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Chippper

216
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A member registered May 19, 2024 · View creator page →

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I enjoyed this game. My main critique would be it was unclear visually with the platforms which you could jump through, vs which would block you and I got stuck a number of places. I enjoyed the boss layout and the gameplay loop felt fun!

I enjoyed playing this. The game never felt punishing, but was challenging. I would have preferred a brightness option to be able to see more of the level

Humor was awesome! I really enjoyed this entry! The puzzles were simple, but did make me think a little. I think you hit the right level for a jam game. Would love to see more animation/juice in the visuals but this was really fun!
I agree with the comment that clicking over and over to move around got a little tiring, but not off putting.

I was enjoying the music (though had to turn down my own speakers as it was quite loud) I liked the random objectives, but they didn't seem to scale well. My first was to dig 10 graves, which I couldn't do. Then I got collect 100 gold, which was super easy to do. I got stuck on one which was banish a ghost, which I am not sure what I needed to do for that. I appreciated the tutorial, though it only showed the simple parts of the game, and because you die as soon as you are hit, you sort of get punished for experimenting. 

All of that aside, it is really impressive the depth you were able to get in in the short amount of time. Thank you for making this! 

Also I hit a bug where all the enemies got stuck and stopped moving, but also didn't despawn 

I love racing games. When you hit the ghosts the slow down felt really nice. I did hit a number of lag issues, and anytime I was in the air I usually ended up bouncing off a wall and ending up in the lava, but it was fun!

This was one of the most fun entries for me! Would love to see it expanded upon. I never really experienced the haunting effect, maybe because it was easy enough to win without killing the other players? 

I hit the bug with the cameras not allowing me to go back, and it is a lot of text to get through in the beginning. Visuals were really nice and you set up a nice mystery but it needs more polish for me.

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The font was challenging to read, but the story was engaging. The most fun was the chase, that was a nice break from the story, but also in theme. I will say sharing a tutorial or explanation of controls would help. I had to click around to figure out how to interact with things

I liked the art and the atmosphere. I do wish there was more of a background soundtrack and visual indicators for the cooldowns. I think more vfx in general would have lent itself to making the whole game feel more polished, but overall I enjoyed it.

Some weird window issues, but forcing full screen fixed them. It was a little confusing at first that missing a spirit also made me loose a life, but that was discoverable. I enjoyed the music!

I got to the end! Fun puzzles navigating a file system

Maybe try find a single asset pack that has what you need? Or partner with an artist :) 

There were some confusing elements, but once I figured things out I enjoyed my time. I agree with some of the comments that the gameplay began to feel repetitive and one of the summons blocked the name out so I can't be sure what it was

I liked the gameplay loop. I agree with others that the icon for the mouse cursor was confusing. In general the art didn't feel cohesive, lots of styles going on, but I had fun.

I enjoyed this one a lot! I do think I hit a weird bug where I definitely failed a level and it let me progress, but it felt very satisfying.

Really solid game. I hit a bug after getting the plunger where going to one of the rooms froze the game which was unfortunate, but I was having fun. I really liked the ghost commentary throughout.
Apart from the bug I would only ask if you can allow an input to progress the dialog. I felt like I had to speed read instead of enjoy the story more. 

I really enjoyed the hand drawn art style and music fit well with the different scenes. I did find the gameplay a little lacking in interest. There was no damage or consequence really.

I am not sure if it was your goal but I was getting definite nightmare vibes. I think that was my favorite part. The ambience and mood were really well done.

Thank you for playing and your feedback. In regards to length do you wish the run was longer, or there were more things you could do with the cat (or both)?


Our priority was definitely see how polished we could make something by keeping scope down and I can see how it felt short on the experience. 

So glad you enjoyed it! You are the first to mention the old pictures 😄

Thank you so much! We used the silentwolf plugin which makes it super easy to set everything up. Took about an hour and a half to get things in and working. 

Thank you for the kind words! We focused on polish over content length and hoped the replay ability would help us a bit. I am curious do you just wish there were more rooms to run through, or more mechanics?

So glad you enjoyed it! The last couple days we were trying to best each other‘s score (and honestly still playing it a little but closing out to not muck up the leaderboard). 

thank you for the kind words! 

thank you for the kind words! We didn’t want to go scary, and bounced around a few ideas before landing on this one. I’m a big fan of leaderboards for adding interest in replaying to best others scores. We were actually competing for top score the last two days (while play testing and finding bugs)

Thank you for the kind words! The cat arm was the most technically challenging but and I spent the first weekend on it trying to dial in what we needed. Glad you enjoyed the experience. 

Thank you for the kind words! Our goal with this was to make something as polished as we could in the time frame and I’m so happy to hear you enjoyed the little touches. 
The random name generator is very low effort high reward I think. Especially with the social nature of game jams!

the leaderboard is low effort high reward for replay ability and offering a glimpse into how other people do with the same experience. I love adding that to a game jam! We opted for keeping scope down to do it well and I’m glad you enjoyed it. I wanted to show more on discord but our artist didn’t want me spoiling too much 😄

So glad you enjoyed the game and thank you for the kind words! Our goal was small scope to do it well after the last project was so out of scope. 

Too real for feeling like I was at work, but also really nice touches. Would have been funny if you had an option to install a virus if you mis spelled the npm install command instead of it just not recognizing.

On the not recognizing front it was confusing at first how to begin with the initial VPN connection. Typing VPN connect told me VPN wasn't recognized, but really it was I was missing the server.
Solid entry!

I am terrible at platformers and couldn't get very far. I did like the polish of the character controller (with the bounce and wall jump, etc) though it felt floaty and would have preferred some drag in the air to better land where I wanted.

Not in the game, but your itch page is pretty hard to read with the dark purple background and black font. 

Fun art style and concept, but the controls were a bit confusing. I couldn't tell if I was actually effecting the enemies or just being a punching bag myself.

Nice use of a proven formula. I do wish there were other things to pick up, motivate you to care about something besides positioning in the fight. Especially since the room would clear after everything was killed, I didn't see a point in picking anything up till it was done.

I enjoyed this. The art style is really nice and consistent throughout. The talking sound effects reminded me of animal crossing a lot. Clicking is always a fun mini game. I do wish it was clearer that after you have done everything in the house to leave the house to see that the game ended.

I am a big fan of collection games. Your art stands out, and the music is a nice touch. I do wish I could see how many of all the creatures I have collected/what the goal of the game was. I collected for a while, but the work was never done :) 

I enjoyed this! Would have liked to see more animation as you move around, and in general just a more responsive character controller, but it is a fun idea. I was a little confused at first when you say you won't shoot when not moving, but I felt like I could move around because you pause between clicks, so I sort of could move and attack? 

I liked the story, and tying in what you learn as you play, however I think the space was way too big so you are walking with nothing going on for a while a lot of the time. I did hit (maybe a bug) Where I got the code and padlock didn't pick it up, and I couldn't see how to close it to double check I didn't type the wrong code.

I really enjoy the idea of the game, but wasn't able to figure out what exactly I was supposed to do. I think the lying through the teeth wild card might make that more challenging, but maybe could be avoided if there was more feedback as to what would happen when the ghost haunts an object, or what that even does? 

Really cool concept, though the bugs make it challenging to play. Also the controls are unintuitive. I kept getting lost/stuck behind objects. Interested in playing it once things are worked out more

I like the premise of the game, but the execution was a bit confusing. Can the enemies hurt you, or are you just trying to hit them and after hitting a certain number you progress? The audio got a bit jarring after a while and would have liked to turn it down