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riari89

63
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2
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A member registered Jun 10, 2020 · View creator page →

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Really clever idea! Controlling the tower can get very difficult and unpredictive, but I imagine it wasn't the easiest thing to implement (and it can lead to some extra funny results anyway, which I suppose adds to the charm). Overall it's well-presented and fun to play. Excellent work.

Awesome, I'm glad you liked it!

High points for originality! I got old school city sim vibes (it actually reminded me mainly of Monopoly Tycoon for some reason) and I like the concept. I saw your replies to some of the other comments about having to cut down the scope for various reasons - I think you did very well under the circumstances!

Wow! One of my favourite submissions for sure. It's such a carefully and expertly crafted game with an original concept at its core. I'm having a hard time faulting it - the only thing I would say is the floating text/icon animation is probably a bit over-used, but the game is presented so nicely in general, it's easy to overlook that. I had a lot of fun playing. Bravo!

Easily one of my favourite submissions. I felt like I was playing a surreal blend of Mirror's Edge and Half-Life! I thought the controls and player movement were really well tuned, and that was before I discovered how the wall-jumping works, which immediately doubled the fun factor. I like how it gives you an opportunity to recover after a bad move - it delivers just the right amount of challenge without feeling like it's unfair. Great work!

Very good! I had to look at the comments to get some hints, so I think it could use some work in terms of hints and UX, but I played to the end. Graphics got the highest rating for me. Good job :)

This is very impressive! It's short, but really, really high quality. I had some minor issues with the item UI/UX (like the slightly buggy hover state of the slots throwing me off), but I won't let that detract from what is otherwise an amazing piece of work. I'm surprised this submission doesn't have more ratings - hopefully you get a lot more before voting ends!

This is the best part, obviously.


Great little game! I gave up on the last level, but I love the premise/story. My only suggestion would be to add mouse support (mouse motion moves the cat, right-click rotates faster, left-click drops).

Solid concept! It's a nice blend of mechanics. It's a little clunky as it is, but I imagine it could be amazing with more time to polish it. Great work.

Btw, I could be wrong but it sounds like the volume sliders just scale the volume linearly instead of logarithmically. Take a look at the linear_to_db and db_to_linear functions if you aren't already using them!

There can never be enough tower defence games and this is a pretty good one! I'm impressed by how much content and polish went into it. Well done :)

What an oddly pleasing game :) like Tunadel, my first thought when I saw this was Townscaper. Nice way to pass some time.

I saw your progress on this in the Discord server and it definitely caught my eye. Glad I finally got to it! Playing on keyboard does feel a little clunky, but I'm sure it is smoother with a controller. I'd be curious to see how a WASD + mouse (for aiming and attacking in 360 degrees) combo would feel.

More enemy types and variety in the tileset would be nice to see, but I think you chose wisely in terms of avoiding scope creep and having time to polish the core game. Nice work :)

Interesting genre combo! It definitely needs some balancing, but I like the concept. I played 5 times to see how much longer I could last. Good work :)

This is easily one of my favourite submissions! Never played anything quite like it before and it really amused me. Excellent work :D

I had way too much fun just goofing around with the items after a point and got totally sidetracked from the goal, but I guess that's a good problem to have. Solid game overall!

This is a great little game! I wasn't sure what the "free_yarn_from_nail" input was for until I used it accidentally and my mind was blown, haha. That's a neat little mechanic. The overall presentation is very polished too. Nice work :)

Nice style :) I found the controls confusing at first and would have preferred WASD movement like others mentioned, but it's pretty neat otherwise. I like the art especially. Good job!

Amazing! This is an extremely well-rounded and addictive game. Very impressed that it's a solo effort. I reached 40 floors :D


Also, the duplicate event issue adds comedic value so don't feel bad about it, haha.

Beautiful game. I'm another poker noob, so the scoring info was a very useful inclusion! I only reached floor 4 but had fun getting there and enjoyed the chill vibes along the way.

Wow. I love finding polished gems like this! It's very hard to fault. I only had two issues: sometimes I couldn't get the orc to kick (like I was a fraction too close to an obstacle), and several times I was somehow sent to the top of the tower prematurely without really encountering anything. Other than that, it's a highly polished, charming throwback to the 90s arcade era.

