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Thank you! My goal was to make a funny, silly game :D. I’m also planning to polish it and add some features that I had to remove last second because of too many bugs and time constraints (explosive balls and regeneration).

I also got lots of feedback with many cool ideas that are also planned :)

I realized that the ball won’t fracture any further when it touches the first floor, and then the ball cling sound loops over and over. I haven’t implemented a condition to catch that case. The upgrade screen waits for all balls to despawn before it shows up.

Without being able to change the code at the moment, the only workaround currently is to press the “Upgrades” button on the top bar game menu.

Did you experience this issue, or was it something else game-breaking?