It's very fun!
I like the dificult progression when the giraffe grows. you explore the theme very well.
Congrats for a great job!
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.967 | 3.967 |
Gameplay | #37 | 3.500 | 3.500 |
Overall | #40 | 3.420 | 3.420 |
Sfx / Music | #47 | 3.367 | 3.367 |
Design | #51 | 3.567 | 3.567 |
Innovation | #104 | 2.700 | 2.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It's very fun!
I like the dificult progression when the giraffe grows. you explore the theme very well.
Congrats for a great job!
Simple game mechanic, but it's made really well. It's enough to make the difficulty curve exciting. Good job.
Hahaha, cute fun game, my little niece sure could play this for hours. Music, sounds and art is cute, and difficulty is up to the task. A really solid entry. Great job!
simple fun game , i like how when you grow it make it more difficult to dodge the rocks and collect the fruit
Fun game! Mechanics are simple but satisfying. The only thing I wish is that there was some feedback after winning.
So stinking cute! Really fun game with super clean and adorable graphics and a bop of a song! I agree with the other comments that those last few milestones really make you work for that golden apple! Very satisfying once you reach the end. Thanks for the game! Great project
This was a fun game and awesome use of the theme. Also I like how it the stones and fruits start to fall more erratically as you grow your neck. Very well balanced.
For a simple once scene game, I really like how balanced the game is. Gettings those last two extensions are tough. Good work!
for exports I've been using the same pipeline for a while, on gitlab, it's super handy! I've written a little bit about it actually, if you're interested: https://tducasse.itch.io/tally-the-giraffe/devlog/258558/publishing-games-to-itchio-from-gitlab
Very intuitive game design, very easy to pick up and very natural progression in difficulty due to the interaction of mechanics. Well designed
Excellent game design: The thing that gets you closer to your goal (getting taller so you can reach the golden apple) is also the thing that brings you into more peril (getting more vulnerable to the rocks!). Lots of games take advantage of this mechanic and it's great. Well done! Congratulations to me too because I reached the golden apple. A thought: As you get taller, it gets more and more difficult to react in time to red apples / rocks. It becomes impossible in fact - I'm sure the needed reaction time could be as low as 50 to 100 milliseconds - and it also requires a mouse movement, not merely a click. How could this be improved? Something to think about for a future version!
thank you for your comment! I'm glad you liked it – it's actually what I was going for! I think a way to make it easier is to put the golden apple a little lower (something that someone else suggested here in the comments!). I've played around with the settings, trying to make it a bit easier, but then it got too easy!
It's a fun mechanic and it's well implemented.
I would suggest make the goal about half the screen, maybe a little above. Right now the goal is too high and the end game is basically moving around randomly, if a rock falls on your direction it's very difficult to react in time.
This is a very short game. But for as short as it lasted, it was fun.
Next time you make a game with similar or the same mouse-controlled movement mechanics, you could add an option to Show/Hide the mouse cursor.
I hope this advice will help in the future.
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