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A jam submission

Plummet PanicView game page

Race to the bottom
Submitted by ille — 2 seconds before the deadline
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Play game

Plummet Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34.1794.179
Theme#134.3934.393
Overall#133.8473.847
Accessibility#173.5363.536
Originality#184.1074.107
Audio#343.5363.536
Graphics#353.8573.857
Controls#363.3213.321

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
reach the bottom of the tower

How does your game tie into the theme?
The game takes place in an office tower

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
0

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Comments

Submitted(+1)

a really satisfying game. I like to destroy stuff. 

Submitted(+1)

I really enjoyed this one. It's incredibly satisfying to get the upgrades and destroy the tower more effectively until you complete the game. The polygon destruction was really cool.

Great polish on this game!

Submitted (1 edit) (+1)

Nice UI
The economy is well balanced
The price is high and I make a lot of money, so good
Your game is excellent

Developer

Thank you :)

Submitted(+1)

woah, that's awesome. How you do that destroyed object crumble into pieces like that in Godot? 

Very cool and fun Game. 

Developer (3 edits)

Thank you. Everything destructible is a polygon with a texture. On collision, the mass, velocity, and damage upgrade coefficient subdivide the destructible object (using Delaunay triangulation to produce triangles) and updates the polygon (triangles not visible yet). A fracture function then determines the size of the cut shape (the chunk that will break off, also based on mass, velocity, and damage). This chunk is spawned, shattered (with triangles flying away), and subtracted from the “old” polygon.

I found a library to handle all the math and helper functions for polygons like calculateArea, Delaunay triangulation and getRandomPointsInPolygon. (its in the credits)

It would have taken me months to understand all the math behind the fracturing myself. :D

Submitted

This is easily one of my favourite submissions! Never played anything quite like it before and it really amused me. Excellent work :D

Developer

Thank you for the nice words :)

Submitted(+1)

This game was a lot of fun! I sometimes got the ball out of the building and the initial velocity felt a little off, but with some refining I think this could feel really polished. Also the camera usually went as far as the balls had gotten, but sometimes would jump back to the little office worker and I missed out on seeing the destruction. Might be interesting if you could switch views. 

Developer

Thank you for playing :) I will deploy some fixes when voting is over and camera movement is on my todo list.

Submitted(+1)

This game saved my marriage 

Developer(+1)

Glad to hear that :D

Submitted

She left me again and took the kids this time, sadly not even the hit game Plummet Panic could make up for 20 years of neglect

Submitted(+1)

That game is so fun! If you make your players go through the whole experience without interruption, you know you're doing something right! Well done!

Developer(+1)

Thank you so much :D

Submitted (2 edits) (+1)

Very satisfying game. I like the exponentially escalating progression. The only complaint I have is that it's short and the way music cuts from the upgrade menu to the ball dropping is jarring. I'd suggest to have the music be non stop or have some jingle to fill in the silence

Developer (1 edit) (+1)

Thank you :)

The implementation of SFX & music were done in 2 hours during a storm of frustration and time pressure on the last day of the jam, so I understand there’s lots of room for improvement :D

Submitted(+1)

Haha YESSS take that tower YOU DIE

I don't know why I enjoyed this so much but I did. Well done

Developer

Thanks mate :D

Submitted(+1)

It would be cool to use the floors you’ve already broken through as more room to build velocity for the next ball. I felt like the controls were a little constrained to a single room when setting the initial velocity.

It was really fun and the mechanics are super simple. The upgrades were well done and adds room for more abilities in the future.

Nicely done game!

Developer

Thanks for the kind words :). That’s a good idea. I am not very happy with the current camera movement myself. I tried to make it move dynamically by averaging the balls’ and character’s positions, but sometimes the important parts are not on screen, especially when things move fast.

Submitted(+1)

On the windows version but not the browser version none of the menu buttons except play worked, but then opening the menu from the started game lets all the button work for some strange reason. Not holding it against you;  bugs can slip through on multiple platform releases, just letting you know.

It's a very fun game. The quick destruction and upgrades can make it pretty addicting. Very good job for a first game!

Developer

Thank you for playing :D

I will look into the menu bug. At the moment, I am not able to replicate the bug you experienced. I would greatly appreciate it if you could provide more details on how to reproduce it.

Submitted(+1)

This was fun! I played it to the end twice, just to see the other upgrades. I had some control issues with how the balls launched, and sometimes they seem to break much sooner than expected. Still, I enjoyed wrecking the whole tower over and over. The rogue-lite elements fit well.

