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Defend with Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #28 | 3.198 | 3.750 |
Theme | #33 | 3.944 | 4.625 |
Overall | #52 | 3.274 | 3.839 |
Audio | #56 | 3.305 | 3.875 |
Controls | #60 | 2.985 | 3.500 |
Originality | #63 | 3.411 | 4.000 |
Fun | #67 | 2.878 | 3.375 |
Graphics | #72 | 3.198 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
A tower defense where you collect materials to build the tower and you operate them
How does your game tie into the theme?
You are building the towers and using them to defend your castle
Source(s)
N/A
Discord Username(s)
paprikash, jajszu
Participation Level (GWJ Only)
1
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Comments
I wanted to kill the npcs :(
This was really great! Probably one of the best games from this jam that I've played so far! It was very unique, and very well put together! My only suggestion is to maybe add a warning when the waves start and end. Other than that, yall did a great job! Kudos to you!
Nice game
The towers are atonishingly huge, Woah !
A radar for watching incoming enemies will be appreciated
A visual alert of incoming ennemies will be useful as well targetting system
I got some issues while playing:
Interesting concept, but hard... struggled a little with resource gathering, climbing towers and shoot the enemys^^
Maybe some sort of auto-tower would be helpfull (less damage or so) so you can gather more materials and upgrade the towers.
I like the visuals, the controls are feeling fine!
P.s. it runs fine with wine ;) next time pls add linux support
There is auto gathering system you can hire npc. Thanks for your opinion
Interesting take on tower defense games, I've always been a fan of low poly games. Super impressive what you were able to do in a week. Good Job!
Im glad to read that
I really liked the FPS/Tower defense mashup. I didn't notice the enemies coming in the first wave at first so I took some damage but once I got the loop down I was able to push them back and win.
I never had to go back to old towers so having multiple of them wasn't too interesting. Might as well have been upgrading the first tower. I guess it does provide that sense of pushing the enemy back and gaining territory but it wasn't a bit player in the game. Not much time to explore the area so I never figured out what the big tower in the background.
I think with some polish and and a bit of a separation between the gathering sections and the tower sections you'd have a solid game here.
Thanks for making this!
Thanks for massive feedback!! 💪