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No problem at all! I've actually been quite busy myself lately and haven't had time to focus on the project either. Please take your time - there's no rush on this. Besides, I'm not sure I'll have much time for the project in the near future.

I've finally played some rounds and updated my translation. 
The dollar still seems to stay the dollar, even when I provide an alternative Euro sign, but other than that I didn't found anything remarkable or wrong.

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Thanks for the update!

Are you sure you're running the latest version? The dollar sign should be replaceable - unless you're referring to the animated sprite in the last screenshot, which isn't (yet). I might fix that later.

       

Is your controller working now?

Here's the latest build. Would be awesome if you could give it a quick test.

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The latest build now on GitHub: https://github.com/yancharkin/SpelunkyClassicHD/releases/tag/1.2.1-rc

Will test it the coming days, since I broke my big toe a few days ago. xD

Ouch! Wishing you a quick recovery!  

Actually, the game probably doesn't require much testing since there are no major changes, so I'll likely release it once I polish the last few things.

The € sign and everything in/with the android version seems to work great. There's still one thing I would love to see improved, dunno if that's possible or you want to improve it at all: control scheme settings. Right now, it shows button 1, 2 etc., you know? But it would really be great, if you could select one in the menu and it would be shown instead, like:

XBOX (LT LB X Y A B RB RT START BACK) 

Playstation (L2 L1 × ○ △  □  R1 R2 START SELECT)

Nintendo (ZL L Y X B S R ZR + -) 

If you know what I mean and it would not mean to much work. 

Also I noticed, if you press START, it shows in the Pause screen how deep you are (in feet), it seems that is missing from the translation? Same with the $ in the result screen, this is still the $ instead of the € sign.

Thanks for all the work so far.

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Thanks for the report.

There's still one thing I would love to see improved, dunno if that's possible or you want to improve it at all: control scheme settings.

Gamepad button names aren't consistent across different devices and OSes, so this feature won't work most of the time and will do more harm than good for most devices. In fact, a similar feature was previously implemented for Xbox controllers but worked poorly, so I removed it. It is possible to rename buttons manually, but only on desktop platforms. 

Pause screen how deep you are (in feet), it seems that is missing from the translation?

"FEET" is definitely in text.json (the translation file), and all other strings in the pause menu are translated for other languages. Maybe you assumed this text was from the level editor and didn’t translate it?

Same with the $ in the result screen, this is still the $ instead of the € sign.

I'll investigate - the fix should be straightforward.

Anyway, these issues are minor enough that I'll wait to include fixes for them in a future update with more significant changes, since building and releasing takes substantial time.