Also would your the project?'s GitHub be a good place for suggestions/bugs and/or do you accept pull requests?
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Hello! Love your dialogue editor and I have a (hopefully) quick questions. I know you can go from node to node by pointing to one in the options (ie This is an option -> name_of_node), but is there way to do this in the dialogue. For example if a conditional doesn't check out I'd like it to jump to another node...Is that possible?
You could used the 'Call' method from the Dialogue node to call it's 'start_dialogue' function, but to be honest I'd hold off on this until the owner updates his documentation or at the very least answers the questions here.
Quick question: What would be the best way to go about using these? I'm using Tiled and I'm trying to recreate the indoor mockup, but I'm having difficulties since the props don't fit an 8x8 grid.
Love the asset packs btw.
Just would like some advice on how to style the Dialogue System 2. I tired using a theme, but it's not taking effect. There's is a possibility that I am doing something wrong since I am not too familiar with Godot's theming tools. Any help would be appreciated.
I apologize for the late response. I am the developer and haven't had a chance to move my project to my current page.
In the linux package should be a file called 'openDialogueEditor' with no extension. That's the executable. You may need to make it executable.
Thank you 🙏🏾 I understand what you mean. I was thinking one way of fixing that is instead of having a paddle you can swing your sword to bounce the ball. I hope to try and implement that soonish.
One of my favorite entries! I suck at X-Com and Doom, but I love those games and think this was a fun combo. Also nice idea using the wads for resources...Didn't know that was possible. I hope you do some more with this.
Thank you 🙏🏾. That's to be expected. This is still a very only prototype that I only entered to get more eyes on it. Once I have the actually breakout part the way I want it, I thought it be nice to implement power ups in the form of items (such as a boomerang or bow/arrow). Not sure how they can be used, but I'm sure I'll think of something.
I thought this was gonna be a simple pipe fluid game so imagine my surprise when I go to rotate a pipe and the other four connecting to it rotate with it. Then I notice that the fluid flows in two directions. I really enjoyed those twist on this simple game. My only gripe was I wish there was a level select so I could skip the levels I'd already beaten.