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A member registered May 26, 2016 · View creator page β†’

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Also would your the project?'s GitHub be a good place for suggestions/bugs and/or do you accept pull requests?

Hello! Love your dialogue editor and I have a (hopefully) quick questions. I know you can go from node to node by pointing to one in the options (ie This is an option -> name_of_node), but is there way to do this in the dialogue. For example if a conditional doesn't check out I'd like it to jump to another node...Is that possible? 

You could used the 'Call' method from the Dialogue node to call it's 'start_dialogue' function, but to be honest I'd hold off on this until the owner updates his documentation or at the very least answers the questions here.

Ok I see now! Thank you for the quick response.

Quick question: What would be the best way to go about using these? I'm using Tiled and I'm trying to recreate the indoor mockup, but I'm having difficulties since the props don't fit an 8x8 grid.

Love the asset packs btw.

Any chance for an appimage for Linux or a package for Arch Linux?

I tried to make my own script, but it was trash. Thank you for this!

Any chance for an appimage for Linux or a package for Arch Linux?

Is there any documentation for the JSON the system accepts so I can write one manually?

This is dope! Can't wait to play this!

Just would like some advice on how to style the Dialogue System 2. I tired using a theme, but it's not taking effect. There's is a possibility that I am doing something wrong since I am not too familiar with Godot's theming tools. Any help would be appreciated.

Can you update the example JSON in the documentation. It's currently going to a 404:

Thank you!

Thanks! This is a great tileset!

What size are the tiles?

I apologize for the late response. I am the developer and haven't had a chance to move my project to my current page.

In the linux package should be a file called 'openDialogueEditor' with no extension. That's the executable. You may need to make it executable.

I know submissions are still allowed for talks, but is it possible to reopen the jam for more entries that might be late?

Yo! This asset pack is the shit! You are legendary for those included tileset and character guides for animations and tiling. Do you take commissions?

Yeah I am trying to resolve that but I'm  no sure how. Thank you for the kind words. πŸ™πŸΎ

Thank you! πŸ™πŸΎ

Thank you! πŸ™πŸΎ

Thank you πŸ™πŸΎ I understand what you mean. I was thinking one way of fixing that is instead of having a paddle you can swing your sword to bounce the ball. I hope to try and implement that soonish. 

Very nice entry! Another favorite and I also didn't know Pico-8 support mouse controls. I'd like to see more from this one.

One of my favorite entries! I suck at X-Com and Doom, but I love those games and think this was a fun combo. Also nice idea using the wads for resources...Didn't know that was possible. I hope you do some more with this.

I like the concept, but someone like me can't play since my mechanical keyboard lacks the numpad. Maybe I'll try digging around for my full size keyboard so I can try this out.

This is my favorite entry so far. I think this would be perfect on a mobile platform. I'd definitely waste some time playing this. Just dial the difficulty down a bit.

The game was nice, but I wish there was some feedback when performing a push. I just basically spammed the space bar to get a push in and I wish the rounds were a bit longer.

Nice game, but it got a little repetitive. Also I'm not sure I understand the use of the theme. 

The Android download doesn't work

Thank you πŸ™πŸΎ I wanted to do the music myself, but ran out of time. Not sure what direction I want to take the music in, but I know this is definitely not it.

Thank you πŸ™πŸΎ. That's to be expected. This is still a very only prototype that I only entered to get more eyes on it. Once I have the actually breakout part the way I want it, I thought it be nice to implement power ups in the form of items (such as a boomerang or bow/arrow).  Not sure how they can be used, but I'm sure I'll think of something.

Thank you πŸ™πŸΎ.  The ball physics are definitely top priority for the next update. I've been having a lot of difficulty getting them to work as intended.

Thank you πŸ™πŸΎ

I thought this was gonna be a simple pipe fluid game so imagine my surprise when I go to rotate a pipe and the other four connecting to it rotate with it. Then I notice that the fluid flows in two directions. I really enjoyed those twist on this simple game. My only gripe was I wish there was a level select so I could skip the levels I'd already beaten.

Thank you so much for playing and commenting!