I beat 6 waves. I think that it would be good to add an indicator of where you are going on the ground to make it easier to navigate. The spellcasters were pretty difficult to deal with without taking damage. It would be great to have an ability to heal. The E attack was pretty confusing. I assume it only works from a close distance? Perhaps it would've been useful to add some visual telegraph to it because I didn't quite get why my character wasn't moving for the duration of the attack. Otherwise pretty good game
Viewing post in Serpentine Tower jam comments
Many areas to improve on the UX for sure. The trick to the spellcasters is to “kite” them back as they walk down the lane.
I was afraid healing would elongate the game and get too boring, but I do think if the enemies dropped some heals it would still be interesting. Because you would still have to walk down the lane and pick up the heal and put yourself in danger by over extending.
The E ability is a focus fire that you have to pretty close to use. I wish I had time to add tooltips in-game to explain the abilities better, and just better indicators.
Thanks for the feedback and playing our game!