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The game had a smart way of how to fit the wildcards in with the theme.

The core gameplay of the game to me felt lacking, and it was difficult for me to understand at first the final rocket assembly, and I was able to launch the rocket without assembling it. 

Something that I think would improve the gameplay is by adding more things to multitask, increasing the overall difficulty, as well as checking if the rocket is assembled properly or not.

There are many great individual graphics, but the art didn't feel cohesive.

The audio of the game was on point.

The story was interesting, but I struggled to grasp the ending, though that could just be my comprehension.

Good job on your first jam!

(+1)

Thank you for your careful review and feedback for the different mechanics of the game!

The instructions in general are definitely a little lacking. The rocket being able to be launched whenever you feel like is a known bug though at least it is a humourous bug to see a rocket launched with different disparate pieces.

I did have other construction mechanics in mind but ultimately could not flesh them out.

You are correct that the art is not cohesive as I took freely available assets from different places to piece the game together.

As to the story, if you are interested I can explain it to you on Discord privately. I think with more art and story lines this would be conveyed more clearly. Thank you for that feedback!