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Chippper

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A member registered May 19, 2024 · View creator page →

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Art gives me animal well vibes in the best way. I really enjoyed this! The platforming was challenging, but not impossible. The end room was a really nice touch to play with the audio of the buttons and get the payoff of charging everywhere. This is probably my favorite of the jam. Thank you for making this!

Really fun character art. I liked the touch of turning the giant enemies into tanks for your side, and felt like the game was unfair till I saw the second sand pit and realized you used the camera to give a heads up, I just was being dumb. Nice work!

Thank you for the kind words and taking the time to play our game!

Thank you for the feedback and glad you enjoyed the game! I agree the movement/getting stuck feels weird. I want to try a lane approach where you jump to different lanes rather than have the smooth movement and see how that feels. Or play with the physics settings so you can always push things.

Thank you for playing!

Wow, thank you for the detailed feedback! I have been thinking about how I might want to change things and I think first up is how you control the character and second is the scoring system. I am thinking of trying to have the character jump into lanes and slots rather than free movement and adding more of a cooldown to the slide so you can’t spam it. The tackling the scoring. I think the fun of the game is the juggling and definitely love that that is how people are scoring so much. I like your idea of scoring on the gnomes too. Thank you again for taking the time to write this up!

You definitely needed to submit. The art is too good not to share (and the dragon!) 

This was really fun. Very impressed with the different ways you need to type, though I found the jumbled letter particularly brutal. I felt like I typed a word with the letters but it wasn’t recognized. Maybe it wasn’t the correct word? I was a little confused why I couldn’t close the shop after opening, but since clicking space bar till progressed that was easy enough to figure out. Really nice work over all!

Really interesting ideas though I found the information very front loaded. When I was reading the itch page I felt like I didn’t understand any of the terms to make sense of things. I think what would have helped is if your starting hand could have done two, maybe three things and that is all you had to understand. I never really wrapped my head around things, though was able to survive for 25 rounds. I am not sure how close to the final boss I was though. Apart from that I think you did an amazing job coming up with an original idea and the controls were really easy to pick up. 

Beautiful work! I was a little confused with the UI initially though. When setting objects I could figure out the cost, but for some reason the second table for sale made me think you could mass put a discount on objects rather what you were offering. It never occurred to me that I wouldn’t want to sell everything. After clicking around and re-reading the itch page I was able to figure it out though. I second wanting to pet the dragon! And I thought something would happen when clicking the pile of coins. Was that to represent how much profit you made? Dangerous to leave all that coin out :) 

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I enjoyed this a lot. It took me a second to figure out what was happening but everything was really discoverable which is great! This was balanced well for a game jam too. I felt a little clever and never overwhelmed. I didn’t love the sound effects. Maybe if I could have turned the sfx down separate from the music that would have helped. 

This was pretty fun! I did find a little annoying that once I started swinging I felt like I lost control of the character for a bit, but maybe that was to emphasize a big swing. As others have said this felt pretty brutal to play difficulty wise, but I did enjoy the different enemies and trying to catch the bullets with the sword. Nice work!

Thank you for playing and the feedback. I totally agree about the controls

Amazing, thank you for playing!

I love everything about this comment. You made my day. Thank you!

I liked having the first level help you figure out the controls. I wasn’t sure how to charge my abilities, but I could use them. I wanted the dog to be more active. I was getting destroyed on level 3 and the dog was happily just sitting next to me without a care in the world. Nice work on your first game!

Thank you for the kind words!

Thank you for playing! Glad you enjoyed the leaderboard! I love using it to see who all has played.

Thank you for playing and the kind words!

Thank you for the feedback and reporting the bug. I agree there is something when you hit an object but don’t have momentum you can kind of get stuck. I’ll have to look into what is happening there. I think it is related to only applying a force on objects when you first hit them, and it applies your velocity, which could be 0…. I am not familiar with castle crasher but now I want to look it up.

