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strawelder

13
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5
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4
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A member registered Dec 04, 2023 · View creator page →

Creator of

Recent community posts

hell yeah, thanks

We appreciate your grit! I think that one of the most fun parts of the game is finding new methods for builds. My own method didn't quite meet the vision of the programmer either :p so it's nice seeing what you came up with

(1 edit)

I beat 6 waves. I think that it would be good to add an indicator of where you are going on the ground to make it easier to navigate. The spellcasters were pretty difficult to deal with without taking damage. It would be great to have an ability to heal. The E attack was pretty confusing. I assume it only works from a close distance? Perhaps it would've been useful to add some visual telegraph to it because I didn't quite get why my character wasn't moving for the duration of the attack. Otherwise pretty good game

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Very satisfying game. I like the exponentially escalating progression. The only complaint I have is that it's short and the way music cuts from the upgrade menu to the ball dropping is jarring. I'd suggest to have the music be non stop or have some jingle to fill in the silence

i'm winning, i think

thanks. the music is indeed awesome

tyty

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i love the lowpoly 3d graphics and animations. really funky

unfortunately the game didn't run on chrome for me with the following message

"Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"

i tried to fix it but couldn't get past the SharedArrayBuffer. i'm not sure if its my incompetence or a bug

it did run of firefox, but with no bg graphics :(

sorry for your team dropping out. can't wait to see more of the game and your art

i like the art and the sound, especially sfx with breathing. it was distracting at first but i quickly got used to it and it has a certain charm. i was unable to beat it, got to like 9 minutes

here's a list of my problems with the game:

- everything is too small. i had to focus my eyes really hard to see enemies, which was uncomfortable

- it didn't go fullscreen on chrome, but did on firefox

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i like the atmosphere and the idea

the only issue i have with the game is that the enemies are too quick, my area of view is too small for me to react in time unless i have the light and with time so many enemies spawn that i am unable to keep killing them as their number grows, even with full lantern. i don't know if the last one was intended or not

<3

i like your idea. to make the gameplay smoother i would suggest letting the player move while they are throwing a potion. good luck with development <3

thank you very much!  i'm glad you liked the game (i'm the artist)