Art gives me animal well vibes in the best way. I really enjoyed this! The platforming was challenging, but not impossible. The end room was a really nice touch to play with the audio of the buttons and get the payoff of charging everywhere. This is probably my favorite of the jam. Thank you for making this!
Chippper
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Wow, thank you for the detailed feedback! I have been thinking about how I might want to change things and I think first up is how you control the character and second is the scoring system. I am thinking of trying to have the character jump into lanes and slots rather than free movement and adding more of a cooldown to the slide so you can’t spam it. The tackling the scoring. I think the fun of the game is the juggling and definitely love that that is how people are scoring so much. I like your idea of scoring on the gnomes too. Thank you again for taking the time to write this up!
This was really fun. Very impressed with the different ways you need to type, though I found the jumbled letter particularly brutal. I felt like I typed a word with the letters but it wasn’t recognized. Maybe it wasn’t the correct word? I was a little confused why I couldn’t close the shop after opening, but since clicking space bar till progressed that was easy enough to figure out. Really nice work over all!
Really interesting ideas though I found the information very front loaded. When I was reading the itch page I felt like I didn’t understand any of the terms to make sense of things. I think what would have helped is if your starting hand could have done two, maybe three things and that is all you had to understand. I never really wrapped my head around things, though was able to survive for 25 rounds. I am not sure how close to the final boss I was though. Apart from that I think you did an amazing job coming up with an original idea and the controls were really easy to pick up.
Beautiful work! I was a little confused with the UI initially though. When setting objects I could figure out the cost, but for some reason the second table for sale made me think you could mass put a discount on objects rather what you were offering. It never occurred to me that I wouldn’t want to sell everything. After clicking around and re-reading the itch page I was able to figure it out though. I second wanting to pet the dragon! And I thought something would happen when clicking the pile of coins. Was that to represent how much profit you made? Dangerous to leave all that coin out :)
I enjoyed this a lot. It took me a second to figure out what was happening but everything was really discoverable which is great! This was balanced well for a game jam too. I felt a little clever and never overwhelmed. I didn’t love the sound effects. Maybe if I could have turned the sfx down separate from the music that would have helped.
This was pretty fun! I did find a little annoying that once I started swinging I felt like I lost control of the character for a bit, but maybe that was to emphasize a big swing. As others have said this felt pretty brutal to play difficulty wise, but I did enjoy the different enemies and trying to catch the bullets with the sword. Nice work!
I liked having the first level help you figure out the controls. I wasn’t sure how to charge my abilities, but I could use them. I wanted the dog to be more active. I was getting destroyed on level 3 and the dog was happily just sitting next to me without a care in the world. Nice work on your first game!
Thank you for the feedback and reporting the bug. I agree there is something when you hit an object but don’t have momentum you can kind of get stuck. I’ll have to look into what is happening there. I think it is related to only applying a force on objects when you first hit them, and it applies your velocity, which could be 0…. I am not familiar with castle crasher but now I want to look it up.
I was really drawn in by the art. I liked the fog on the cover image. I was little lost on how to upgrade. The disabled/you can’t afford button graphic didn’t read as I couldn’t click on and I thought I found a bug at first. Then realized that I didn’t have the right level of building yet. Maybe if the whole row could look disabled that could help? Or the disabled color darker and the enabled color brighter? I also didn’t realize at first there was any music. I had to turn my speakers up quite a bit to hear. The fog effect looks excellent!
Nice work on your first game! I was able to figure everything out (though I would have liked to better understand what the upgrades were). I liked the payoff of getting to level 3 and flying into space! Some sfx and music would have been a nice thing to add to give impact to everything. Or a meow when you run out of charge.
This feels like a cool idea, though I am not sure I am smart enough to understand what to do. I read the beginning, but there was a lot of numbers to keep track of. In the game I clicked the first one and noticed I could add things (maybe) but couldn’t remove things. Or at least I could click on all the buttons to add things and couldn’t figure out how to get them into the cell. I clicked the help but it didn’t really help. Maybe if there was a reset that could help?
Nice work making something clear how to play! I will say the timing felt a little strange. Maybe it was the collision shapes. I felt like I needed to charge sooner than I would expect or I hit a collision. Adding sound effects (I saw your slider but didn’t notice any in the game) would go a long way in feeling the impact of the charge. My farthest distance was 69 meters!
Side note, we also made a similar game to you with charging across the screen :)
I clicked on your game because I loved the color scheme and the sprites. However I am not totally sure how to play. I was able to get through the dialogue and walked around. I was confused when I needed to use the mouse to make choices but I could figured that out, but once I got into a battle I couldn’t figure out what to do. Maybe more of a tutorial at that point would help explain things?
Nice work on the emersion and background music. I enjoyed the premise and circling enemies. I really disliked the obstacles. I found myself watching out for the bullets and because they didn’t have a ton of contrast I had to look closely, but as I was trying to dodge around I would get stuck on something and then die. If they either had more contrast, or the obstacles didn’t block your movement I think it would have felt better. Or maybe an accessibility option for either. I did appreciate how easy it was to restart, though I didn’t have a clear idea if I was doing poor, average, or well.
The lasso mechanic was cool, though I forgot about the putting on the horse at first and was slowly trying to drag the criminal around. I am not sure if I misunderstood, but I couldn't pick up the ammo even when I didn’t have full ammo. The cactus killed me too often, though the Bull was fun. I liked the telegraphing of where it was going. Nice work!
I am confused how to play cards. Should I be able to control the order? Are all cards played every time? I felt l needed more explanation what was happening. And an ability to turn off the post processing. My eyes hurt trying to read. That being said I really enjoyed the audio. I think I would have enjoyed the game more if I understood what was happening more.















