I enjoyed this a lot! The art is charming, and (with the tutorial) was pretty clear how to play. I did get confused with the upgrade system. I thought I chose dice, but then the continue button was grayed out. If I reset then I could continue, but then I am not sure I got the upgrades?
Chippper
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I really liked the art, though because of the fire I didn’t feel encouraged to explore. Not sure if that was intentional or not. I did notice when I went outside of the fire area sometimes enemies would spawn directly on top of me. I didn’t see any feedback about taking damage, but did die. The hammer seemed better to me, but after reading other comments sounds like maybe the sword is good? I felt a little confused with lack of feedback/understanding.
Solid first entry!
I might be missing something, but when I pressed 1, or i, or l, I never saw a transformation. I saw an effect with 1, but stayed the duck. I am guessing that is why I couldn’t fit through the part of the platforming area? I agree with the comments on the physics. the water was a really nice touch, but it was challenging to control.
Thank you for the comments. I am sorry things were so unclear for you. The care level should go up as you play games, which you trigger if you run over the different icons. I am realizing if you wait a long time to trigger a game and don’t use the option to turn off losing care over time it would take a lot to start seeing progress.
Thank you for playing!
This game jam I am noticing a huge difference in what UIs work in different Browsers. Would you mind sharing which you used that the care progress wasn’t progressing in? The end game panel was definitely left over. I said I need to remember to remove it when I put it in for debugging, and then forgot of course.
Loved the easter eggs with the UI, though it would have been a nice accessibility feature to include an optional tutorial. Art style was really nice, though I would have appreciated more feedback for if I was making progress or not. Do the creatures ever combine, or you can just swap them out? Excellent first entry!
I enjoyed seeing all of the different creatures you made. At first I thought there was a bug with you only being able to have limbs on one side but then realized they are labeled left and right side. I do think some more balancing could be used because after a while I didn’t care about the shop. Also similar to another comment giving the player something to do for the auto-battler, or lower the time would help I think. It is a long time to just watch.
Thank you for the kind words! The catch you, you catch me game had a lot of bugs to work through, but overall I am happy with how it turned out. If we had more time we thought about adding mud piles that slow you, or spots you could run over to speed you up to add more variance, but alas bugs were the priority.
I love watching little animals fly around! I wasn’t able to trigger any morphs though :( . The maggots seemed to disappear, but the bees stuck around. The speed scale was a nice add. I almost would default to really fast. I agree on the note it would have been nice if you could make the screen larger. Maybe zoom in directly at a portion of your horde.
I had a lot of fun with this one. It was an interesting challenge to not push out the blocks to the edges so I could still use them. Might have been interesting if once you had a full block instead of not being able to move past a small one you could use it to push them. I did wish there was some audio, and what do you look like as a human?! :)
I had fun with this one. It was a little unclear at first that I could switch between the dirt, seed and water, but once I figured it out I enjoyed flying around and watching things bounce together. The gravity pull was especially fun. I think more sound effects for things bouncing into each other or the water interacting with the plants could be a fun addition.