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riari89

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A member registered Jun 10, 2020 · View creator page →

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Great little puzzle game. The junctions are a nice touch for a little extra challenge. It actually reminds me of a wooden train set I had as a kid! I couldn't figure out level 10 but I'll probably come back to give it another go. Nice job.

Thank you! Strange that discarding didn't work for you. Were you holding the right mouse button down or just clicking it? Holding it down for 1 second should discard the crate you're currently holding. Seems like you got a good taste of the game anyway - thanks for playing!

Easily one of my favourite submissions. Was this a team effort or a solo one? Impressive either way!

I love the concept, art style, and audio. It's a very polished game! The only thing I had trouble with is identifying exactly when to turn, because the art style is so good it's difficult to tell exactly where the underlying grid cells are. I think adding very faintly visible grid lines would help a little to make the controls less frustrating without taking too much challenge out of it.

Chill little game! It's a simple idea but well executed. Nice job.

Great feedback, thank you! Good point about the buttons at the end of each level. I think I nearly misclicked one during my playtests, so I'll definitely improve that. Disabling them for 1-2 seconds seems like a good solution.

I did implement a "random colours" mode for the tracks that does as you suggested, but found it a bit chaotic to balance against the other settings (number of tracks, spawn frequency, number of enabled colours, train speed, etc). Might revisit the idea though.

Thanks for playing!

I found this difficult to get into at first, but once I figured out how to play it properly, I really liked it. I'm impressed by how much you managed to get done because there's so much going on in this game and none of it seems to be broken! I would have liked the option to zoom in/out, but I know that's easier said than done and the minimap is already useful. Nice work :)

Great concept! Best parts for me are the art and audio (I especially like the colour palette). The weakest part for me would be the controls, as others have said - I think I would have preferred mouse controlled with a reticle for the cannon, but I had fun with it anyway!

You're right, aiming is slightly painful, especially on the second level with those outer tracks. The levels really need more tuning as well. I did originally try an orthographic perspective but found it was slightly too easy that way, so I'm going to figure out how to cast a shadow or decal and add it after voting ends. Thanks for playing!

Thanks! Yeah, I wanted to add a shadow or some kind of decal, but I'm not sure how to do that in Godot yet so I didn't get around to it. Thank you for playing :)

Nice little story paired with an interesting combination of mechanics! Simple but effective. Good job on implementing a complete experience.

Haha, yes, the alarm was very last minute because I realised way too late that "you're about to go off the tracks" isn't all that obvious if you happen to be looking at the HUD or enemy structures instead of the train. If I continue working on the game, that will be one of the first things I change. Thanks for playing!

I love the concept - I don't think I've ever seen anything like it before and I can imagine how awesome it would be if developed into a full game (I know you said in the game description that you won't go back to it, but still, it's a cool idea!)

Impressive that you managed to fit in not only an options screen with keybinds, but a playable tutorial, albeit a basic one. Solid work overall!

This is excellent! The game froze for me when I first hit 'Play', but after a reload it was smooth sailing and I had a lot of fun with it. The blend of mechanics is interesting and feels well-balanced, combat is fun, and the artwork is really nice. Good job to everyone involved :)

I love the idea and it's more fun that the screenshots would suggest! I can only imagine how great this would be if you had more time/resources for the art. Some of the dialogue and character backgrounds definitely got a laugh out of me too. Nice work :)

Honestly struggling to fault this one, it's so good! It seems like every aspect of it has been given a lot of care. It's a cohesive, fun experience overall. Great work :)

This submission has one of the more original concepts of the ones I've played so far! Like some of the other commenters, I wasn't sure what I was doing at first but quickly figured it out. Satisfying to play, nice to look at, and the music fits well. Good job overall!

Neat little game and well executed! I love the palette options and the gameplay is simple but effective. Pretty good all around - nice work!

Sorry you weren't able to play! Seems the game has some optimisation issues because it was also basically unplayable for Bakenshake on the GWJ stream yesterday. I probably did something silly in the mad rush to finish it at the end. It definitely needs work to make it play better at lower res too. Thank you for trying it anyway :)

Nice work! This one stood out to me whenever you shared WIP in the Discord server. I agree with Olvior about the movement controls, but it was fun to play once I got used to turning. Good application of the Thermometer wildcard too.

Thank you! The music isn't handled dynamically, but that is definitely something I would like to have done with more time. I've never made a feature like that before, so it would be an interesting challenge!

I was looking forward to playing this after seeing progress in Discord and it didn't disappoint! The presentation is superb and the voice acting was a nice surprise. Puzzle games of this type aren't my forte so I did eventually throw in the towel on level 10, but I had fun getting there! I might try that level again tomorrow because I'd like to see how it ends.

I just played some more to check. Out of 8 (I think?) plays, it happened 3 times. I think it only happens at the exact moment you click Vote, but it's hard to say for sure (one of them felt like it was immediately before).

This feels quite polished - I think you did a good job of keeping the scope narrow. The music seems very quiet, but maybe that's intentional. I also had an issue with it fading to black and staying that way a couple of times (had to reload and start again). Apart from that, it's a fun little game and I love the colours!

It may be unfinished but I wouldn't call it a dumb mess! Fun concept, nice work.

Yeah, I was thinking about adding a cooldown to track placement and just managed to ninja that in before uploads closed. Thank you for playing!

Nice, I've seen quite a few neat games made with GMS 2.

I used Unity - thinking of using Godot next year though!

What a poop game :D

Really impressed by how complete and polished it is. Other than it not being very deep gameplay-wise, it's a funny and original take on the theme and I'm glad I tried it.

Out of interest, what engine did you build this in, or was it built from scratch?

Thank you, that's great feedback!

The tilemap layers were in need of cleaning up and apart from the pillars being sorted above the player, I think it also resulted in some unwalkable tiles that should instead have been walkable, which is probably what prevents being able to move through those narrow corridors.

We'll definitely be addressing that and your other points if we decide to keep working on it :)

Very cool little game and one of the most creative ideas I've seen so far this jam. I like that you implemented some difficulty levels on top of the randomisation. Good job!

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Thank you! We had quite a few ideas that we wanted to implement but couldn't squeeze in. I think the biggest one for me is a party system - the intention was to give the player three controllable characters of different classes so you could decide which one to engage an enemy with. That's why controlling the character requires selecting it first. I think we'll be a little less ambitious next year!

Really solid game! The concept is fun, it's well-executed and feels quite polished for a 48 hour jam. Excellent job :)

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I've rated 10 games so far and I think this one might be my current favourite! It was a little frustrating figuring out how to make a sustainable civilization in the beginning - only figured it out after watching Relic's video. Otherwise, top marks for originality and I like the art style!

I see, it looks like I forgot to export the JSON config for the level - but you aren't missing much because even with those blocks placed correctly, they don't do anything yet. Thank you for trying it out anyway!