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p0lrr

28
Posts
A member registered Jan 28, 2020

Recent community posts

(1 edit)

I just noticed an issue with my comment, I edited it now but I meant to change "F" and "H" to 1 and 1/2 in my third bullet point. All the best!

(1 edit)

Hi, I don't know if you're still working on this, but I noticed a bug where you can double the money paid if you quickly clicked on the money.

I also have some suggested features:

- A way to price the sugar, pearls, and ice

- A way to know how much sugar, pearls, and ice are in each cup

- For "F" and "H" to be changed to 1 and 1/2 (I first thought they meant "Frozen" and "Hot")

Though I found it difficult, it's a nice and cute game.

Interesting game, adding time pressure to the assembling items mechanic.

As you said, there are bugs. The main one that I got though was just not having parts spawn.

A great workaround the bugs that happened is that when you restart, to only restart to the current level, not the entire game.

Another suggestion I would add is not to have the timer count with "0.60", but to just count with 60 going down.

Great job, I don't know much about how this was implemented (I haven't tried this kind of stuff before), but I would think it's quite difficult.

Awesome game! Very simple, reminds me of some of the classic flash games.

I love the sticky notes and the font, it really helps sell the burger shop effect.

A problem I had with it is at times I had multiple one-customer days in a row making it impossible to pay the rent. It may help to make sure that there are some two or three-customer days or at least make sure that some customers will order burgers with lettuce or cheese.

It's also hard to find a reason to cook multiple patties, as they would get burned before the next customer arrives.

Audio is something that will take this game to a higher level.

Some suggestions:

- Remove the focus of the buttons (you can do this by clicking a button node > control > focus > mode and then select none from the drop-down.

- Making custom button UI.

- Swapping the lettuce and cheese keyboard inputs around (as in Cheese to E and Add/Remove Lettuce to R/T).

- Add a way to throw away patties (can add a deduction to player score for this).

- Change "Remove lettuce" to something like "Take lettuce from chopping board"

- When you try to remove lettuce before it's chopped, it should say something like "Lettuce isn't chopped yet" instead of "Assembly area already has lettuce."

Great job!

Awesome game! Very simple, reminds me of some of the classic flash games.

I love the sticky notes and the font, it really helps sell the burger shop effect.

A problem I had with it is at times I had multiple one-customer days in a row making it impossible to pay the rent. It may help to make sure that there are some two or three-customer days or at least make sure that some customers will order burgers with lettuce or cheese.

It's also hard to find a reason to cook multiple patties, as they would get burned before the next customer arrives.

Audio is something that will take this game to a higher level.

Some suggestions:

- Remove the focus of the buttons (you can do this by clicking a button node > control > focus > mode and then select none from the drop-down.

- Making custom button UI.

- Swapping the lettuce and cheese keyboard inputs around (as in Cheese to E and Add/Remove Lettuce to R/T).

- Add a way to throw away patties (can add a deduction to player score for this).

- Change "Remove lettuce" to something like "Take lettuce from chopping board"

- When you try to remove lettuce before it's chopped, it should say something like "Lettuce isn't chopped yet" instead of "Assembly area already has lettuce."

Great job!

Such a cute and wholesome game, a great showing that you don't need a long game for it to be fun.

Amazing concept and execution.

The simple graphics with satisfying audio really help with the feel of the game.

This is also one of the more original takes on the theme.

The thing that would improve this game is a clearer tutorial, as I had a hard time figuring out what to do. 

Great job!

Having to control the character rather than it automatically moving adds more dimension to the puzzles, though if not used correctly, could make the puzzles easier to "cheat" in.

The way it fits the theme is a stretch.

The graphics are amazing and cohesive.

The design of how to introduce the player to mechanics was smart and not overwhelming

The earlier levels were repetitive. The last few levels showed great skill in puzzle design.

My suggested features:

- Adding wasd for player control

- Keeping the controls accessible at the top of the screen

- Making the dialogues scroll by themselves

- Not needing to go up some height when stepping on elevators, as it doesn't feel cohesive when you can't go up blocks in the rest of the game.