Thank you for the feedback! I was really hoping things were clear and you knew just what you needed in the moment to not overwhelm you. I happened upon the bouncing which became my favorite way to play. Reminded me of trying to keep a ballon off the ground (while also trying to dodge angry gnomes)

Thank you for the feedback! I think there was a mis on my part allowing you to press J as much as you wanted. We cut the scope of different obstacles, but I agree that would have added more interest.

oh wow, that is way higher than I got while testing. Wonder if I should have put a cooldown timer on the slide so you can’t just smash it. Glad you enjoyed playing!

I was really drawn in by the art. I liked the fog on the cover image. I was little lost on how to upgrade. The disabled/you can’t afford button graphic didn’t read as I couldn’t click on and I thought I found a bug at first. Then realized that I didn’t have the right level of building yet. Maybe if the whole row could look disabled that could help? Or the disabled color darker and the enabled color brighter? I also didn’t realize at first there was any music. I had to turn my speakers up quite a bit to hear. The fog effect looks excellent! 

I was a little lost at first how to play, but after failing a couple times I got the hang of it. Interesting mechanic. The initial spin speed was a little challenging for me. Maybe you could add an option in the settings to slow the time down for a more casual player. I enjoyed the music!

Nice work on your first game! I was able to figure everything out (though I would have liked to better understand what the upgrades were). I liked the payoff of getting to level 3 and flying into space! Some sfx and music would have been a nice thing to add to give impact to everything. Or a meow when you run out of charge.

I was able to do it! I got past the first to charge the battery then got destroyed in the battle :) 

This feels like a cool idea, though I am not sure I am smart enough to understand what to do. I read the beginning, but there was a lot of numbers to keep track of. In the game I clicked the first one and noticed I could add things (maybe) but couldn’t remove things. Or at least I could click on all the buttons to add things and couldn’t figure out how to get them into the cell. I clicked the help but it didn’t really help. Maybe if there was a reset that could help?

Nice work making something clear how to play! I will say the timing felt a little strange. Maybe it was the collision shapes. I felt like I needed to charge sooner than I would expect or I hit a collision. Adding sound effects (I saw your slider but didn’t notice any in the game) would go a long way in feeling the impact of the charge. My farthest distance was 69 meters!

Side note, we also made a similar game to you with charging across the screen :)

I clicked on your game because I loved the color scheme and the sprites. However I am not totally sure how to play. I was able to get through the dialogue and walked around. I was confused when I needed to use the mouse to make choices but I could figured that out, but once I got into a battle I couldn’t figure out what to do. Maybe more of a tutorial at that point would help explain things?

Thank you for playing! I am glad you enjoyed yourself. I was surprised how fun simply physics can be.

Thank you for playing and the feedback! When I first hooked up the softbody just moving around felt fun so we thought we had something worth trying out.

Art looks really cool! I think you might be missing some text in the dialogue. The beginning of this dialogue was similar

Thank you so much for playing! We did have a bug where you could go back through a grate when you shouldn’t have, but I have a fix for that! I am glad you enjoyed yourself.

wow, thanks for testing and reporting those! I’ll see if I can get them patched before the showcase

I just noticed that and I think I patched it if you want to try again :) 

Nice work on the emersion and background music. I enjoyed the premise and circling enemies. I really disliked the obstacles. I found myself watching out for the bullets and because they didn’t have a ton of contrast I had to look closely, but as I was trying to dodge around I would get stuck on something and then die. If they either had more contrast, or the obstacles didn’t block your movement I think it would have felt better. Or maybe an accessibility option for either. I did appreciate how easy it was to restart, though I didn’t have a clear idea if I was doing poor, average, or well.

The lasso mechanic was cool, though I forgot about the putting on the horse at first and was slowly trying to drag the criminal around. I am not sure if I misunderstood, but I couldn't pick up the ammo even when I didn’t have full ammo. The cactus killed me too often, though the Bull was fun. I liked the telegraphing of where it was going. Nice work!

Thank you for the kind words. So glad you enjoyed your time.

I am confused how to play cards. Should I be able to control the order? Are all cards played every time? I felt l needed more explanation what was happening. And an ability to turn off the post processing. My eyes hurt trying to read. That being said I really enjoyed the audio. I think I would have enjoyed the game more if I understood what was happening more.