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A jam submission

Pixel SlayerView game page

Submitted by riari89, Wolf'1988 — 20 hours, 4 minutes before the deadline
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Pixel Slayer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24462.6842.684
Presentation#25482.8952.895
Overall#29232.7022.702
Creativity#35842.5262.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
D&D-inspired RPG with dice rolls for combat.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Really nice game and cool artstyle! Overall really nice! One thing though: You used the track from Deltarune Rude Buster by Toby Fox even if it is altered a bit. As far as I know Toby fox is ok with people using his music, as long as they give credit, so I think you should do that. Other than that the game is pretty cool! Good job!

Submitted(+1)

Great choice of art and music, the atmosphere of the game was really well done! This worked very well as a demo for a future game of sorts. I loved the character sheet and turn based info on the right of the screen. I could totally see this being a full scale game that I would play all the way through.

Some minor issues: Seemed like there was some depth issues with the pillars.  The pathfinding wasn't able to make it through a 1 square wide hallway at one point. The text on the right side of the screen was a bit too small to read, at least on my PC. And the awesome music cut out after it played through once, but I wanted that bad boy to loop :(

Overall though, this was a really cool game to see in this jam. The menus were super clean and your introduction and tutorial was clear as heck. I'd love to see this developed further after the jam!

Developer(+1)

Thank you, that's great feedback!

The tilemap layers were in need of cleaning up and apart from the pillars being sorted above the player, I think it also resulted in some unwalkable tiles that should instead have been walkable, which is probably what prevents being able to move through those narrow corridors.

We'll definitely be addressing that and your other points if we decide to keep working on it :)

Submitted(+1)

Nice game! That way of moving the character was interesting

Submitted(+1)

Really cool game! I love D&D so this was right up my street, well done :) 

Submitted
Deleted 1 year ago
Developer (1 edit)

Thank you! We had quite a few ideas that we wanted to implement but couldn't squeeze in. I think the biggest one for me is a party system - the intention was to give the player three controllable characters of different classes so you could decide which one to engage an enemy with. That's why controlling the character requires selecting it first. I think we'll be a little less ambitious next year!

Submitted(+1)

Hey, Good Job. nice pathfinding, I cannot program that THAT well

Submitted(+1)

Hi thanks for the entry!

I liked the concept, laidback, cool dungeon crawler rpg. The assets you've used were combined well to set up a really nice atmosphere. 

Lost my character at some point, turned out he was hiding behind a pillar sprite :D