Congrats on your first GWJ submission! I look forward to seeing more.

Developer(+1)

Thank you :)

I noticed too that sometimes the balls despawn too early without doing much damage, especially when they get jammed and multiple ball-wall collisions happen simultaneously. I’ll look into that.

It was my first time participating, and it was a fun challenge :D. After I joined the Discord, one of the first messages I read was you mentioning your game template. Of course, I had to use it after playing around with the demo :D

It’s a brilliant tool. Thank you for that. It saved me lots of time.

Submitted(+1)

Unique and fun, what more can you ask for from a jam game. Incredibly satisfying gameplay loop with a fun light-hearted aesthetic. Great game!

I did have a bug where the upgrade menu never came back after a few rounds even after using all my balls which was a shame as that was a good run. I also think it could be a little clearer how the controls affect the outcome.

Loved this game, definitely one that could be polished up and make a nice small release out of.

Developer

Thank you! My goal was to make a funny, silly game :D. I’m also planning to polish it and add some features that I had to remove last second because of too many bugs and time constraints (explosive balls and regeneration).

I also got lots of feedback with many cool ideas that are also planned :)

I realized that the ball won’t fracture any further when it touches the first floor, and then the ball cling sound loops over and over. I haven’t implemented a condition to catch that case. The upgrade screen waits for all balls to despawn before it shows up.

Without being able to change the code at the moment, the only workaround currently is to press the “Upgrades” button on the top bar game menu.

Did you experience this issue, or was it something else game-breaking?

Submitted (1 edit) (+1)

Good job! It starts off a little slow and a bit confusing how to play, but once I figured it out, it was a lot of fun! Really neat art.

image.png

Developer

Thank you for playing :). I had very little time for balancing and i am planning to finetune that after the voting is over.

The artwork is made by https://muchopixels.itch.io/ and https://rixitic.itch.io/ (with some minor modifications by me) The Background is from https://dkproductions.itch.io/  (a mashup of city scapes by me) and the ui is from https://flatus.itch.io  (recolor by me) 

The main Character is a reimagination/upscale by me of these characters :D https://opengameart.org/content/victims-and-villagers
I also matched all colorpalettes to the muchopixels color palette.

Submitted(+2)

Nobody plummets and panics like I do. Everyone says so. Big plummets, the biggest panics.

Definitely one of the best of the jam, tons of fun.

Agree with the person who said it needs endless mode and more crazy upgrades for the balls (like maybe they could explode and such).

Great job!

Developer(+1)

Haha :D Thank you

Submitted (1 edit) (+1)

This game scratches my balls...


 okay, but seriously, i'm upset i didn't think of this. SO FUN! i don't care that this is just playing on the trope of hyperdestructive games, it's still creative and charming. really love this, definitely one of my favorites so far. great job! 


please consider trying my game, too! (also 2 seconds before the deadline holy crap)

Developer (1 edit)

Thanks for the nice words 😊 my goal was to make a funny silly game. Was fixing bugs till the last minute 😁. Oh I was about to play your game and realized i already played and rated your game yesterday. I Had fun playing it and your artstyles reminded me of old CGA graphics games

Submitted(+1)

Had a lot of fun playing this. Just need an endless mode next!  (I want millions of gold coins hehe)

Developer (1 edit)

Thanks :). Endless mode is a very interesting idea. I was thinking about procedurally placing furniture on each floor but then ditched the idea because of time constraints. I plan to add more content after the voting is over and endless mode is on the list now :D

Submitted(+1)

One of the best games on my livestream just now! (I apologize though, I had the music in your game set too loud compared to my microphone, so you can't hear what I am saying!) 

Developer(+1)

Thanks for playing :D sadly i couldnt Unserstand what you said. I really have to adjust the music DB Volume when the voting is over and edits become possible again

Submitted(+1)

I'm not sure if it was user error, but I never got more than one floor to go at a time, and the clicking-and-dragging to aim didn't actually seem to matter in terms of where my ball ended up. Thumbs-up to the aesthetic and idea, and definitely excited to see where this could go as it gets deeper. 

Developer

Thank you. a little Tutorial was planned but there was no time to add it before the deadline. Also stay tuned for more Game Features, when the voting Phase ist over :D

Developer

In the meantime, here is a playthrough. it starts at 44:44