As others said the cursor made clicking on things difficult. I would check your stretch settings because I saw the game as a small corner of the screen rather than the full part. I liked the idea of the mini game of watching out for rats, but was terrible at it.
Chippper
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I really liked the idea and sound effects. Similar to some other people I would have enjoyed more active gameplay. It took me a bit to recognize what each part of the ship was and saw some go from upgraded to back to green which confused me if that still counted as the ship piece was the same or not. The sound of reaching the home planet made the end feel really satisfying.
Really unique gameplay. I was a little confused at first, but after a couple of runs I started understanding things. I never did manage to make a potion, but got excited when two heroes were on the map at once. Similar to what other people called out, the pause for animations (in between rounds) took me out a bit.
Thank you for the kind words! I am glad you found the accessibility options. I realized afterwards that not everyone would necessarily and the game could be frustrating without them.
If you are curious Maaack releases a template for anyone to use that has a lot of what was added in this game as far as menus and pause options. https://github.com/Maaack/Godot-Game-Template It was also called out in the credits (at least the minimal one that was used for this game)
Interesting take on beer pong. I liked the ambience and trying to bounce balls in. I did run into a couple of odd technical quirks. The camera controls didn’t seem to work in the browser duck duck go, but I did it to work in chrome. I was also confused by the audio controls. At first I thought they didn’t do anything then I realized if I clicked save then it triggered. I think it would be more intuitive to hook that up to changing the sliders directly. Nice work getting all those textures and models to play on the browser without lagging things!
I had fun with this. It was really satisfying to pull items towards you and created interesting interactions where you get stuck, but need to funnel through. My timing must have got worse over time because I kept doing well for a while avoiding all the lazers then I seemed to always get directly hit by them.
The writing was my favorite part of this. I was a little confused at first why the first time the rhythm game seemed to go for a long time, and then the other times it was so short but I figured out after the first time the amount of fuel determined that. The cost of the upgrades felt a little steep initially and I would often come back to the ship not being able to buy anything, and then lose everything on the next day. I was worried at first wandering out to the desert but I think I actually liked that feeling of getting lost, and I always could find my way back.
I kind of love the happy accidents that happen when drawing with this. I took a screen shot to save out what I made to draw out with a different tool. It is a great way to get out of your head when drawing and just follow what is happening. Reminded me a bit of watercolor in that regard. I had fun with this toy!
Fun take on the theme. I really wanted to be able to pick up the cat and save it but realize that would be too easy. The difficulty curve was nice, though I will say playing on a track pad alternating between left and right click is challenging. I would have liked to be able to remap the controls. Similar to others it wasn’t clear where the bucket would end back up, but I really liked your ideas here.
Fun take on tetris. I will say the first I played I totally missed how to connect to water, but played a second time after seeing the comments in here and wanting to figure out what I missed. Once I figured out the water I cared about that more and then failed to clear any rows, but I think that is more a comment on I am terrible at tetris.
I think I am confused what to do to. I was attacked, but couldn’t attack back. I picked something up, but that didn’t seem to allow me to attack. I couldn’t figure out a crafting station or how to craft. I recommend a tutorial for future games to help people onboard. The models looked fun to control.
One other note for 3d games where you move the camera around I would recommend including a full screen button on the itch page. You can enable that now even with the voting period still in progress.
Really pretty art! You set a high standard to keep everything consistent. I would have liked some sliders to split out the talking audio from the background music as that part got a little annoying after a while. Really interesting story. It makes me sad you can’t save everyone but also that is the world.
Really smart way to add variety. I liked how the difficulty ramped up until I think level 7 maybe. I felt like I kept running out of time but a portion of that time was waiting on the houses to change to show a shape so it felt less like I was failing and more like I just had to wait and then scramble. As others have called out the audio is really fun with this, and I liked the little smoke that came out when a level finished.
Solid tower defense game. I did think the balancing could use some work. Up until the last wave nothing got past the beginning area, then in the last way a bunch of stuff got past so it felt like it jumped in difficulty. Maybe that was desired for the last fight. I really enjoyed the background soundtrack, though felt it overpowered the SFX and they seemed much quieter. This might just be a me thing, but I didn’t really notice the different resources. To me they all ended up equaling the same thing and I just upgraded when available. When one of the dialogues came up about making sure you pick everything up I thought I would need to click on resources to gain them but I don’t think that was the case. Nice entry!
I put the faster than the devs one to stop myself from lowering the overall time. I realized while developing that I was a terrible measure of difficulty but if I turned on that mode I felt challenged so could leave the regular mode alone. That mode really means you have memorized the puzzles so can immediately place pieces.