Great little game! It took me a minute or two to figure out how to play even with the hints, but I had fun with it once I got going. I like the colour choices, and a game is always made better with cats IMO!

One thing that bugged me a little was the lack of visual indication of which character you're controlling other than the switching animation. A border (or just the corners of a square) around the currently selected character would work well I think.

Thank you for the feedback! I'm pretty new to doing pixel art and noticed the inconsistencies about a third of the way into the jam, but decided not to try correcting it until I have a better idea of what I'm doing. Good point about the hint system blocking gameplay - I've made a note to revisit that!

Phenomenal art style! It reminds me a lot of Return of the Obra Dinn. Was that a source of inspiration? I especially like the hue/palette changes.

The writing is also excellent. Would love to play again if you ever turn it into a longer experience with more challenge.

Great little game. I played to the end :) it's relaxing with just enough challenge to be engaging.

Nice style! It's a fun take on an auto battler with an interesting spin on the equipment system. Like others mentioned, I got into an "endless missing" situation but had fun until that point!

That works! I played for about 30 mins with headphones on. I'm not sold on the respirator mechanic - I think picking up oxygen supplies instead of remembering to use the respirator every so often would be more interesting.

The overall concept is nice though. My favourite thing about this game is how atmospheric it is, which is pretty impressive given the amount of greyboxing. I had a little "wow" moment when I was walking across a bridge and there was a crack of thunder. The combination of the weather effects, water running down some of the angled surfaces, the fog, etc is pretty effective and I can easily imagine how the game might look with finished art. Good job!

There's a lot to like about this! The artwork is great and the radio is fun to play around with (I especially like the fact you can tune into radio stations and listen to music while you wait for a transmission). I also like how the territory map changes as the war progresses. The Papers, Please inspiration is clear and it's very well executed overall - definitely a game I'd like to come back to!

Hey! I'm playing the Windows build and I can't get the first portal to work. I inserted the fuel cell, but the cranks don't seem to work (left-clicking does nothing). Am I doing something wrong?

Great little puzzle game. The junctions are a nice touch for a little extra challenge. It actually reminds me of a wooden train set I had as a kid! I couldn't figure out level 10 but I'll probably come back to give it another go. Nice job.

Thank you! Strange that discarding didn't work for you. Were you holding the right mouse button down or just clicking it? Holding it down for 1 second should discard the crate you're currently holding. Seems like you got a good taste of the game anyway - thanks for playing!

Easily one of my favourite submissions. Was this a team effort or a solo one? Impressive either way!

I love the concept, art style, and audio. It's a very polished game! The only thing I had trouble with is identifying exactly when to turn, because the art style is so good it's difficult to tell exactly where the underlying grid cells are. I think adding very faintly visible grid lines would help a little to make the controls less frustrating without taking too much challenge out of it.

Chill little game! It's a simple idea but well executed. Nice job.

Great feedback, thank you! Good point about the buttons at the end of each level. I think I nearly misclicked one during my playtests, so I'll definitely improve that. Disabling them for 1-2 seconds seems like a good solution.

I did implement a "random colours" mode for the tracks that does as you suggested, but found it a bit chaotic to balance against the other settings (number of tracks, spawn frequency, number of enabled colours, train speed, etc). Might revisit the idea though.

Thanks for playing!

I found this difficult to get into at first, but once I figured out how to play it properly, I really liked it. I'm impressed by how much you managed to get done because there's so much going on in this game and none of it seems to be broken! I would have liked the option to zoom in/out, but I know that's easier said than done and the minimap is already useful. Nice work :)

Great concept! Best parts for me are the art and audio (I especially like the colour palette). The weakest part for me would be the controls, as others have said - I think I would have preferred mouse controlled with a reticle for the cannon, but I had fun with it anyway!

You're right, aiming is slightly painful, especially on the second level with those outer tracks. The levels really need more tuning as well. I did originally try an orthographic perspective but found it was slightly too easy that way, so I'm going to figure out how to cast a shadow or decal and add it after voting ends. Thanks for playing!

Thanks! Yeah, I wanted to add a shadow or some kind of decal, but I'm not sure how to do that in Godot yet so I didn't get around to it. Thank you for playing :)

Nice little story paired with an interesting combination of mechanics! Simple but effective. Good job on implementing a complete experience.