a really satisfying game. I like to destroy stuff.
Play game
Plummet Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 4.179 | 4.179 |
Theme | #13 | 4.393 | 4.393 |
Overall | #13 | 3.847 | 3.847 |
Accessibility | #17 | 3.536 | 3.536 |
Originality | #18 | 4.107 | 4.107 |
Audio | #34 | 3.536 | 3.536 |
Graphics | #35 | 3.857 | 3.857 |
Controls | #36 | 3.321 | 3.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
reach the bottom of the tower
How does your game tie into the theme?
The game takes place in an office tower
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
Comments
I really enjoyed this one. It's incredibly satisfying to get the upgrades and destroy the tower more effectively until you complete the game. The polygon destruction was really cool.
Great polish on this game!
Nice UI
The economy is well balanced
The price is high and I make a lot of money, so good
Your game is excellent
woah, that's awesome. How you do that destroyed object crumble into pieces like that in Godot?
Very cool and fun Game.
Thank you. Everything destructible is a polygon with a texture. On collision, the mass, velocity, and damage upgrade coefficient subdivide the destructible object (using Delaunay triangulation to produce triangles) and updates the polygon (triangles not visible yet). A fracture function then determines the size of the cut shape (the chunk that will break off, also based on mass, velocity, and damage). This chunk is spawned, shattered (with triangles flying away), and subtracted from the “old” polygon.
I found a library to handle all the math and helper functions for polygons like calculateArea, Delaunay triangulation and getRandomPointsInPolygon. (its in the credits)
It would have taken me months to understand all the math behind the fracturing myself. :D
This is easily one of my favourite submissions! Never played anything quite like it before and it really amused me. Excellent work :D
This game was a lot of fun! I sometimes got the ball out of the building and the initial velocity felt a little off, but with some refining I think this could feel really polished. Also the camera usually went as far as the balls had gotten, but sometimes would jump back to the little office worker and I missed out on seeing the destruction. Might be interesting if you could switch views.
Very satisfying game. I like the exponentially escalating progression. The only complaint I have is that it's short and the way music cuts from the upgrade menu to the ball dropping is jarring. I'd suggest to have the music be non stop or have some jingle to fill in the silence
Haha YESSS take that tower YOU DIE
I don't know why I enjoyed this so much but I did. Well done
It would be cool to use the floors you’ve already broken through as more room to build velocity for the next ball. I felt like the controls were a little constrained to a single room when setting the initial velocity.
It was really fun and the mechanics are super simple. The upgrades were well done and adds room for more abilities in the future.
Nicely done game!
On the windows version but not the browser version none of the menu buttons except play worked, but then opening the menu from the started game lets all the button work for some strange reason. Not holding it against you; bugs can slip through on multiple platform releases, just letting you know.
It's a very fun game. The quick destruction and upgrades can make it pretty addicting. Very good job for a first game!
This was fun! I played it to the end twice, just to see the other upgrades. I had some control issues with how the balls launched, and sometimes they seem to break much sooner than expected. Still, I enjoyed wrecking the whole tower over and over. The rogue-lite elements fit well.
Congrats on your first GWJ submission! I look forward to seeing more.
Thank you :)
I noticed too that sometimes the balls despawn too early without doing much damage, especially when they get jammed and multiple ball-wall collisions happen simultaneously. I’ll look into that.
It was my first time participating, and it was a fun challenge :D. After I joined the Discord, one of the first messages I read was you mentioning your game template. Of course, I had to use it after playing around with the demo :D
It’s a brilliant tool. Thank you for that. It saved me lots of time.
Unique and fun, what more can you ask for from a jam game. Incredibly satisfying gameplay loop with a fun light-hearted aesthetic. Great game!
I did have a bug where the upgrade menu never came back after a few rounds even after using all my balls which was a shame as that was a good run. I also think it could be a little clearer how the controls affect the outcome.
Loved this game, definitely one that could be polished up and make a nice small release out of.
Thank you! My goal was to make a funny, silly game :D. I’m also planning to polish it and add some features that I had to remove last second because of too many bugs and time constraints (explosive balls and regeneration).
I also got lots of feedback with many cool ideas that are also planned :)
I realized that the ball won’t fracture any further when it touches the first floor, and then the ball cling sound loops over and over. I haven’t implemented a condition to catch that case. The upgrade screen waits for all balls to despawn before it shows up.
Without being able to change the code at the moment, the only workaround currently is to press the “Upgrades” button on the top bar game menu.
Did you experience this issue, or was it something else game-breaking?
Good job! It starts off a little slow and a bit confusing how to play, but once I figured it out, it was a lot of fun! Really neat art.
Thank you for playing :). I had very little time for balancing and i am planning to finetune that after the voting is over.
The artwork is made by https://muchopixels.itch.io/ and https://rixitic.itch.io/ (with some minor modifications by me) The Background is from https://dkproductions.itch.io/ (a mashup of city scapes by me) and the ui is from https://flatus.itch.io (recolor by me)
The main Character is a reimagination/upscale by me of these characters :D https://opengameart.org/content/victims-and-villagers
I also matched all colorpalettes to the muchopixels color palette.
Nobody plummets and panics like I do. Everyone says so. Big plummets, the biggest panics.
Definitely one of the best of the jam, tons of fun.
Agree with the person who said it needs endless mode and more crazy upgrades for the balls (like maybe they could explode and such).
Great job!
This game scratches my balls...
okay, but seriously, i'm upset i didn't think of this. SO FUN! i don't care that this is just playing on the trope of hyperdestructive games, it's still creative and charming. really love this, definitely one of my favorites so far. great job!
please consider trying my game, too! (also 2 seconds before the deadline holy crap)
Had a lot of fun playing this. Just need an endless mode next! (I want millions of gold coins hehe)
One of the best games on my livestream just now! (I apologize though, I had the music in your game set too loud compared to my microphone, so you can't hear what I am saying!)
I'm not sure if it was user error, but I never got more than one floor to go at a time, and the clicking-and-dragging to aim didn't actually seem to matter in terms of where my ball ended up. Thumbs-up to the aesthetic and idea, and definitely excited to see where this could go as it gets deeper.
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