- Using enter or space for the dialogue which I think is more conventional

- Resetting the level after the dialogue is over

Though not the most original, a great concept that could be expanded on. Some tweaking can turn it into a great game. Good job!

This is a very interesting gameplay loop, a sim with a robot that wants to mess you up.

I did have quite a few problems with assembling, and there were times when I couldn't pick up stuff I needed. However, I think this is a difficult design to implement, and it's amazing that you were able to do this.

Another problem is that when spam clicking objects or the robot puts stuff somewhere, the parts can be difficult to see and grab. Adding a limit to where parts can or cannot go can be useful.

Great job, this game was fun and unique!

Can't pick up that nail

This is an amazing game. It's crazy how much can be done in such a short time.

The minigames are really neat and simple, and are able to put together simple things into something fun.

The art is very pleasing, and the audio is satisfying.

One improvement I would suggest is a better font for the timers, and to make it more visible for the anvil and sharpening minigames.

Amazing job!

Original idea, though the way it fits the theme is a bit of a stretch.

It helps your brain think, though as others have mentioned, adding a timer to tell the answer after some time would be helpful.

Also, adding extra hints after a certain time frame can be useful.

The controls are a bit janky to me. It could be easier to first click the box before pressing a letter.

It shares a similar challenge with crossword puzzles in terms of accessibility, as there are some references that some people may not get.

The graphics could improve by making the buttons more cohesive with the rest of the game.

Bug: I think level 8 isn't working properly,

Still, good job on coming up with this idea!

Short but simple game. The graphics and audio are amazing. The core gameplay is simple. The thrill of quickly  matching the orders got me focused for a while. It isn't that original, however. Regarding the theme, I don't really think it's more "assembling" a meal, as when I think of assembling regarding food, I think more of putting together ingredients to make one dish, not putting together multiple dishes to make a meal. Overall, Good job!

The game had a smart way of how to fit the wildcards in with the theme.

The core gameplay of the game to me felt lacking, and it was difficult for me to understand at first the final rocket assembly, and I was able to launch the rocket without assembling it. 

Something that I think would improve the gameplay is by adding more things to multitask, increasing the overall difficulty, as well as checking if the rocket is assembled properly or not.

There are many great individual graphics, but the art didn't feel cohesive.

The audio of the game was on point.

The story was interesting, but I struggled to grasp the ending, though that could just be my comprehension.

Good job on your first jam!

This is an amazing take of the theme. The art is very cute, and a lot more can be done in this game with more time.

There are some very difficult combinations, and some more balancing with the game can improve it.

Overall, an amazing game. Congratulations!

This is a very good take on the theme. It can even improve your rhythm skills.

Congratulations!

Very cool puzzle concept. The design of the puzzle is great.

I did, however, find myself using trial and error for most of the thing rather than trying to figure out the best solution. The way the puzzles are presented are  a bit confusing with the camera angle.

It's a very good game, and can be developed more over time. Congratulations!

The art is excellent and the concept is unique. 

The take on the theme was a bit of a stretch. Interacting with objects is very difficult and understanding what to do is a bit confusing.

Still a very good game, and can be polished (even maybe until a commercial released) with some more time. Congrats!

The art is amazing, and this is a much more unique take on the theme.

I did struggle with a lot of the timing since there were a lot of precise sections. Overall, a good game. Congratulations!

This is an interesting take on the theme. The controls that aren't as intuitive as you would first think allow for some more intense moments.

It's a very simple game, and with some extra time, some random events that happen during the level can spice things up in the game.

Overall, a very good game, congrats!

This game is very satisfying. The feel of the game is on point. Though the way it fits the theme of the jam is a bit of a stretch, it makes up for it through the enjoyment of the gameplay. 

Lack of circuit producers can slightly softlock the game, this could potentially be fixed by not needing a circuit to build a new circuit producer.

This is an overall fun game!