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(+2)

This was good fun. Over all I like the concept. Controlling the slope is a neat take on a physics game like this. Refining the physics simulation would help this game out a ton (not easy to do in a game jam time frame). I was actually surprised with how well it did function. These kinds of games almost need a nearly deterministic sim or you are going to get different results almost each time you run it even if you don't change the starting params. You did a great job of minimizing this and making the game fun even in the short time frame.

(+1)

Thank you!

And yeah, I wasn’t totally prepared for how much the physics would vary from run to run but I was able to temper it by doing things like preventing rotation when you’re airborne, snapping the player to the ground when you land, and trying to keep the front of the sled pointing in the direction of motion. I also tried to make sure I could reasonably repeat my solutions, even if the path taken was slightly different, or if I had to run it to a couple times to get it to work out.

I did kind of like that it felt like nature wasn’t totally willing to bend to your will, but you’re right, this would still benefit from more deterministic physics. Thanks for the feedback!