Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

riari89

79
Posts
4
Followers
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Stunning submission! I enjoyed watching it come together in the WIP channel. I love the N64 vibe, and I immediately picked up on the Journey inspiration in the character design as well. Top marks for presentation.

Jumping feels a little clunky to me, but I'm honestly not sure how I'd improve it. Apart from that, the connection to the theme isn't very strong, but I know you acknowledged that on Discord and explained why. I can't really comment on that because I had the exact same problem - the original scope for my game was going to be a reasonable interpretation of the theme, but ended up being a very weak one.

Everything else about this game is superb. I'd be interested in playing again if you're making post-jam improvements. Excellent work!

Thank you! Yeah, I noticed the exact same issue far too late unfortunately. You can rebind the ability inputs in the settings to avoid that problem, but it is quite difficult to pick keybinds that don't make WASD difficult to use. We're continuing to develop the game so will definitely be taking a closer look at how to improve that. I appreciate the feedback!

It's in between levels. There's only one level, but after you finish its waves (there are four in total), you can exit the level via the Exit Portal, which takes you to a screen where you can review your cards and equip them - then you can replay the level to try them out. We were planning a Living Room level next but sadly it didn't quite make it in!

I spent quite a while playing this. I got hooked experimenting with breeding and party order.  Shame about the tooltip issue as others have pointed out - I have no idea how you managed to test the game without getting very annoyed with the tooltips! But apart from that, this is a really strong entry and you should be proud of it :)

I love this! The retro vibes are on point. It really does capture the essence of Castlevania and other side scrollers of that era (it also made me think of Wonder Boy, Golden Axe and Shinobi). Excellent work :)

Enemies drop ability cards as loot and you can slot them into slots 2, 3 and 4 at the end of the level. Glad you had fun with Dash though! We spent some time tuning that so it would feel fun to use without the other abilities. Thanks for playing :)

Neat little game. It's quite satisfying to play once you get the gist of it. I like the art style - it's simple but effective. Also, this is another example that feels like it was sensibly scoped, which is something I really need to get better at :D

Echoing what others have said about the art style, it's awesome! The animations are super slick too. Very impressive submission for a team of two. Nice work.

The best way to get more eyes on your submission is to rate and comment on other submissions.

I love it! The cube idea is neat. Overall it's a nice little game with a ton of polish. You clearly scoped it just right.

Creepy and intriguing. Not the most engaging gameplay, but the narrative absolutely makes up for that. Great work!

There's an impressive amount of depth in this game. I found the QTEs a little frustrating at first, but they do make the combat more engaging. The presentation is excellent too. Nice work!

Truly one of the games of all time.

Thank you!

Thank you!

Thank you! You're right, we definitely neglected balance until way too late. I didn't even notice the Steam ability has no cooldown until after the deadline, haha. Whoops!

Really clever idea! Controlling the tower can get very difficult and unpredictive, but I imagine it wasn't the easiest thing to implement (and it can lead to some extra funny results anyway, which I suppose adds to the charm). Overall it's well-presented and fun to play. Excellent work.

Awesome, I'm glad you liked it!

High points for originality! I got old school city sim vibes (it actually reminded me mainly of Monopoly Tycoon for some reason) and I like the concept. I saw your replies to some of the other comments about having to cut down the scope for various reasons - I think you did very well under the circumstances!

Wow! One of my favourite submissions for sure. It's such a carefully and expertly crafted game with an original concept at its core. I'm having a hard time faulting it - the only thing I would say is the floating text/icon animation is probably a bit over-used, but the game is presented so nicely in general, it's easy to overlook that. I had a lot of fun playing. Bravo!

Easily one of my favourite submissions. I felt like I was playing a surreal blend of Mirror's Edge and Half-Life! I thought the controls and player movement were really well tuned, and that was before I discovered how the wall-jumping works, which immediately doubled the fun factor. I like how it gives you an opportunity to recover after a bad move - it delivers just the right amount of challenge without feeling like it's unfair. Great work!

Very good! I had to look at the comments to get some hints, so I think it could use some work in terms of hints and UX, but I played to the end. Graphics got the highest rating for me. Good job :)

This is very impressive! It's short, but really, really high quality. I had some minor issues with the item UI/UX (like the slightly buggy hover state of the slots throwing me off), but I won't let that detract from what is otherwise an amazing piece of work. I'm surprised this submission doesn't have more ratings - hopefully you get a lot more before voting ends!

This is the best part, obviously.


Great little game! I gave up on the last level, but I love the premise/story. My only suggestion would be to add mouse support (mouse motion moves the cat, right-click rotates faster, left-click drops).

Solid concept! It's a nice blend of mechanics. It's a little clunky as it is, but I imagine it could be amazing with more time to polish it. Great work.

Btw, I could be wrong but it sounds like the volume sliders just scale the volume linearly instead of logarithmically. Take a look at the linear_to_db and db_to_linear functions if you aren't already using them!

There can never be enough tower defence games and this is a pretty good one! I'm impressed by how much content and polish went into it. Well done :)

What an oddly pleasing game :) like Tunadel, my first thought when I saw this was Townscaper. Nice way to pass some time.

I saw your progress on this in the Discord server and it definitely caught my eye. Glad I finally got to it! Playing on keyboard does feel a little clunky, but I'm sure it is smoother with a controller. I'd be curious to see how a WASD + mouse (for aiming and attacking in 360 degrees) combo would feel.

More enemy types and variety in the tileset would be nice to see, but I think you chose wisely in terms of avoiding scope creep and having time to polish the core game. Nice work :)

Interesting genre combo! It definitely needs some balancing, but I like the concept. I played 5 times to see how much longer I could last. Good work :)

This is easily one of my favourite submissions! Never played anything quite like it before and it really amused me. Excellent work :D

I had way too much fun just goofing around with the items after a point and got totally sidetracked from the goal, but I guess that's a good problem to have. Solid game overall!

This is a great little game! I wasn't sure what the "free_yarn_from_nail" input was for until I used it accidentally and my mind was blown, haha. That's a neat little mechanic. The overall presentation is very polished too. Nice work :)

Nice style :) I found the controls confusing at first and would have preferred WASD movement like others mentioned, but it's pretty neat otherwise. I like the art especially. Good job!

Amazing! This is an extremely well-rounded and addictive game. Very impressed that it's a solo effort. I reached 40 floors :D


Also, the duplicate event issue adds comedic value so don't feel bad about it, haha.

Beautiful game. I'm another poker noob, so the scoring info was a very useful inclusion! I only reached floor 4 but had fun getting there and enjoyed the chill vibes along the way.

Wow. I love finding polished gems like this! It's very hard to fault. I only had two issues: sometimes I couldn't get the orc to kick (like I was a fraction too close to an obstacle), and several times I was somehow sent to the top of the tower prematurely without really encountering anything. Other than that, it's a highly polished, charming throwback to the 90s arcade era.

Great little game! It took me a minute or two to figure out how to play even with the hints, but I had fun with it once I got going. I like the colour choices, and a game is always made better with cats IMO!

One thing that bugged me a little was the lack of visual indication of which character you're controlling other than the switching animation. A border (or just the corners of a square) around the currently selected character would work well I think.

Thank you for the feedback! I'm pretty new to doing pixel art and noticed the inconsistencies about a third of the way into the jam, but decided not to try correcting it until I have a better idea of what I'm doing. Good point about the hint system blocking gameplay - I've made a note to revisit that!

Phenomenal art style! It reminds me a lot of Return of the Obra Dinn. Was that a source of inspiration? I especially like the hue/palette changes.

The writing is also excellent. Would love to play again if you ever turn it into a longer experience with more challenge.