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A jam submission

7 DegreesView game page

An adventure game about curing a curse
Submitted by mkhoi — 4 hours, 33 minutes before the deadline
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7 Degrees's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.0014.067
Originality#153.8043.867
Overall#343.0543.105
Accessibility#352.7542.800
Fun#382.9513.000
Controls#462.8202.867
Graphics#552.8202.867
Audio#732.2302.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
N/A

Game Description
An adventure game about curing your temperature curse

Source
No

Discord Username
mkhoi#2278

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Comments

Submitted(+1)

Love the concept! Unfortunately the shooting bug made the game basically unplayable. Also, it was really hard trying to get away from enemies and then dying just from the act of running :(

(Timestamp 51:30)

Developer

Thanks! I'll try to fix those after the jam

Submitted(+2)

Interesting concept, it would be worth spending more time on it after the Jam ^^

The timer was way too fast to my taste because even moving between small rooms in the tutorial would make me reach max heat. Also, it would be nicer to the player if you pause the game/timer during the tutorial so that we can read the text without worrying about the timer.

A bit more feedback on the heat could be nice as well, for example, sound effect when you are heating a bit too much.

Developer

Thanks a lot! I do plan to work more on the game after the jam

Submitted(+2)

A very interesting concept, and I had a lot of fun actually playing the game!
The timer for increasing heat while moving felt a bit too fast, admittedly, which made the game really hard, but balancing correctly during a game jam can always be hard, haha!

Developer

Thanks!

Submitted(+1)

Very nice cool idea you got. If you should do some extra work on the game then I would recomend to look at the artwork

Developer

Thanks! I will do some more stuff with the game after the jam.

Submitted(+1)

Those are some cool mechanics. I like how visually you implemented the degrees of temperature and the different ranges of ability based on range.  Did the mass of the player relate to temperature gain/lose?
I think if instead of time driving your -7 to 7 range but something else (movement or shooting or something else) it wouldn't feel so punishing.  Instead of paying attention to what i'm doing or what i can do, i'm just watching the timer.  Thanks for the game, there's some great stuff going on.

Developer(+1)

Thanks! I'm planning to redo the game with the things you mentioned and other things after the jam 

Submitted(+1)

Good job on that game, I like the way you implemented the theme. Nice idea for it

Developer

Thanks!

Submitted(+1)

I think this game has some interesting potential. The movement feels good and the ideas are there! You’re description stated up front there was an issue with the “hot” projectiles, so I was aware of that going in and not counting that as an issue. However here’s a few thoughts to the mechanic…

  1. The hot/cold mechanic shouldn’t be present to the degree it was in the tutorial level. It was quite distracting for me to have to move… or not… while trying to read the tutorial text. If I hadn’t already read the basic game rules off the game’s page, I’m not sure I would have retained any of that information while having my attention taken away by having to deal with the hot/cold mechanic.

  2. The rate at which the player transitions from hot to cold feels VERY fast. I think the game would be a lot easier to get into if that was adjusted to give some more time. I think the speed wouldn’t be an issue if it was a difficulty option, or, if the rate of change shrank as the player progressed from level to level, ramping up the difficulty (and, likewise, simulating the progression of the player’s “illness”), but at the very beginning, as players are just getting to grips with the game, it’s too fast, in my humble opinion.

All that said, ultimately, a few tweaks here and there, an adjustment to the hot/cold mechanic, and getting those “hot” projectiles to fire, and I think you have the start to a good roguelike :)

Developer (2 edits)

Your ideas are excellent! I'll update the game with those when i have time.

The game was also originally planned to be a rougelike but my skills currently aren't good enough to make a game like that in the jam's timeframe but i'll save this idea for the future.

Submitted(+1)

Man this was hard for me! I think seven was a tad too short, but then again it _was_ the theme so I understand. Also maybe the tutorial section could pause the number so we could read them in peace?

Developer

Thanks for playing the game! I'll try to fix the tutorial and update the game once the jam is over

Submitted (1 edit) (+1)

Had fun with it despite the bug with the hot projectile. I would also find myself losing track of what my temperature was though. Perhaps a warning sounds that play when you are +/- 5 or 6?

Developer

Thanks, i'll implement your suggestion once the jam is over

Submitted

good mechanic but i always lose !

Developer

Thanks! Balancing is pretty hard and i may have made the game too hard

Submitted(+1)

The hot/cold mechanic is interesting, though difficult to balance. I found I would stop paying attention briefly and just die. I also couldn't seem to shoot most of the time. Every once in a while it worked, but I could never figure out what I did differently to get it to work.

Developer

Thanks for the feedback, also i have forgotten to mention that you can only attack when you're not between -1 and 1 degrees

Submitted(+1)

Okay, after trying again, I can see that I can shoot when less than -1, but I can't shoot when above 1.

Developer

Ah, that's a bug, I'm sorry for that. I'll try to fix it. For now, just use the cold projectile.

Submitted(+1)

Such a cute game!  And very clever dynamics.

I was never able to shoot a projectile, however?

Thanks for the inspiration!

Developer (1 edit)

Thanks for your compliment!