An interesting take on the Bloxorz-like trend. Depth wasn't conveyed very easily, in my opinion, so a lot of the difficulty of the 3D puzzles was in figuring out where I would fall rather than actually solving the puzzle, which felt unfair and unnecessarily distracting.
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Dice: Dizzying & Inquisitive Conundrums to Explore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2292 | 2.743 | 2.846 |
Creativity | #3040 | 2.743 | 2.846 |
Overall | #3401 | 2.520 | 2.615 |
Presentation | #4449 | 2.075 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a die that rolls on its faces to unlock parts of the level.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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