Fun game. At first i didnt realise that i can turn around and flew far into space, but then i got the hang of it. Managed to kill all green ships with 1% health left :D
Do a barrel roll :D
Criteria | Rank | Score* | Raw Score |
Originality | #54 | 3.533 | 3.533 |
Fun | #63 | 2.933 | 2.933 |
Controls | #74 | 2.800 | 2.800 |
Graphics | #75 | 3.133 | 3.133 |
Audio | #80 | 2.800 | 2.800 |
Accessibility | #85 | 2.467 | 2.467 |
Overall | #87 | 2.743 | 2.743 |
Theme | #149 | 1.533 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Inspired by Star Fox, Litecraft Orion follows a rookie pilot in a neon-soaked space war.
How does your game tie into the theme?
From the theme "Tower," I asked the question: what if future cities were fleets of skyscrapers in space?
Source(s)
N/A
Discord Username(s)
ArtProjects
Participation Level (GWJ Only)
2
Fun game. At first i didnt realise that i can turn around and flew far into space, but then i got the hang of it. Managed to kill all green ships with 1% health left :D
Do a barrel roll :D
Not sure where the Tower theme was supposed to come in, but I'll always enjoy a good Star Fox-inspired romp. Had some bugs in the browser version, including some freezes and one (I think) crash. The audio also seemed to get choppy when a lot of effects were trying to play on top of each other.
On the gameplay, I think adding a bounding box would be a good idea. I felt like I was outside of the planned stage most of the time, so I probably missed what I was supposed to do. Also, while the aim assist was a good idea, I think it's a bit too loose. I saw the yellow crosshairs lock to things my actual crosshair wasn't near, which was a bit disorienting. Lastly, the dialog boxes tended to get in the way of some of the action.
But neat idea, and some bugs aside, not a bad execution! Cool stuff!
I was literally saying yesterday that more games should let you shoot projectiles down. Nice game
I very much enjoyed the Star Fox style controls and the neon-soaked atmosphere, a great aesthetic. I also liked the semi-auto targeting system, great work!
Performance, in the browser version at least, was patchy at best. With lots of freezes to the point I thought it had crashed once.
As others have said the link to the theme does seem a little tenous but overall it's a huge achievement for a week game jam.
unique concept, great visuals, awesome music, solid core gameplay loop. heavy stuttering and performance issues, also wasn't clear on the theme. putting that aside, i think it was great!
The performance issues are definitely disappointing. I thought it was mostly triggered by shader compilation, but based on a quick look in the profiler I think it's actually just struggling to render the shadows. Definitely something I'll patch when the judging period is over. Thanks a ton for playing!
Solid game but where's the theme? It felt very forced which sucks because you made a cool game. Perf got bad during some of the battles and combat was happening during dialog so that could be cleaner. It was hard to know what I needed to be shooting but fun to blast things when I figured it out.
Thanks for the game.
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