Thanks, glad you liked it ☺️
petebananas
Creator of
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Yea so the idea is that, when the storms come, you have to dig yourself out afterwards. You have 5 actions on your turn, so if you are buried by more than 5 sand tiles it’s game over. Like I mentioned in some other comments, it’s kinda like Forbidden Desert. Eventually there’s just too much sand, and you’re done. My high score is around 30!
Aseprite is open source – https://github.com/aseprite/aseprite/ – but you have to build it yourself to use that version. Personally I just grabbed a copy for 20 bucks, or I may have got it as part of a bundle… I can’t recall. It’s a great product worth supporting.
Hey! Thanks for playing :)
I didn’t have time to add an in-game tutorial so I’m sorry you weren’t sure how it worked. The description does explain a bit. It’s sort of inspired by the board game Forbidden Desert where you take a certain number of actions and then a storm comes and drops more sand and shifts things around.
I would say Godot is pretty easy to use once you get a handle on the fundamentals. There’s a lot of coverage of the basics on youtube.
The biggest challenges came from the fact that while I implemented a state machine for the player movement, the game world/state itself really could have used one. So there are some bugs where you can sort of ‘get ahead’ of the game if you’re impatient and don’t wait for animations/updates of the world.
The only other technology I used to make the game was Aseprite which is my pixel art editor of choice. But honestly my usage of it is very basic and any pixel editor would have sufficed.
Glad you liked the art, I’ve been in software for like 25 years and art is something new for me.
Cheers!
Agreed! I spent some time fiddling with difficulty ramping up but couldn’t get the balance right. Like if you don’t get an xp upgrade soon enough suddenly it’s impossible, stuff like that. I also tried to make Frank move faster the long it went on which maybe has some potential.
Thanks for playing, I’m glad you liked the unconventional control scheme :)
Looks like you found a fun bug! I can’t currently explain that 😅 There’s definitely a bit of a colour ‘flow’ problem where the pipes get the wrong colours sometimes. I guess I would try to remove the mixer and re-add it or something, maybe an order of operations thing.
Needs some work 😎 Thanks for playing!
Hey! You can secretly zoom in/out with up/down arrows, but yea since there’s nothing to do with the old factories I didn’t try to make it a real mechanic.
I originally considered having the inner factories ‘output’ the colours but tbh I really just had to scope it down. Had enough trouble/bugs dealing with handling different outputs and stuff as it was!
Thanks for playing!