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Chippper

266
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A member registered May 19, 2024 · View creator page →

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I loved the art! It is so charming! I struggled to play on different browsers but the art kept me motivated to finally find one that worked (chrome). Was end game with the yellow cloud in the center stones? Not sure how much it really matches the theme, I would have liked the choice of tails to affect the next generation, but really enjoyed my experience.

I had a lot of fun with this one. I do think multipliers were the clear better option and would have liked an option for different combos, but still fun. I agree with another comment that it would have been nice to either slow down the tally, or give an option to adjust the speed or look again at the dice after they are rolled to better understand what all was going on. And more audio :)

The sound of the bug hopping triggered my dog :). He kept looking for the toy. I actually had to mute it so I could play though as it got jarring. Maybe you could add a pitch shift to vary it (and provide volume controls in game) 

Cute entry, and satisfying physics. 

I agree with the comments it would have been nice to full screen. I zoomed in on the browser so it wasn’t as annoying. 

Really interesting idea with the constantly changing forms. I didn’t beat the game, so I might have missed something, but there seemed to be clearly better forms than others (whisp) and some that were not useful and I just sat waiting for it to end. I wonder if you could update it so all the forms were useful at something, just maybe not at the specific moment you got it? Like maybe some could wall climb vs just have a low jump so you change up how you play. And if you don’t finish the climb you switch to one that jumps and you have to hope you get to the platform in time.

I am a huge fan of interactive tutorials and also know in a Jam setting that is super challenging to get in. I’ll go back and try it out and see if I can get past it!

Did you multiply the speed*delta in the function? I think that might help stabilize the frame rate on different machines.

As others said I really enjoyed the art. The controls moving around in the maze were also really nice. I felt like I was in water. I would have preferred a more clear exit out of the maze as the first time I went right past that point and had to backtrack.

The puzzle section was more difficult than I was capable of solving. Could be nice to allow for hints, or it places one block for the player after x number of retries. I was sad not to get to experience the final level.

Like similar folks I got stuck after transforming into a fox. I was able to jump higher as a fox, but not high enough to get out of the hole.

I like the idea of rescuing animals and then becoming them to progress. 

I enjoyed this a lot! The art is charming, and (with the tutorial) was pretty clear how to play. I did get confused with the upgrade system. I thought I chose dice, but then the continue button was grayed out. If I reset then I could continue, but then I am not sure I got the upgrades?

Thank you for playing and the feedback! Totally agree on the lack of polish in those areas. I learned I should test more without visualizing the collision shapes to see things more from the final player’s perspective.

Thank you for playing!

That is one of my big learnings from this Jam. I was testing in duck duck go while developing which is probably the least likely to come up, and should have tested in more typically used browsers.

I really liked the art, though because of the fire I didn’t feel encouraged to explore. Not sure if that was intentional or not. I did notice when I went outside of the fire area sometimes enemies would spawn directly on top of me. I didn’t see any feedback about taking damage, but did die. The hammer seemed better to me, but after reading other comments sounds like maybe the sword is good? I felt a little confused with lack of feedback/understanding.

Solid first entry!

This might be my favorite take the theme so far. I really enjoyed switching between the forms and having a significant difference in how you can move. Nice work! I would have liked a sound effect or more juice when you switch between forms

I agree with the comments on the car control feeling a little strange. I enjoyed the plane mode and would have preferred just to stay in the air :) I appreciated how the art, gameplay, and sound all fit together really well.

Fun little game. I liked the tadpole being able to hide, but was a little disappointed the other forms didn’t have an effect. At first I thought I would be thrown into a combat when I let the enemy hit me as a frog, but I just took damage. The art was why I clicked on the game :) 

I might be missing something, but when I pressed 1, or i, or l, I never saw a transformation. I saw an effect with 1, but stayed the duck. I am guessing that is why I couldn’t fit through the part of the platforming area? I agree with the comments on the physics. the water was a really nice touch, but it was challenging to control.

The caterpillar animation was so charming. I enjoyed moving around and eating leaves. Solid loop, and a fun way to see the lifecycle. It would have been nice if there was a benefit/ additional part of the game as a butterfly, but also nice to have something finished :) 

Thank you for playing and the kind words! 

