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ille

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A member registered Mar 20, 2020 · View creator page →

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Challenging puzzle game and a cool idea! I really like the art style. Made it to level 9.

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I honestly thought it was part of the game, imagining being a robo on one wheel. What I meant particularly is that when you first jump straight up and then lightly tap a direction, you travel very far.
Maybe keep it as part of the game and when you collect stuff you upgrade your movement. like finding legs or something :D

Wow, great execution of the theme! The dash animation is beautiful. I liked it a lot and managed to beat all the levels.

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My wealth is immense!  The message when collecting the gold was very encouraging :D. Fun game, though the controls could use some work!

I really enjoyed playing your game. That ending was so sad! :D Definitely needs a sequel

Wow what a genius idea. Really well done! The difficulty increase is spot-on and i managed to take down 27 vampires.

The Sonar mechanic is awesome, but those controls are tough! That little robo definitely needs some better servos :D

The Sonar mechanic is awesome, but those controls are tough! That little robo definitely needs some better servos :D

Absolutely loved the concept! I managed to beat all the levels and scored 594 points on the last one.

Thanks man :D. A huge chunk of time in this project went into focusing purely on visuals, tweening, and setting up shaders. I had planned to give the player more control with Jokers,swap cards and maybe undo cards, but unfortunately, there wasn't enough time to implement.

Very creative use of light refraction. Levels 1 and 2 were a breeze, but level 3 and 4 offered a nice challenge, and level 5 had me stumped—still, I loved the gameplay.

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Fun Game :D The tutorial really helped me understand the mechanics.

Funny intro :D 

At it first i didnt get the mechanic but then i got the hang of it.
Also cool use of shaders, gave it a really nice touch

I like the artstyle a lot. The gameconcept really messed with my brain and I had lots of fun. The reflection shader and the sound when you touch the border gave it a cool touch.

Fun and challenging. I beat all levels. The first level was very difficult for me. imo the second level would have made a good first level.
18 deaths first level and 0 in the second level :D

Wow very fun mechanics :D. Very cool shopsystem. I lost many brave upgraded villagers and then realised i can give items to myself.
I had 3 rows of upgrades and 2 fusions but then the game froze midgame :(
The naming system is a nice touch.

Cool idea :). I played it against myself and won :D

Thanks hope you had some fun :D
I just added  howtoplay instructions .
Thanks for pointing out the bugs. I will fix them after the jam

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fun game mechanic :D
One level I was instantly dead after load. I guess either because i spawned on a nail or on an enemy? it happened too fast

Just your usual businessman with a blue suit and red tie!
I guess even in pixel art, some hairstyles are just unmistakable :D
It wasn't my intention when I created the pixel art, but in the end, I stuck with it.

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Sorry to hear about your experience.
The time constraints of the game jam made it challenging to add a save feature, but I understand how frustrating it can be to lose progress.

The bug you mentioned with the camera and character is definitely on my radar, and I appreciate you pointing it out.

The inconsistency with object damage is a known issue:
the higher the damage upgrade, the harder it is to destroy smaller objects.

This wasn't intended, and I’m currently working on fixing it alongside adding new features.

Thanks for your feedback. Stay tuned for updates!

Thanks :D

Eerie music fitting the whole premise. I helped the tower grow and in the end the tower killed me :D 

nice art and relaxing music, I didnt manage to beat the last level. nonetheless a funny game :)

Good Job! easy to learn hard to master :D

I managed to get 39 Points

Very nice artwork. Everything looks so nice. the puzzle difficulty was on point and the ending sequence was funny :D
One of my favourites in this jam

Thank you for providing a complete godot project. I got it running in Godot 4.3 (with some minor adjustments mentioned in the other comments because of refactored variables)

I used it in my silly game (with a blue hue shift).  

If you want to check it out https://ille.itch.io/plummet-panic

Amazing font.Thank you :) I used it in my silly game for a game jam. 

If you want to check it out https://ille.itch.io/plummet-panic

A nice relaxing sandbox game :) visually very beautiful. A challenge would have been nice. 

Cool idea, had fun playing. I feel like level 5 is not beatable because i need to build higher than the drop hight of a freshly spawned block. 

Waiting for the tower to stabilize was sometimes very annoying cause of endless mini wobbles

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Very high difficulty and requires some skills. I like that. After several tries i managed to win :D

Very cool game once I got the hang of it. I had a slow run, but I found a funny exploit and played around with it a lot. :D

If you jump against a wall and keep the direction button pressed, you slowly slide down the wall. So far, so good, all as expected. :D But then, you can keep the up button pressed and release the direction button. Now the slide still continues. Press the opposite direction button while keeping the up button pressed. Now you fly through the air and slowly slide down while flying. Press left or right while keeping the up button pressed. :D


very relaxed atmoshphere, I had fun playing your game
My Highscore :)

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One of my favourites. Strategizing about what segments to use was a lot of fun. The storyline and characters were a nice touch :D In the end  my best strategy was rocketwheels, runes, runes, overarmor, rockets, warp and spamming the cooldown (I call it the speedrun strategy :D).

Would love to see a more polished version with a graphics overhaul and more complexity (resistance/weakness against some enemytypes for example, maybe the ability to fight back with archers and cannons)

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I like the message of the game. Growth through confidence really resonated with me and my personal experience in life. My Highscore

Fun game. At first i didnt realise that i can turn around and flew far into space, but then i got the hang of it. Managed to kill all green ships with 1% health left :D

Do a barrel roll :D

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I had fun playing your game :D Beautiful use of worldenviroment. Very smooth and responsive controls  and mechanics (except climbing walls for me. I instinctivly was pressing W midair before connecting with the wall  and when i connected with the wall I had to release and press W again to start climbing. wish i could have kept it pressed)

My Highscore :)

Very cute graphics. I love the miniaturized look. Occasionally it lagged a tiny bit (browserversion). My high score! :D 

Thank you :)

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Thank you. Everything destructible is a polygon with a texture. On collision, the mass, velocity, and damage upgrade coefficient subdivide the destructible object (using Delaunay triangulation to produce triangles) and updates the polygon (triangles not visible yet). A fracture function then determines the size of the cut shape (the chunk that will break off, also based on mass, velocity, and damage). This chunk is spawned, shattered (with triangles flying away), and subtracted from the “old” polygon.

I found a library to handle all the math and helper functions for polygons like calculateArea, Delaunay triangulation and getRandomPointsInPolygon. (its in the credits)

It would have taken me months to understand all the math behind the fracturing myself. :D