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A jam submission

A Jumpless Lords AdventureView game page

Assemble the path home for your lord who was not taught how to jump
Submitted by owlgamer113 — 9 hours, 32 minutes before the deadline
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A Jumpless Lords Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#623.5093.769
Fun#912.9363.154
Originality#1112.9363.154
Overall#1232.4862.670
Theme#1322.5062.692
Controls#1382.2922.462
Accessibility#1511.8622.000
Audio#1541.3611.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1 stable

Wildcards Used
4 color palette (Except for menu items and object outline)

Game Description
You are a peasant assembling the path for your lord to come home to their manor. However, your lord does not know how to jump. Puzzles ensue

How does your game tie into the theme?
The levels have to be assembled by the player before the knight is able to go through, hence, assembly required

Source(s)
Yes, https://github.com/owldev13/Wild_Jam_Game_1

Discord Username(s)
HootyHootHoot and Shringu

Participation Level (GWJ Only)
1

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

Interesting and fun puzzle, quite nice to play with.

Submitted

I liked the elevators and movable boxes. I thought the last level was especially creative.

It wasn't the prettiest game (mechanic-wise), but it was fun to play!

Submitted (1 edit)

This is pretty cool. I like the art style, next time you should try messing with Godot's themes for your UI! You can get some pretty nice looking buttons and stuff that'll fit your game a lot better than the default grey ones for relatively little effort.  I think the game resolution is probably way too big for a web game, though. Even when full screened things were getting cut off for me. You could probably get away with halving the game's window size and just panning/zooming the camera where necessary.

Overall, good job! Definitely impressive for your first game in Godot!

Having to control the character rather than it automatically moving adds more dimension to the puzzles, though if not used correctly, could make the puzzles easier to "cheat" in.

The way it fits the theme is a stretch.

The graphics are amazing and cohesive.

The design of how to introduce the player to mechanics was smart and not overwhelming

The earlier levels were repetitive. The last few levels showed great skill in puzzle design.

My suggested features:

- Adding wasd for player control

- Keeping the controls accessible at the top of the screen

- Making the dialogues scroll by themselves

- Not needing to go up some height when stepping on elevators, as it doesn't feel cohesive when you can't go up blocks in the rest of the game.

- Using enter or space for the dialogue which I think is more conventional

- Resetting the level after the dialogue is over

Though not the most original, a great concept that could be expanded on. Some tweaking can turn it into a great game. Good job!

Submitted (1 edit)

This was fun and there was a lot of content. I almost did something similar but then changed my mind. Good graphics and dialogue as well.

Submitted

Congratulation on your first Godot game.

The visual style is nice and puzzles are good.

Way to go!

Submitted

Cool entry! I was stuck at some point, couldn't place the floating elevator platforms at all. Regardless it's a fun game with hilarious dialogue and a sick ass run cycle!

Submitted

Nice and simple puzzle game and good job on the well-written dialogue! I enjoyed the pixel art as well.

Submitted

Neat game.  I would add a reset button (or if there already is one make it more obvious)