Neat world! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
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HexZen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #98 | 3.111 | 3.111 |
Theme | #100 | 3.000 | 3.000 |
Innovation | #102 | 2.722 | 2.722 |
Overall | #124 | 2.633 | 2.633 |
Gameplay | #129 | 2.500 | 2.500 |
Sfx / Music | #140 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great use of the game assets. Could have used some sort of tile selector though. I had to shuffle a lot of tiles to get more river tiles.
Thanks for the feedback.
I had the tiles split into three categories: scenery, buildings & river and had them weighted 50%, 30% & 20%. Now that you mentioned it I think rivers should’ve had bigger chunk of that pie at least. Selector would’ve made it feel more like level editor and I really wanted it to have the “what am I going to get next” feeling present. I know it can get frustrating to shuffle through looking for that particular piece to fit in perfectly to the river you have otherwise perfectly laid out.
Very relaxing. Somehow I see a game like Carcassonne comming out of this.
Cool buildings! I've never really tried building anything in 3d in godot, maybe I should, I've seen some good looking games!
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