I loved the art! It is so charming! I struggled to play on different browsers but the art kept me motivated to finally find one that worked (chrome). Was end game with the yellow cloud in the center stones? Not sure how much it really matches the theme, I would have liked the choice of tails to affect the next generation, but really enjoyed my experience.
Chippper
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I had a lot of fun with this one. I do think multipliers were the clear better option and would have liked an option for different combos, but still fun. I agree with another comment that it would have been nice to either slow down the tally, or give an option to adjust the speed or look again at the dice after they are rolled to better understand what all was going on. And more audio :)
The sound of the bug hopping triggered my dog :). He kept looking for the toy. I actually had to mute it so I could play though as it got jarring. Maybe you could add a pitch shift to vary it (and provide volume controls in game)
Cute entry, and satisfying physics.
I agree with the comments it would have been nice to full screen. I zoomed in on the browser so it wasn’t as annoying.
Really interesting idea with the constantly changing forms. I didn’t beat the game, so I might have missed something, but there seemed to be clearly better forms than others (whisp) and some that were not useful and I just sat waiting for it to end. I wonder if you could update it so all the forms were useful at something, just maybe not at the specific moment you got it? Like maybe some could wall climb vs just have a low jump so you change up how you play. And if you don’t finish the climb you switch to one that jumps and you have to hope you get to the platform in time.
As others said I really enjoyed the art. The controls moving around in the maze were also really nice. I felt like I was in water. I would have preferred a more clear exit out of the maze as the first time I went right past that point and had to backtrack.
The puzzle section was more difficult than I was capable of solving. Could be nice to allow for hints, or it places one block for the player after x number of retries. I was sad not to get to experience the final level.
I really liked the art, though because of the fire I didn’t feel encouraged to explore. Not sure if that was intentional or not. I did notice when I went outside of the fire area sometimes enemies would spawn directly on top of me. I didn’t see any feedback about taking damage, but did die. The hammer seemed better to me, but after reading other comments sounds like maybe the sword is good? I felt a little confused with lack of feedback/understanding.
Solid first entry!
I might be missing something, but when I pressed 1, or i, or l, I never saw a transformation. I saw an effect with 1, but stayed the duck. I am guessing that is why I couldn’t fit through the part of the platforming area? I agree with the comments on the physics. the water was a really nice touch, but it was challenging to control.
Thank you for the comments. I am sorry things were so unclear for you. The care level should go up as you play games, which you trigger if you run over the different icons. I am realizing if you wait a long time to trigger a game and don’t use the option to turn off losing care over time it would take a lot to start seeing progress.
Thank you for playing!
This game jam I am noticing a huge difference in what UIs work in different Browsers. Would you mind sharing which you used that the care progress wasn’t progressing in? The end game panel was definitely left over. I said I need to remember to remove it when I put it in for debugging, and then forgot of course.
Loved the easter eggs with the UI, though it would have been a nice accessibility feature to include an optional tutorial. Art style was really nice, though I would have appreciated more feedback for if I was making progress or not. Do the creatures ever combine, or you can just swap them out? Excellent first entry!
I enjoyed seeing all of the different creatures you made. At first I thought there was a bug with you only being able to have limbs on one side but then realized they are labeled left and right side. I do think some more balancing could be used because after a while I didn’t care about the shop. Also similar to another comment giving the player something to do for the auto-battler, or lower the time would help I think. It is a long time to just watch.
Thank you for the kind words! The catch you, you catch me game had a lot of bugs to work through, but overall I am happy with how it turned out. If we had more time we thought about adding mud piles that slow you, or spots you could run over to speed you up to add more variance, but alas bugs were the priority.
I love watching little animals fly around! I wasn’t able to trigger any morphs though :( . The maggots seemed to disappear, but the bees stuck around. The speed scale was a nice add. I almost would default to really fast. I agree on the note it would have been nice if you could make the screen larger. Maybe zoom in directly at a portion of your horde.
I had a lot of fun with this one. It was an interesting challenge to not push out the blocks to the edges so I could still use them. Might have been interesting if once you had a full block instead of not being able to move past a small one you could use it to push them. I did wish there was some audio, and what do you look like as a human?! :)
I had fun with this one. It was a little unclear at first that I could switch between the dirt, seed and water, but once I figured it out I enjoyed flying around and watching things bounce together. The gravity pull was especially fun. I think more sound effects for things bouncing into each other or the water interacting with the plants could be a fun addition.