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We ended up just using a few ray casts to do the light detection. It worked a treat and we could do some fudging to make some things a little more forgiving. We thought about using the actual light data like you did but the look dev for this game was all done this week as well so we were a little stretched there. thanks for playing

Ah ok that makes sense! It was well done for sure! Always fun to see what we can do with a weeks time!