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(+1)

Those are some cool mechanics. I like how visually you implemented the degrees of temperature and the different ranges of ability based on range.  Did the mass of the player relate to temperature gain/lose?
I think if instead of time driving your -7 to 7 range but something else (movement or shooting or something else) it wouldn't feel so punishing.  Instead of paying attention to what i'm doing or what i can do, i'm just watching the timer.  Thanks for the game, there's some great stuff going on.

(+1)

Thanks! I'm planning to redo the game with the things you mentioned and other things after the jam