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FlyingStupid

45
Posts
A member registered 95 days ago

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really liked it. The playing the two characters against each other and good use of the betrayal felt good. Ghost speed was really spot on. I felt like I could get away but ultimately couldn't. Some of the text hints were confusing on where they were saying to go. Not sure if that was the intent or if you needed some other indication of direction the message was intending.

This was good fun. Over all I like the concept. Controlling the slope is a neat take on a physics game like this. Refining the physics simulation would help this game out a ton (not easy to do in a game jam time frame). I was actually surprised with how well it did function. These kinds of games almost need a nearly deterministic sim or you are going to get different results almost each time you run it even if you don't change the starting params. You did a great job of minimizing this and making the game fun even in the short time frame.

what part did you have the most trouble with. We'd love some feedback. Our intention was to limit the difficulty to make it approachable but there are defiantly some sections that are trickier than others.

I am on windows using Chrome. I was hoping it was something simple like the UI taking control of the mouse or something. Hopefully you'll be able to figure out what the difference is. I was Still able to get out so it wasn't completely a loss. I did not try moving the mouse a lot like was suggested above so I don't know if that works. Once the inner monologue finishes you regain control of the mouse

the blood bags save between playthroughs but yeah a level select would have helped so you didn't need to complete the whole game again. Thanks for playing

The game would completely freeze and never recover. I didn't download so it might be something with in browser.

We ended up just using a few ray casts to do the light detection. It worked a treat and we could do some fudging to make some things a little more forgiving. We thought about using the actual light data like you did but the look dev for this game was all done this week as well so we were a little stretched there. thanks for playing

neat idea. escaping your negative thoughts is a neat take. I liked that you implemented three different games. Would have been cool to have a final win screen after beating all three. Good work see you next month!

Neat Idea. I wanted to be able to use the 1 2 3 4 5 keys to control the cells. I think if you did that you'd be able to ramp the difficulty up. I was able to get to 37 hours with out trouble and it didn't seem to be getting any hard so I left it there. Lots of room to expand this with different things you need to keep track of and deal with. Would love to see more of this.

That was quite short. Your background texture doesn't pop in quick enough so you can see the backfill. The controls seem ok (but I'd love the option to use wasd my arrow keys aren't as easy to use on my keyboard) I excited to see where you take this and what other platforming elements you bring to bear. Good work

This was cute. The sounds were an interesting choice but made me chuckle. The boss head is the stuff of nightmares. Good job :)

Good job. I like the use of the wild card to influence the theme some. The pathing on the enemies is really good I found myself having trouble juking them if I wasn't paying attention enough. Good game but who the heck came up with Garlic spike traps :-p. 

Like this game, good overall execution. The mouse look locking up every time there was text on the screen was super frustrating. If that got fixed it be a good little escape room.

great job. I saw another robot game while I was playing games and doing rating and was hoping it was a game like this and it wasn't Your game scratched that itch for me and for that I am thankful. Got the start of a cool programming game here could have some fun with enemies that will move etc so you have to think about more than your own path. Really good work. I want to see more.

I love traffic jam puzzle games and this one was creepy with the music and the ominous story. Controls could use some work but for 4 hours you rocked this. 

Nice puzzle game with moving the beams of light around. Game was really hitchy at the start but smoothed out and ran well after those initial bumps. it was hard to tell if I was close enough to interact with a mirror and I died a lot because of that :) good job

Trying to track the crane with audio is hard and I don't know if I'm actually picking anything up. (hint I don't think I am) game is a cool concept and pretty well executed. I want to try and get out and I'll probably be back to figure it out. good job

It was on our todo list just ran out of time :) thanks for playing!

Those fire enemies are hard. One spawned right on top of me when night started and I lost 2 of my three hearts before I killed it. Next one I came across finished me. Great game keep up the good work.

had no idea what was happening and I loved it. The text would sometimes scroll by really fast and was hard to read. I like memory games like this and so it was a real treat. I think a little polish would make this game good fun to beat

I liked the different attack magics I could use. Controls took some getting used to but it was good. the glow on the key looked cool and the lighting in general was neat. Good work.

