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Houseman Games

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A member registered Jun 10, 2020 · View creator page →

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Good work, you definitely capture the cozy vibe. I'm not a huge visual novel guy but this was a nice introduction. I think you explored your character nicely and the room interactions were a nice touch.

sorry, there is no gas! It was just written in so people didn't think they could melt the key or door with fire,  my bad!

Nice, simple and fun. Very smooth with a tight gameplay loop.

I'm guessing this is your first game? It's a good start, although it was a little confusing at first, I'm not sure why the items are faded out and hard to see. Nice cozy winter theme and music.

Of course everyone goes on the nice list, Santa doesn't discriminate! It's a cute little presentation and I like the art. Definitely cozy but not a lot of gameplay, I don't really understand the score/final page, I'm guessing there's no real right or wrong here?

Sorry guys, much like the others this game is unplayable as none of the buttons work on the main menu.

Cute, its a fun little arcade game with a fairly unique gameplay loop. There were some minor bugs and things that didn't quite work out. For example there's no reason to ever come out of dive mode, you can go on land and complete deliveries while underwater. Also after a few minutes penguins only spawned at the bottom left place so I only had that one person to deliver too. There also seems to be no end, whether completion or lose.

Beautiful hand drawn art. It's a shame you couldn't get much further, as the art and writing were really strong.

Super atmospheric and still manages to feel cozy while being mysterious. Sadly I have the spatial awareness of a turkey and just wandered very very aimlessly. I did find the yellow tower, I also tried following footprints for far too long before working out they were my own 🤣

Really cool UI and amazing ambience, all in 72 hours is impressive.

Loved it! Super cute bite-sized adventure, 100% cozy with good writing and excellent choices in assets and music. The perfect game jam kinda game.

This has a lot of potential but it's far too hard, vague and underexplained for a game jam. The laser reflecting mechanic looks awesome, but then doesn't seem to be utilised for anything. Enemies pop up, have almost invisible ammo and no sound and kill you. There is no guidance on where to go, what to do or even what the aim is. It's pretty, although I'm not sure I'd describe it as cozy.

Quick fun mechanic with some nice pixel art. Would've felt so much cozier with just a song and a couple of sfx. Also if you run out of fish there's no kind of restart/end.

Beautiful art in both 2D and 3D, that intro cutscene and tutorial is fantastic. The sliding game is fun but needs some more aim and feedback. Huge success for a 72 hour jam!

Variety is the spice of life! A fun collection of mini games and love the Mario 64 style hub world as a set up. Some interesting music choices...

Very creative, but also very confusing! A really beautiful scene and the whole concept is super creative, it just doesn't play great. Which I guess is a good thing to test out in a game jam. Once you get the hang of concentrating on one side it's not too bad until the camera decides to do a barrel roll 😅

Really cool concept and a great thing to try out in a game jam

Super fun, that's a very cool mechanic. The juggling of the two powers is a real good starting point for a game, with some better level design and more reasons to move this has a lot of potential. Super cool intro cutscene too, that's not something you see often in a jam game! Great work all!

oh wow, you made the music? It's not bad, just not quite the cozy vibe. Re-tool that baby for a horror game 😅

Great retro 3D aesthetic with a nice basis for a game. The mouse sensitivity makes it very difficult to actually play though and I'm unsure if there's an actual win condition here or it's just endless? The snow shoveling mechanic is nice and I love that you can stack them to make a snowman!

Nice, love me a puzzle platformer. The snowflake mechanic is original and I like the way you can use it in different ways and reclaim it. The only annoyance is the snowflake becoming part of the hitbox when held, an easy fix though. Would've happily played a load more levels!

Huge Animal Crossing vibes and you really can't get any cosier than that! Super cute presentation, great 3D models and a well placed camera. The actual gameplay loop and mechanic felt a bit random but it was a nice cute and cozy time in the snow. Great work!

Love me some nonograms/picross. Really cute winter-themed edition here, great work in 72 hours. The last couple were very tricky, I really would've liked to have been able to mark the other squares (with a flag or X or something) as keeping track became difficult on large grids. 

The theming though is excellent, love the shoveling snow sound effect and image reveal mechanics. Great work!

Unique idea! Very pretty art and a quick satisfying gameplay loop, the perfect arcade jam game!

The loop after a ramp is very disorienting though!

Sorry for the delay, Itch decided I'd commented too much...

Cool project, you managed to fit a lot into such a short time. I was particularly impressed with the mini-game to fix the lights! The whole quest system is well implemented too.

I will say I'm not sure that music suits, the discordant offbeat, coupled with the fog gives it a very eerie feel. More Silent Hill than cozy Xmas.

I think you can do it with just 3 mirrors. I placed more just in case. Glad you worked out your own solution!

Ah man that's painful, sorry to hear. It's such a beauty too, you should definitely finish it up after the jam (says I who never gets around to doing it to his own games 😅)

Fun, wish there were a few more levels! That music was brutal though 😅

Beautiful 3D work, the whole cabin store and outside area are wonderfully modelled and set up. Does the day ever end? Mine got to 8pm and then just stayed there.

ah I missed that one prompt and had to restart the whole game 😅

(2 edits)

Nice, I loved this. Super atmospheric cozy coffee shop. Did you model everything yourself? I love the way you've handled the lighting with the fire. That's super impressive in 72 hours. Took me a couple of minutes to get into the swing of it but I loved the gameplay loop once I understood the order of operations. 

It would've been nice to have a cursor and some labels just so I wasn't clicking so frantically around things but otherwise a great time.

This is one of my favourite games in the jam. Also fantastic punny title, winning!

So the web version isn't working because you haven't captured the mouse the way itch likes it. Here's the lines of code from my project that will help. The ready section makes the mouse visible so you can click if the mouse isn't captured. Then in input or unhandled_input you want to do the actual capturing:

func _ready() -> void:

if OS.has_feature("web"):

Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

else:

Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)

message_timer.timeout.connect(func(): message_label.text = "")


func _unhandled_input(event: InputEvent) -> void:

if OS.has_feature("web") \

and Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED \

and event is InputEventMouseButton \

and event.pressed:

Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)

get_viewport().set_input_as_handled()

return

Really nailed the cozy winter vibes here, I just wish the puzzle game element was a little more of an actual puzzle/game. As soon as level 2 it turns into fill the spaces and then delete a few. I feel you had a really cool idea but couldn't quite get it how you wanted. It's absolutely a vibe and with an improved gameplay loop it could be something very cool.

A very cool 3D environment, it feels really alive and genuine. A couple more tiny quests, a better camera angle, and a spellchecker would be improvements! 

Awesome hand-drawn art, nice little narrative piece. Well done!

I stacked that fire to the roof baby! A cute 3D environment. Is it just the chair, music on/off and stacking logs that are interacts or did I miss something?

Beautiful art, but wow does that ramp up in difficulty fast! Reminded me of the fishing mini games from Dredge which is cool.

Cute and cozy winter project, nice work. Not sure there's a huge amount of challenge but that's fine for this kind of thing. 

I'm sorry but I have absolutely no idea what you're meant to do here. I reflect the line with the white block but it doesn't do anything to the acorns and the rounds end in a matter of seconds. Could you put some instructions or some info on the page at least?

Nice little PacMan like arcade game. The controls are a little fiddly but a good quick arcade game!

I think that would change the game a lot, having them set at 15 degree intervals cut down on some of the potential cheese and also ensured you couldn't totally screw yourself over.

Super cute and a nice twist on these kind of puzzle games. You also created a crazy amount of levels for such a short time, great work!