Good work, you definitely capture the cozy vibe. I'm not a huge visual novel guy but this was a nice introduction. I think you explored your character nicely and the room interactions were a nice touch.
Houseman Games
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Cute, its a fun little arcade game with a fairly unique gameplay loop. There were some minor bugs and things that didn't quite work out. For example there's no reason to ever come out of dive mode, you can go on land and complete deliveries while underwater. Also after a few minutes penguins only spawned at the bottom left place so I only had that one person to deliver too. There also seems to be no end, whether completion or lose.
Super atmospheric and still manages to feel cozy while being mysterious. Sadly I have the spatial awareness of a turkey and just wandered very very aimlessly. I did find the yellow tower, I also tried following footprints for far too long before working out they were my own 🤣
Really cool UI and amazing ambience, all in 72 hours is impressive.
This has a lot of potential but it's far too hard, vague and underexplained for a game jam. The laser reflecting mechanic looks awesome, but then doesn't seem to be utilised for anything. Enemies pop up, have almost invisible ammo and no sound and kill you. There is no guidance on where to go, what to do or even what the aim is. It's pretty, although I'm not sure I'd describe it as cozy.
Very creative, but also very confusing! A really beautiful scene and the whole concept is super creative, it just doesn't play great. Which I guess is a good thing to test out in a game jam. Once you get the hang of concentrating on one side it's not too bad until the camera decides to do a barrel roll 😅
Really cool concept and a great thing to try out in a game jam
Love me some nonograms/picross. Really cute winter-themed edition here, great work in 72 hours. The last couple were very tricky, I really would've liked to have been able to mark the other squares (with a flag or X or something) as keeping track became difficult on large grids.
The theming though is excellent, love the shoveling snow sound effect and image reveal mechanics. Great work!
Sorry for the delay, Itch decided I'd commented too much...
Cool project, you managed to fit a lot into such a short time. I was particularly impressed with the mini-game to fix the lights! The whole quest system is well implemented too.
I will say I'm not sure that music suits, the discordant offbeat, coupled with the fog gives it a very eerie feel. More Silent Hill than cozy Xmas.
Nice, I loved this. Super atmospheric cozy coffee shop. Did you model everything yourself? I love the way you've handled the lighting with the fire. That's super impressive in 72 hours. Took me a couple of minutes to get into the swing of it but I loved the gameplay loop once I understood the order of operations.
It would've been nice to have a cursor and some labels just so I wasn't clicking so frantically around things but otherwise a great time.
This is one of my favourite games in the jam. Also fantastic punny title, winning!
So the web version isn't working because you haven't captured the mouse the way itch likes it. Here's the lines of code from my project that will help. The ready section makes the mouse visible so you can click if the mouse isn't captured. Then in input or unhandled_input you want to do the actual capturing:
func _ready() -> void:
if OS.has_feature("web"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
message_timer.timeout.connect(func(): message_label.text = "")
func _unhandled_input(event: InputEvent) -> void:
if OS.has_feature("web") \
and Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED \
and event is InputEventMouseButton \
and event.pressed:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
get_viewport().set_input_as_handled()
return
Really nailed the cozy winter vibes here, I just wish the puzzle game element was a little more of an actual puzzle/game. As soon as level 2 it turns into fill the spaces and then delete a few. I feel you had a really cool idea but couldn't quite get it how you wanted. It's absolutely a vibe and with an improved gameplay loop it could be something very cool.






