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ReyDahlia

157
Posts
12
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4
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A member registered Feb 07, 2020 · View creator page →

Creator of

Recent community posts

Hahahaha yeah, I wasn't able to fully bug test the whole thing. Turns out, making a full poker game in 10 days is probably not the best idea ever. Still thanks for playing though.

Nice neat game! I feel like with a bit more polish, it could be a good way to relax just serving your own coffee and donuts to the little pollen customers.

Man the first 2 parts of this episode were really good. The atmosphere was great and the creepy moments kept me wondering what was going to happen next.

Part 3 though feels frustrating due to the mechanics not being explained very well. I kept dying without figuring out why just because I moved too far from the grave. When I eventually found out you needed to light the fire and stay close to it, I dumped all the logs at once thinking that's how you kept the demon away. I ended up dying like 10 times before giving up. It wouldn't even be so bad if you could skip the graveyard cutscene after watching it or adding a retry button that takes you straight to part 3 instead of back to the main menu.

I gotta say though, the interactive main menu is very nice and a cool detail. Can't wait for the rest of the episodes!

Thanks for checking it out!

Thanks a lot man! Yeah, I definitely plan to do a 2.0 patch to this game, adding actual levels plus the current infinite mode. And don't worry, I'm just getting started making games, a lot more is yet to come!

Thanks you for your kind words!

Appreciate you checking out my game!

I liked the core concept and the main menu using the same mechanics was a cool detail. I just feel like the movement is a bit jank. I understand the movement needs to be tiled so maybe, you can have it so the egg plays a quick movement animation when it moves from tile to tile.

Thanks for checking it out!

Hey, thanks! It's the first video someone has made with my games, so I really appreciate it.

I'm glad you enjoyed it!

Thanks for your kind words!

Thanks for playing. I will look into available ways to optimize performance in later patches

Thanks for checking it out!

I'm glad you enjoyed it!

Looks interesting but sadly couldn't play it due to the game not scaling correctly to my monitor's resolution. I have a 1366 x 768 main screen, and the game seems to be designed for a full 1920 x 1080.

Great short story. The graphics are quite cozy and the room is pretty detailed with a lot of stuff to inspect. The only issue I found is that the main character can get stuck in her walking animation while having dialog opened but that doesn't detract from the game's high points

The music is pretty good and the mechanics are nice with some room for growth, just like the plants. Right now, there's not much point in using more than 1 planting spot. Maybe it would be nice if the harvested plants gave us money which we use to buy the new types of plants. That would encourage more multitasking and optimizing your 365 available days.

Thanks!

Thank you for the kind words!

Fun, simple game. Just needs a couple fixes for it to get to the next level, mainly sounds and a proper windowed resolution. On its current version, you must play on fullscreen to view the whole field.

Really nice and unique graphics style. The sounds when hovering a fertilizer ingredient were a cool detail too.

Thanks for playing the game; I'm glad you enjoyed it! This game will receive polish updates in the future and music will definitely be added then.

Thank you for your feedback! Those extra accessibility options that you mentioned will be comming in the 1.1 patch soon!

Big fan of tower defense games and yours was great! Good use of the theme and great mechanics.

Love your visual style as well, with the realistic 4 color artwork. Thank you for playing!

Thanks a lot!

Thanks for your review!

Glad you enjoyed it!

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Thanks a lot!

I enjoyed the multitasking elements and the story was shot but sweet. Also liked making a WIDE ROCKET

Thanks a lot for your review!

Thank you for your kind words! I'm really glad I managed to convey the game boy aesthetic well enough for you to be reminded of a childhood game. Big fan of the game boy myself.

Thank you for you kind words! In regards to Firefox, it seems like games made on Godot 4.0 aren't playable on non-chromium browsers. Hopefully Firefox gets a patch which supports those games.

Really enjoyed the world and the soundtrack. Fighting enemies is cool too, although I feel like it would be better if enemy spawn rate ramped up over time so that it gets harder the more you survive. Also enjoyed testing out all the different parts available.

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Nice sandbox color combination game. Seems like the foundation is there for some puzzle levels where you need to provide a specific color output.
Great base mechanics

Excelent job! The planet was fun to explore and assembling the ship parts was very interesting. I liked the humor in the story aswell. The only issue I found is that firing GUN rapidly caused the framerate to drop significantly so there could be some optimization done there. Other than that, it's fantastic.

Hello, can you please describe what issues were you having? The instructions weren't all that clear but to make progress on the third minigame, your first need to press Z to stop the bar and then hold up to charge your swing.

I had a lot of fun exploring the map and the soundtrack is really good! I just wish there were more landmarks in the map since it can sometimes be hard to tell where you are exactly, and you don't know if you've hit an invisible wall or what happened. Can't wait to play the refined version after the jam!

I liked the world design, and the color palette is very well utilized. I feel like mouse controls would be smoother when it comes to laying sauce/ the ingredients as spamming WASD is not too intuitive. Also liked the exploration outside and the delivery guy.