Demo Meiji joined the party for the duration. I did these in response to the same comment you referenced below, just to show you how seriously I take all of this feedback.
Thank you again, I have completely redone the first hour of gameplay to be more in line with what I want in the final version and less to do with showcasing all of the characters. This is the last edit I am going to do for the demo.
I love the style and the exploration but I feel like the battles are a little bit too difficult. The guardian stance and provoke system is creative it just seems like the monsters have more than enough time to beat someone to death before you can set up the provoke and still kill them. Following for sure!
Thank you for playing and I renamed the file that was a good catch thank you. As for the light radius in the deep I think you are absolutely right, it's hard for me to tell as the developer since I know where to go, thank you so much for the feedback it is so important to me!
You are 100% correct and I would like to iron that out. I wanted to introduce to party to each other asap but I can make it seem less random. Thank you so much for playing and for the feedback I take it very seriously. ☺
- This is the full playable demo that has been submitted for IGMC 2017. The game is based on traditional old-school tabletop D&D. The world is covered mostly by water with one large continent and several smaller, the game takes place on the largest continent and it's outer islands. This world is connected by a vast series of underground tunnels where humans used to live as slaves to monsters. Forbidden from using magic or weapons of any kind humans learned to develop their bodies and minds to fight back against their slavers and break free to the surface world. Upon settling on the surface humans discovered quickly that the surface world was dominated by xenophobic elves that had absolutely no tolerance for any other races and attempted to wipe out humanity. Humanity managed to survive and settled mostly on the outer islands. 1000 years later humans and elves are still no closer to peace but humans have developed much in magic and technology, martial arts were only passed down from single masters to their students and were all but lost to the ages. The gameplay is the focus, with each character representing an archtype and their class fulfilling a primary role. As an experienced dungeon master I want to make a game that creates a typical fantasy RPG experience with fun mechanics. As this is my first game ever, I need as much feedback as I can possibly get so I can become better at this! Thanks to this contest I have discovered I love the RPG Maker MV platform and want to make many, many more games after (or possibly while) I finish this one!
I love your stuff! I picked up everything available on steam and I saw you mention this pack will be going to steam as well. Do you happen to have an eta on when it will be available on steam? If it's not too long I can wait.