Nice work! I love minigame collections and having multiple minigames you play at once is a really neat implementation. They work really well with the theme, too. I would've liked the UI to be a little tighter so it was easier to keep track of the different meters at one time, but once I took it out of fullscreen I had a much easier time. Also pretty impressive that the twist totally got me even though I knew there was one coming, lol. Congrats on completing your first jam, too!
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The First Martians's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #30 | 3.208 | 3.208 |
Controls | #34 | 3.542 | 3.542 |
Theme | #43 | 3.833 | 3.833 |
Originality | #46 | 3.667 | 3.667 |
Overall | #59 | 3.226 | 3.226 |
Fun | #80 | 3.042 | 3.042 |
Audio | #91 | 2.667 | 2.667 |
Graphics | #126 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4 beta 11
Wildcards Used
Wait, What? / Thermometer
Game Description
Take part in the space agency's construction of a rocket to be one of the first astronauts to go to Mars!
How does your game tie into the theme?
The player will assemble the random rocket pieces together into a design of their choosing.
Source(s)
N/A
Discord Username(s)
Hiro#8836
Participation Level (GWJ Only)
1, this is my first one
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
For a first-time Jam solo project this is a really impressive game! And as a long-term KSP player and space fan in general, I welcome the theme of your game. Thank you for this entry, enjoyed playing it.
This was immersive! The mini games were fun in between keeping you focused. I would enjoy something bigger and longer in this style as well. Maybe the mini games could connected each other somehow. Like you can only hit the nail with hammer when the temperature is right. Good job!
Touching story. Great job! Especially for your first game jam! So glad you participated, I cant wait to see what you come up with next time!
Nice little story paired with an interesting combination of mechanics! Simple but effective. Good job on implementing a complete experience.
I love how similar our games are in terms of mechanics! You need to teach us how you did the "hold temperature between certain degrees", we were originally planning on doing that but couldn't figure out a way to do it within the timeframe!
I love how you have designed this game. On my first playthrough, I was multitasking trying to keep the temp going while building the parts and it was a lot of fun switching between the two. However on my second playthrough, I realised I didn't actually have to do them simultaneously which was a bit of a disappointment. I could work on 1 task and finish the other one later. I think it'd be great if you had implemented a way so you can't build the part (click space) until the temp was within the zone. It would've added just a nice little layer on top of what you had already! (in my opinion)
Otherwise, great game! Espeically for your first Godot game and being solo!
You need to teach us how you did the “hold temperature between certain degrees”, we were originally planning on doing that but couldn’t figure out a way to do it within the timeframe!
This was the first gaming mechanic that I implemented. Not sure if it was the best way or not (probably not :P) but I got it done and then moved on. Will reach out on Discord when I get a chance.
Yeah, the game is very easy. I had a timer in mind to somewhat “force” the multitasking but I scratched that due to time constraints.
I did have the idea of “layered tasks” or the combination one that you described (cannot “build” unless the temperature is correct) and other mini-games but…well, you can see those too did not materialize unfortunately. :S
I’m thinking of fleshing out the game (though it may be in a different direction) but I really like the story here so I do want to polish it and re-release it in a better and/or different form.
Thank you for taking the time to try it out and for your feedback! :)
I enjoyed the multitasking elements and the story was shot but sweet. Also liked making a WIDE ROCKET
The game froze for me right when the text said :' The final assembly of the rocket has now begun '
Love how very simple gameplay elements made it stressful yet fun! Quite an experience with the story as well, you took the saying : "less is more" literally. Great job ! (A simple question if you mind :) , how did you achieve the screen size in itch ? Does your project window setting had a fixed size of 1920x1080 ? Or it only depends on the HTML5 export settings ? )
Oh, sorry to hear that it froze for you. :( But you mentioned you enjoyed the story…were you able to get to the ending after a restart? :P
For my Godot settings, I will share with you what I can. I am using Godot 4 beta 11.
- Display > Window > Size > Viewport Height - 1920
- Display > Window > Size > Viewport Width - 1080
- Display > Window > Size > Resizable - On
- Display > Window > Stretch > Mode - canvas_items
- Display > Window > Stretch > Scale - 4
I didn’t do anything special in the HTML5 settings and on itch.io, I put the viewport dimensions as 480x270 and enabled the fullscreen button.
Hope that helps!
The game had a smart way of how to fit the wildcards in with the theme.
The core gameplay of the game to me felt lacking, and it was difficult for me to understand at first the final rocket assembly, and I was able to launch the rocket without assembling it.
Something that I think would improve the gameplay is by adding more things to multitask, increasing the overall difficulty, as well as checking if the rocket is assembled properly or not.
There are many great individual graphics, but the art didn't feel cohesive.
The audio of the game was on point.
The story was interesting, but I struggled to grasp the ending, though that could just be my comprehension.
Good job on your first jam!
Thank you for your careful review and feedback for the different mechanics of the game!
The instructions in general are definitely a little lacking. The rocket being able to be launched whenever you feel like is a known bug though at least it is a humourous bug to see a rocket launched with different disparate pieces.
I did have other construction mechanics in mind but ultimately could not flesh them out.
You are correct that the art is not cohesive as I took freely available assets from different places to piece the game together.
As to the story, if you are interested I can explain it to you on Discord privately. I think with more art and story lines this would be conveyed more clearly. Thank you for that feedback!
What a fine take on building a rocket mechanic!
Such a simple control but challenging inside the game.
SFX are in place.
Good job!
The gameplay may be a bit simple, but still innovative and this is the most immersive game i have tested on this jam. Really good for such a short amount of time ! Keep making games you're good at it :D
Thank you for trying out the game and for the generous feedback!
I’m glad to hear that you enjoyed the feeling of immersion that this game offered! I had a different flow to the story initially but felt it might give the ending away so I opted for what is in the uploaded version instead. I’ve been thinking about refining and fleshing this game out and your feedback is definitely pushing me more in that direction. Thank you!
A nice concept, I liked the assembly period of the game where you have to match temperature and the right spot to assemble components. However, the flaw is that it wasn't immediately obvious how it exactly worked, and how would you do so.
Like the others said, game volume is a bit loud and should probably include a slider for volume or something.
This game is very clever. I really like the concept! Only thing I would say is there's a ton of text, and it wasn't immediately intuitive how the gameplay worked, but for a first submission, this is pretty stellar! One thing to note: on your master bus for sounds/music, you should probably reduce the over decibel level by maybe 10 or so - the game is very, very loud.
Hi, thank you very much for your feedback!
- I did have some prompts in the beginning but I removed them as I did not want to make the UI too busy. I will be sure to keep this in mind for my future projects and/or introduce simpler tutorial levels and so on.
- Thanks for calling that out! I did develop this game with my system's audio at a very low setting. I will update the description of the game with a warning as I can't make a new re-upload. I hope this will help others trying the game out.
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