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yancharkin

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A member registered Jul 03, 2017 · View creator page →

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Thanks! I've added your translation to the game. It may be a while before a stable release is ready, as there are several other tasks to complete beyond this translation. However, a test version is available  here.

A few more things to check:
1. I used Google Translate for these. Could you confirm they're correct? Also, is it accurate that Brazilian Portuguese is simply called "ΠΟΡΤΟΓΑΛΙΚΉ" in Greek?
"el": {
    "ar": "ΑΡΑΒΙΚΉ",
    "de": "ΓΕΡΜΑΝΙΚΉ",
    "el": "ΕΛΛΗΝΙΚΆ",
    "en": "ΑΓΓΛΙΚΉ",
    "eo": "ΕΣΠΕΡΆΝΤΟ",
    "es": "ΙΣΠΑΝΙΚΉ",
    "fr": "ΓΑΛΛΙΚΉ",
    "pt_br": "ΠΟΡΤΟΓΑΛΙΚΉ",
    "ru": "ΡΩΣΙΚΉ", 
   "uk": "ΟΥΚΡΑΝΙΚΉ"
}
2. Some in‑game text is graphical and needs to be redrawn. Images are here. I can handle the redrawing, but I need your translations for these words: level, new, quit, reset, score, start, tutorial, help.
3. I'd like to include you in the game's credits.  Please let me know what details I should add - nickname, real name, contact info?

OK. 

That file wasn't intended for in‑game use - it was only a sample. It may have been compressed or altered at some point. Here is an archive containing all the necessary files. Unpack it into the game directory, overwriting existing files, and then place your translated text.json file into [GAME_DIRECTORY]/locale/locale/el/.

Here is my attempt to create a charset image for the Greek alphabet. Let me know which characters don't look right.

The Python script is a backup option,  it won't produce a font that looks like the default game font. I don't know the name of the font and couldn't find it - maybe it's a custom font created by the original author, Derek Yu. The only option I know is to draw the characters by hand.

Basically, you have to draw the characters yourself in almost any image editing software. For Greek, you can save time by copying most characters from other alphabets like Latin and Cyrillic (Russian, Ukrainian) and only draw the missing ones, likely these: Δ Θ Ξ Σ Ψ Ω. If for some reason you can't or don't want to do it, I can do it - just let me know.

Full translation instructions are available  here. Most steps are optional. The only essential step is to translate this file
Once you're done, you can send me the translated file in whatever way is most convenient for you (post it here, for example).

Well, someone has to translate it into Latin :) The translations are contributed by volunteers.

You take an item and then press P without leaving the shop. I just tested it, and it works as intended for me. Please check your browser settings (some extensions may block the P key) or try using a different browser.

Thanks for the report. I'll take a look once I have a moment, but I can't guarantee it will be anytime soon.

Commercial use is permitted. While providing credit is appreciated, it is not mandatory.

The issue should be fixed now.

Thanks for the report. I was able to reproduce the bug. I have an idea what may be causing it, but I'm not sure it will be easy to fix. I may try to address it someday, but it's not a priority for an immediate fix. While annoying, this bug is easy to work around. I've added a warning to the game's description. The game is also available here and here, and these versions are not affected by this bug (AFAIK).

The web version uses standard keyboard controls. The issue appears to be on your end; one possible reason is that you might be using an extension that blocks keyboard input. Please try a different browser. Note that on Firefox, even gamepad input should be working.

Нет редактора. Вообще. Не только на Android.

На устройствах с тачем, читы включаются нажатием на невидимую кнопку в верхней средней части экрана . Скорее всего это и произошло . 

Ещё на клавиатуре (если она вдруг подключена), F8 включает читы . Если нет клавиатуры, но есть геймпад , в теории может быть , что какая-то кнопка на нём срабатывает как   F8, можно попробовать перенастроить его.

Информация по читам.  Других неочевидных кнопок или сочетаний нет .

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Thanks for the report.

There's still one thing I would love to see improved, dunno if that's possible or you want to improve it at all: control scheme settings.

Gamepad button names aren't consistent across different devices and OSes, so this feature won't work most of the time and will do more harm than good for most devices. In fact, a similar feature was previously implemented for Xbox controllers but worked poorly, so I removed it. It is possible to rename buttons manually, but only on desktop platforms. 

Pause screen how deep you are (in feet), it seems that is missing from the translation?

"FEET" is definitely in text.json (the translation file), and all other strings in the pause menu are translated for other languages. Maybe you assumed this text was from the level editor and didn’t translate it?

Same with the $ in the result screen, this is still the $ instead of the € sign.

I'll investigate - the fix should be straightforward.

Anyway, these issues are minor enough that I'll wait to include fixes for them in a future update with more significant changes, since building and releasing takes substantial time.

Read the instructions. This topic is for general questions about the translation process. If you started translation, create a new topic for it.

Ouch! Wishing you a quick recovery!  

Actually, the game probably doesn't require much testing since there are no major changes, so I'll likely release it once I polish the last few things.

(1 edit)

The latest build now on GitHub: https://github.com/yancharkin/SpelunkyClassicHD/releases/tag/1.2.1-rc

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Thanks for the update!

Are you sure you're running the latest version? The dollar sign should be replaceable - unless you're referring to the animated sprite in the last screenshot, which isn't (yet). I might fix that later.

       

Is your controller working now?

Here's the latest build. Would be awesome if you could give it a quick test.

No problem at all! I've actually been quite busy myself lately and haven't had time to focus on the project either. Please take your time - there's no rush on this. Besides, I'm not sure I'll have much time for the project in the near future.

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Have you had a chance to test the latest version?

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Thanks for the report. This bug was fixed in the latest beta: https://github.com/yancharkin/SpelunkyClassicHD/releases/tag/1.2.1-beta2

Builds with the gamepad configuration reverted to the previous working state are now uploaded to the GitHub release page.

Was the last version where your gamepad worked the previous beta or version 1.2.0? There have been some changes since 1.2.0 that I haven’t tested on Windows, so they might have introduced issues. I can revert them if needed.
Also, have you tried connecting the gamepad before launching the game? That should work. It works fine for me - just tested it on Windows with a cheap no-name gamepad.
Good luck with your work - this project can obviously wait.

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Ah, yeah, I was using the first version of the translation.
I've uploaded a build with the latest changes to the GitHub release page.

The following lines are still too long:
[55] RAKETENRUCKSACK UMGESCHNALLT! ACHTE AUF DEN RÜCKSTOSS!
[62] MACHETE BEKOMMEN! JETZT HABEN NICHT NUR BÜSCHE VOR DIR ANGST.
[60] STAMPFSTIEFEL ANGEZOGEN! 1 PAAR STABILE STIEFEL SCHADET NIE!
[57] SCHWUNGSCHUHE ANGEZOGEN! NOCH NIE WAR SPRINGEN LEICHTER!
[67] DAS AUGE VON UDJAT ERHALTEN! ALTE ÄGYPTISCHE KRÄFTE SIND ZU SPÜREN.
[64] ICH KANN DAS ZISCHEN VON SCHLANGEN HÖREN... ICH HASSE SCHLANGEN!
[55] ZUM HOCHWERFEN OBEN UND ZUM FALLENLASSEN UNTEN DRÜCKEN.
[64] ALS ICH MIR DIE LETZTEN WORTE MEINES VATERS INS GEDÄCHTNIS RIEF,

P.S. Also, with the language quick-switch feature working better now, it's easier to test translation.