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In case you are still interested, I have an updated version of Eremiel in the forums.  The dash bar is implemented and it I think it improves the game play a lot.  Thank you for the idea, or at least for your input that inspired that idea.  I'm still clinging on to the pixel movement but I think/hope that the new dashing mechanic mitigates some of the issues.  Hit detection is still an issue that I haven't resolved yet but that burst of speed when you need it usually lets you get away from danger and mop up the enemies before they get back over to you.  I think I toned down the enemy spawns a bit too.  I listed most of the improvements on the forum page if you're interested.  Either way, thanks again for playing my game and I look forward to seeing how yours progresses.  I like what you've got so far!

https://forums.rpgmakerweb.com/index.php?threads/igmc-2017-eremiel-please-help-m...

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Hey, this is super awesome to see! I will definitely check it out, I'm glad you're continuing the project!

Thanks! I feel like it's in a good state but I know that there's more I can do to make it better. I'll keep a look out for your update.