I hit a few game breaking bugs that would lock the game up completely and I'd need to start over. I like the vampire in a room concept and was intrigued by the story as far as I was able to get. I wish I walked faster. 

Cool ideal. I liked that I could capture creatures and extend my deck more. Binding cards is also a cool idea. The sun/moon was a neat addition I'm guessing because of the wildcard. Over all really good game that I'll likely come back to and try and beat.

great solid game. (I wish you allowed wasd since my keyboard's arrow keys are difficult to work with). love the time clone concept it fits that betrayal card so nicely you should have marked it as one you used. Over all very nice game that i would love to play more levels of.

I liked this. After picking up the first item I was a little worried I was going to get emotional but I was able to hold it together. The game is a little short but the idea about working to over come depression is real and I enjoy this little tribute to that difficult process. Art was really good and the sound we nice as well. 

Hey great work on getting in there and trying. It looks like you had some ideas you weren't able to get finished in time for the deadline but it also looks like you've come a long way. Keep at it and you will start to develop your skills more and you'll be rocking more projects and jams. Scope is one of those things you get a better and better sense of the more projects you work on.  Keep it up!

Controls felt good and the game is simple enough. Reloading took quite a long time it seemed and I could never really get the dodge to work well. I ran into some strange bugs that seemed to be related to getting stuck in enemy collision that would instantly kill me.  Over all i think this could be polished up and be a fun little game to play

Cool game. I dunno what Tetrisk is saying I totally jumped. I got over encumbered and didn't realize it was happening until it was too late. is there a way to not trigger the big bad? Good atmosphere and a cool style. Would be neat to see it take a little more shape.

Dig the concept I liked the added points when I get the laser to destroy the asteroids. Laser wind up seemed short but not terrible. overall fun little game.

The game was fun. I really liked your mini map. This had me feeling Metroid and I'm curious where you'd take this next. 

I enjoyed the audio for your game. Controls were a little touchy drag and drop was able to select multiple things and if I moved the mouse to quick I would lose the item. mini game could use some feedback. I'm not sure how it was generating money or if it was just for fun. Slime was cute and it would be good to give some betting indication where the slime needed to go to be saved.  Over all really good start on a neat pet raising game.

pretty cool game. I liked the idea and the people creeped me out. Audio could use a little better mixing things were really loud at times. camera seemed a little wonky moved counter to what I would think and it was disorienting at times. some indicators as to how leveled my stuff is would have helped. Great work enjoyed playing your game.

I think there is an interesting concept here. I don't know if it was a bug or part of the game mechanics but some dots I could not attack (I thought this was maybe how I figured out who was on my side) but the end screen showed 1 red 1 blue and 1 green escaped so the two I couldn't attack were enemies. You can keep resetting the rocket timer not sure if that was intentional. I'd love to see where you take this with some better AI to support the concept. Great work!

I think you went a little too big. I like where this is going though I'd like to see it finished or at least more finished. 

I think you had a solid game here. I think you could have gotten it a bit more on theme but your execution was pretty good. Though when I think about it I don't know if I want to catch it if my grandma started tossing her cookies :-p

Very good work. I liked the lighting effects. Controls are pretty tight. The camera clipping can get in the way of being able to see. Something to work on next time you run up against that issue. Over all really good work and keep at the game development!

Love this game. You made a really nice puzzler. Sounds and music are great as well as your art. great twist on Sokoban and executed extremely well.

I really liked this. At first I was oh this is kind a cool, relatively chill bullet hell game so I was just walking around exploring and then I met up with the vamp and everything changed. I like the randomly generated levels idea but they can get a little crazy in the layout. maybe a map or something to help you remember where you have been? All in all good stuff.

Art is really good. I really liked the music (reminded me of the Sega Genesis Shadowrun game). The switch flip could have really used a sound for feedback I spend some extra time trying to get it to do something until I realized it had already flipped. Really cool idea.