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King the Asix

119
Posts
6
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16
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13
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A member registered May 26, 2016 · View creator page →

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Highest Score: 1181 in 201 steps

Thank you! I perciate you checking Pilot Care out,

Thank you!🙏🏾

As someone whose jam game is directly influenced by the fact that I've had cookie clicker on my second monitor for about two months now, this delivered all the dopamine I needed. This game was excellent, and congrats on your first jam. As far as I am concerned, you knocked it out the park.

I think I got so many cycles, I broke the game lol.

I am really loving all these different takes on Snake that I've seen in this jam, but this is the first one where someone has completely changed the genre. Making Snake into a puzzle game works so well and I love how you did it. I really had fun with this one. 

This has similar vibes to games like Super Hexagon and Geometry Dash. Simple graphics paired with fast and difficulty gameplay. I struggled to get a high score over 50, but I had a lot of fun trying.

This was a very nice take on the theme.  You really have to think out how you move each giraffe and I like how chaotic it can get.

This one reminds me of those Mario Party games where you have to trace a shape. The controls were a bit difficult to get a handle of, but I had fun with this one.

This game reminds me of liminal spaces. Like I was stuck in the backroom or something. Crashing my car almost every week trying to drink and drive was funny. Very fun game.

Nice way to spin the theme! This was a really fun puzzle game and I like the vibes. Reminds me of the old flash game days.

The presentation and polish of this game is astounding. I absolutely love how you set up your page for the game, but the game itself is just as astounding. I also made a game inspired by snake, and I'm low-key jealous I couldn't come up with something like this.  This was really fun to play, and I hope I find time to come back and get on that leaderboard... Which is also very cool for a jam game. Honestly, I hope you keep working on this one... Love to play something like this on my Steam Deck.

This one had a really nice story/narrative too it and I enjoyed how silly it was. I didn't get to play all the minigames, so I'll just talk about the one I enjoyed the most and the one I enjoyed the least. I really enjoyed the one where you have to hit the man with the mic. That one got a couple of laughs outta me. I didn't care for the bad news minigame and would have preferred to type the words instead.  Regardless, I hada  great time playing.

Reminds me of those .io games I used to play back in the day.  I enjoyed circling the area, picking up whatever anyone needed, while I grew to eventually fit perfectly inside the level. The zooming out into the next level was a nice touch. Reminded me of those pictures where you can zoom out to reveal a larger picture. It was a bit easier and ended faster than I'd like, but very fun.

I love puzzle games like this, and this was really fun. I didn't get through all the levels, but I enjoyed how complex they were getting. I did wish there was a way to speed up the energy traveling through the loops when I finished a level.

This game is pretty relaxing despite the subject at hand.  Despite the fact that I felt like the stress would consume me eventually, it was a good time. I enjoyed reading all the scenarios and trying to figure out how to handle them with minimum stress.

Who know wrangling up some cows would be this fun. Good thing I forgot to leave a comment after rating, thus having another opportunity to play. I took me a minute to get a hang of it, but I enjoyed the lassoing mechanics, even though it was easier to just run up to the cows. I would have like the area for the cows to have been smaller or to be given more time. It felt like I could only get no more than 5–6 cows at a day. Great game and good luckl.

This was a fun game and I had a great time playing, and It reminds me a bit of King's Pyramid (a solitaire variation). I felt the difficulty was inconsistent... Wave one had me combining multiple cards to make matches, and later waves didn't have me combining any at all. It was also annoying to have to refresh the page every time I wanted to try again. I thought I could alleviate that by exiting the game before I lost, but that cause a glitch to happen where I could win the game with one play, but I enjoy that tbh. I also didn't have a lot of opportunity to loop the card values.

My first though was Mario Galaxy meets racing, and I like the sounds of that. I would have loved to see more interesting things done with this concept and I wish turning felt better, but I had fun with this one.

I like the idea of distorting the music when you are losing health, but it still would have been nice to have some way of knowing have much health you have.  Shooting didn't feel very good. I'm not sure if it was something I was doing, but it felt like the gun just wouldn't fire for a long time which usually ended in my death.

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I love puzzles like this, and this was an interesting take on these type of puzzle. I like how the levels were designed in a way that helped explain the mechanics. I really had fun with this one and would love more levels. My only complaints are that I wish it was easier to see and navigate through the available pieces. I also would have liked if the pieces were draggable. Anyway, this was a great entry. Good luck!

Apologies. I have to update the instructions, but "Z" is to restart the game after it has ended. You just need to use the arrows keys to start it.

Thank you so much for playing. Glad you enjoyed!

The game runs well under Wine on my manjaro laptop and my Steam Deck using Lutris. Didn’t even require any extra setup. Download and run.

This was an extremely well polished game. I absolutely love the music and how the game synced up with the beat. Also enjoyed how the second level was a switch up from the first level in theme. Great entry!

It took me awhile to get the hang of it, but this was a relaxing game and I had to pry myself from it so I could rate before time ran out. I couldn't figure out how to plant the tomatos though, but I enjoyed it.

This was an interesting entry. I didn't really understand despite the epic story behind it, but I had fun shooting at the rockets for about 5-10 minutes until I realized I was suppose to jump into the portal. I'm still trying to figure out how this game makes me feel, but it's definitely a good feeling.

I didn't really get this game, but I still enjoyed it. It was really creepy and would be really fun to play at night. I could never find a gun to take care of those creepy dudes though. Would love to see this expanded.

I really enjoyed this one. Didn't get a chance to beat it, but I had a lot of fun with that shotgun. My only complaint is sometimes the slimes would spawn over me right after coming into the room after healing. Being able to fight the Slime King directly reminded me of Breathe of the Wild a bit.

Thank you so much! I wanted to add tons of sfx, but time got the better of me... Didn't even cross my mind to add UI for the enemies lol.

Lol now I can't unsee it. Thanks for playing and I'm happy to hear you enjoyed it.

Thank you so much! I love getting comments like these!

Very nice game! The graphics were amazing and the game was nice despite issues with the rats/slimes getting stuck. Also I'm not sure if the pipes had any use.

Thank you so much! I had so much planned for the combat, but a week is so little time, but I am happy it came out the way it did. Also have to give credit to the amazing  Krishna Palacio for the graphics. His minifantasy series is magical and is the asset I use for all Whole Fool misadventures.

https://krishna-palacio.itch.io

Thank you so much, but I got to give credit to the amazing  Krishna Palacio for the graphics. His minifantasy series is magical!

https://krishna-palacio.itch.io

lol ask and you shall receive! This was made for AGBIC 2018 or 2019, but I never finished it in time for the submission.

https://byjustasix.itch.io/hacked

Thank you so much! Glad you enjoyed it! Stay tuned for more of Whole Fool's misadventures!

Thank you so much! I definitely wanted more non-combat events, but most of the ideas I came up with were NSFW (given the nature of Misadventures of Whole Fool). I honestly just ran out of time to come up with more SFW ideas.  I also plan to have a playable prototype/alpha for Spades Budokai before the end of the year. 

Doh! I thought I fixed that, but thanks for playing and pointing it out.

Really simple and short game. Movement felt nice, but it felt like shooting just caused me more problems. I would give the things a cooldown after shooting the line and have the line cause damage.

I'll be honest... I didn't get it, but I enjoyed the vibes. This is a nice style for a video game.