The note on the collision box is definitely true. I did most of my play-testing with collision shapes visible so it was clear how to avoid and I really should ensure I get more playing in as a player.

Thank you for playing, and glad you enjoyed the art! The purple one was based on an axolotl :). I don’t think I have run into the issue you reported, but definitely a bug. The creature should always be able to catch you. 

Thank you for the kind words! I watched some wario ware play throughs to get ideas :) 

Thank you for the comments. I am sorry things were so unclear for you. The care level should go up as you play games, which you trigger if you run over the different icons. I am realizing if you wait a long time to trigger a game and don’t use the option to turn off losing care over time it would take a lot to start seeing progress.

Thank you for playing!
This game jam I am noticing a huge difference in what UIs work in different Browsers. Would you mind sharing which you used that the care progress wasn’t progressing in? The end game panel was definitely left over. I said I need to remember to remove it when I put it in for debugging, and then forgot of course. 

Loved the easter eggs with the UI, though it would have been a nice accessibility feature to include an optional tutorial. Art style was really nice, though I would have appreciated more feedback for if I was making progress or not. Do the creatures ever combine, or you can just swap them out? Excellent first entry!

Nice work on your first entry! I am not sure if I hit a bug, but the butterfly was fully filled in and I didn’t transform. The controls were a little tricky to figure out. Specifically the timing on when you could attack. Giving an indicator for that would be nice, as would some audio :) 

I enjoyed the music and new abilities, however it was unclear how I played affected how I transformed. Maybe if there could be some feedback or stat to look up? 

Really well polished game! I appreciate you calling out the inspiration. I had fun guessing what combinations would do what. Would love to see a tree of unlocks after you play.

Thanks for the tips! I’ll try again!

I enjoyed seeing all of the different creatures you made. At first I thought there was a bug with you only being able to have limbs on one side but then realized they are labeled left and right side. I do think some more balancing could be used because after a while I didn’t care about the shop. Also similar to another comment giving the player something to do for the auto-battler, or lower the time would help I think. It is a long time to just watch.

Interesting take on the theme, I really enjoyed the story. I wish I could have felt like I had more of an impact. At least for me it seemed like it didn’t really matter which area I put the dice, and I didn’t get a clear understanding as to what the value meant for the different area. 

I second needing some tips on how to play. I couldn’t figure it out.

The art looks so nice and I definitely struggled with the controls. It might have been against what you were going for, but adding remapping would have been nice to make it more approachable. I couldn’t figure out how to go fast enough to catch any tuna :( 

This was giving me some digimon vibes with the art style! I do wish there could have been more feedback when you click that something is happening. Maybe an audio sound, or the egg/character shakes. 

Thank you for the kind words! The catch you, you catch me game had a lot of bugs to work through, but overall I am happy with how it turned out. If we had more time we thought about adding mud piles that slow you, or spots you could run over to speed you up to add more variance, but alas bugs were the priority.

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I love watching little animals fly around! I wasn’t able to trigger any morphs though :( . The maggots seemed to disappear, but the bees stuck around. The speed scale was a nice add. I almost would default to really fast. I agree on the note it would have been nice if you could make the screen larger. Maybe zoom in directly at a portion of your horde. 

I love audio feedback for interactions

I had a lot of fun with this one. It was an interesting challenge to not push out the blocks to the edges so I could still use them. Might have been interesting if once you had a full block instead of not being able to move past a small one you could use it to push them. I did wish there was some audio, and what do you look like as a human?! :) 

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I had fun with this one. It was a little unclear at first that I could switch between the dirt, seed and water, but once I figured it out I enjoyed flying around and watching things bounce together. The gravity pull was especially fun. I think more sound effects for things bouncing into each other or the water interacting with the plants could be a fun addition.

I really loved the sound and ambiance, though I wasn’t totally sure if I was inside or outside. I was also a little confused what the goal was. Maybe if you could include a tutorial/interactive walk through that might help.

I enjoyed this one. I think it could have been even better if you could have made the die rolling UI pop up after a move in the center so you aren’t having to move back and forth so much between turns.