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(1 edit) (+1)

Maybe the GM Runtime or Android SDK used for this build isn’t playing well with your device. Try these builds — you’ll likely encounter some bugs, but there’s a chance they’ll at least launch:

https://mega.nz/folder/rlZjwDRB#yPbGbQ6A66D_D3lxgUqb7w

If you’re willing to help fix this issue, please create a new GitHub issue and include info about your device and OS version.

If none of the builds work, and if possible, please provide the output of this command after launching the game:

adb -s <your_device> logcat

No guarantees, but I’ll try to do something.

Finally got some time to download and try them, the fix1 worked without problems right after the installation. Crazy. Really great. Should I try fix2? And what for bugs should I look for?

(1 edit)

Yes, please do a quick test of fix2. I just need to know if it works at all — further actions depend on it.

Both work.

Dunno if it's a fix specific problem, since it was not like that in the HTML5 version, but I usually don't have a GUI, until I press start, then I can see the hearts, bombs etc + the touch interface. After that, I just have to deactivate the touch interface and the GUI stays like that.

Are you interested in a German translation? I already translated  multiple games, I could probably also provide a German translation to give also something back.

This bug was expected - something changed in the latest GM runtime, but I think I know how to fix it. On the other hand, in fix1 (which was built with a much older runtime), the jump touch button doesn’t work correctly, and I don’t know how to fix it. So, the choice is obvious now. Thanks for testing!

Regarding translation, it would be great if you could do it!

Instructions can be found here.

If you have any questions, you can ask here.

Or you can create a new topic like these:
Spanish Translation
Ukrainian Translation