Nice entry, with a very big map and interesting mecanics! I liked to be able to levelup anytime as I see fit. It was also nice to see your blades attach to the character. Good work!
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Crystal Relife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #58 | 3.645 | 3.645 |
Technical | #65 | 3.194 | 3.194 |
Overall | #88 | 2.897 | 2.897 |
Design | #101 | 2.742 | 2.742 |
Gameplay | #107 | 2.548 | 2.548 |
Theme | #137 | 2.355 | 2.355 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice, I can see a ton of effort put into this game, good work!
That's a pretty cool concept !
I like that you can access to upgrades anytime you want to improve your character when you have enough crystals, and the charcater model itself is really well done, and i also dig the detail that every shield blade you add is visible on your outfit ^^
and for a game jam that map is huge O_o but i do like that in a way since you have to walk a lot it helped showcase tha cool day/night cycle transition.
i fell there are some rough spots though, the aiming felt a bit weird as the blades seemed to fly over or under the targets and only hit when they travelled back, this was particularily odd when on slopes and to fight the boss, and also too bad there were no sounds what so ever :(
Regardless of this, this feels like a solid proof of concept and you could totally expand on it and make a full game
Well done :)
Even though I am not a big fan of these kinds of graphics, Was really fun to play the game! It seems a lot of work was put into it. Quite ambitious! Good Job!
It's really cool to throw around all 17 blades over and over, you get to feel really powerful by the end!
Nice game!. I like my 3D.
I downloaded the game, as the browser gave an error ... (I have a pretty decent graphics card installed), that web GL is not supported ... could be browser(Firefox) ....
All in all, nice gameplay. I'm used to ESO, so controls were a bit tricky for me.
A bug I picked up was ... on the first scene, there was an "artifact" left over after the enemy attacked me ... blue lines on the scene.
One thing that was lacking was an aiming mechanism, like a crosshair, which would have made gameplay a lot easier to see where you aiming at, and maybe a way to target a specific enemy to attack.
Overall, nice to see Godot's 3D capabilities, because it does have them! NICE, keep up the good work!
Very nice graphic style, and interesting gameplay. It has even day/night cycle which is pretty cool :)
I don't know if it was only in my browser, but I didn't hear any sounds/music, apart from that it was good and upgrades were great :)
Incredible 3D game! The lights and shadows, Day cycle and the main character are awesome! The combat system with the "boomerangs" is also great. The boss had a lot of HP, but I killed him with 13 shields and a lot of damage upgrades. Nicely Done!
the game is nice artistically, but i think it needs some gameplay mechanics, it's hard to evade the enemies when they attack, it's hard to shoot when i don't know where i'm shooting, adding a cursor would be a great addiction, keep moving on because you have a great potential!
Very good looking game with beautiful animations and character design. The sky and the day-night cycle was particularly impressive. It was sometimes a bit tricky to aim when the character was in the way. Great entry for the jam
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