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A jam submission

Dice: Dizzying & Inquisitive Conundrums to ExploreView game page

A die-based puzzle game made for GMTK game jam 2022.
Submitted by thefatgalaboo — 3 minutes, 39 seconds before the deadline
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Dice: Dizzying & Inquisitive Conundrums to Explore's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22922.7432.846
Creativity#30402.7432.846
Overall#34012.5202.615
Presentation#44492.0752.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a die that rolls on its faces to unlock parts of the level.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

An interesting take on the Bloxorz-like trend. Depth wasn't conveyed very easily, in my opinion, so a lot of the difficulty of the 3D puzzles was in figuring out where I would fall rather than actually solving the puzzle, which felt unfair and unnecessarily distracting.

Well, the game is ok but the perspective was really bad there should have been a better camera angle or some kind of a follow system.

Submitted

the default resolution doesnt seem to match the game's size, I had to go full screen in order to see it right. Nice little puzzle game, its an idea similar to mine but adding the depth of 3D, very cool! 

Submitted

uuuuuuuuuuuummmm

Very cool puzzle concept. The design of the puzzle is great.

I did, however, find myself using trial and error for most of the thing rather than trying to figure out the best solution. The way the puzzles are presented are  a bit confusing with the camera angle.

It's a very good game, and can be developed more over time. Congratulations!

Submitted

The game was a nice little puzzle game. Nice job!

Submitted

A great entry into an enjoyable simple dice rolling puzzle! I was the camera angle wasn't at a 45 degree angle from the dice because it was hard to know which direction "up" was relative to how i was looking