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NoNsense

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A member registered Oct 15, 2020 · View creator page →

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v.01_07 updates: new location Snake Path, skeleton enemyes, autofocus option, some weapons now allow to use ability/magic/item, hero and equipment info in party screen

Изменения в версии 01_07: новая карта - Змеиная Тропа, враги-скелеты, настройка автофокуса, некоторое оружие теперь разрешает использовать способность/магию/предмет, информация по героям и оружию на экране партии

v.01_02 updates: 2 new vehicles, second road, jump/strafe charges, some enemyes moves to waypoints

v.01_06 updates: 2 new heroes, bow weapon, party management on party screen, level D improved to Green Hill, new kind of enemy

Изменения в версии 01_06: 2 новых героя, оружие лук, на экране партии теперь можно устанавливать героев, мини-уровень D улучшен до карты Green Hill, новый вид врага

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v.01_05 updates: change hero models for new larger versions, improved 2 mini-locations, Potion now can be used on self, party screen with equipment variants 

Изменения в версии 01_05: модели героев заменены на новые версии большего размера, улучшен вид двух мини-локаций, зелье теперь можно применить на себя, экран партии где можно назначить оружи

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updates log:

v.01_06 changes: chose hero screen, second start hero (shroomman), two new spells - holobots and chain ligtning, tips for ability, audio and music levels, expanded level 2, etc

v.01_05 changes: new hero model (Ven), game over after 9999 damage, one continue game with old model, new enemy with old model visual, camera offset in options, etc

v.01_04 changes: ice spell, books combinations change spells, boomerang fly back now, shooting moving enemy, new model for not moving enemy, added drop (by enemy, chest, barrel), books can be dropped from inventory, options for sun speed and sun/shadows colors, door to second level sketch, et

v.01_03 changes: inventory and icons, fireball and second spell button, level expanded, more simple objects, dof blur and anti-aliasing options v.01_02 changes: arcane get mana for hit, manaspell on Q button (need 5 mana to cast), more level elements, new walking enemyes

v.01_02 changes: arcane get mana for hit, manaspell on Q button (need 5 mana to cast), more level elements, new walking enemyes

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изменения версии 01_06: стартовый экран с выбором персонажей, второй доступный герой (грибоморф), два новых заклинания - голографические пауки и цепная молния, подсказки по скиллам, настройка уровня звука и музыки, расширенный второй уровень, прочее

изменения версии 01_05: новая игровая модель (Вэн), проигрыш после получения 9999 повреждений, одно продолжение игры (в облике старой модели), новый враг с визуалом старой модели, опция смещения камеры, прочее

изменения версии 01_04: заклинание льда, комбинации книг меняют установленные заклинания, бумеранг теперь отлетает назад, стреляющий тип крабов, новая модель для стационарных врагов, появился дроп ( с врагов, сундуков и бочек), а книги из инвентаря можно выкидывать, настройки скорости солнца, его цвета и цвета теней, доступна заготовка  второго уровня,  прочее

изменения версии 01_03: заготовка инвентаря и иконки заклинаний, файерболл и кнопка второго заклинания, уровень улучшен и расширен, больше объектов, опции сглаживания и размытия изменения версии 01_02: простой выстрел теперь даёт ману, заклинание на кнопке Q тратит 5 маны на выстрел, добавлено больше элементов уровня и теперь он замкнут, новые бегающие враги

изменения версии 01_02: простой выстрел теперь даёт ману, заклинание на кнопке Q тратит 5 маны на выстрел, добавлено больше элементов уровня и теперь он замкнут, новые бегающие враги

thnx

Как бы то ни было, добавил возможность включить полёты с клавиатуры в настройках - тогда WASD направляет звездолёт, а остальное ходовое продублировано на стрелки.

v.01_05 updates: 4th starship (Mechaon), wardroom slots (good pair can give ability fast gathering), "move without mouse mode" in settings (fly with keyboard only or some gamepads, maybe), shield now take incoming damage (until becomes 1/3 or lesser), weapon slot, cargo slots with items and weapon, ships have individual parameters now (shield, health, fuel), some fixes

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Возможно, дело не в изменении чувствительности, а в специфичных углах поворота, на которых временами управление начинает немного вести и ограничивать. А так, некоторые анималии поворота сейчас лечатся залётом на планету или переключением на другой корабль, если пробел не помогает.

Ещё на мышь может влиять показатель stretch (рядом с переключением в полноэкран) - он меняет количество пикселей, следовательно может быть связан с "чувствительностью" мыши. Но по идее не должно, там относительно рассчитывается.

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v.01_04 updates:

assistant slot and abilityes (shield regen, boost speed), capitan slot have one new ability (fuel regen+), Mainframe quest, ZX hotkeys changed to QE, stationar enemy with shooting, other fixes and improvements

v.01_03 updates: upgraded main ship model and vfx, improved navigator with distance and hotkeys, essence gathering ability, changes in fog and camera zoom, new ship Trinity, some new places (planets, station), some optimizations, etc

v.01_02 updates: ship can carry crew (some heroes can level up for voyage), for activate second weapon starship need rare hero in capitan slot now, navigator window, charge station (restore shield), improved ship model, new ship Avangard, etc

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v.01_04 updates: 2 new mini-locations, new hero Quazi, heroes has different skills now, added ability command with 2 skills and item command with heal Potion, action points for move and use item, audio option, other improvements

Изменения в версии 01_04: 2 новые мини-локации, новый герой Квази, герои теперь имеют разный набор умений, добавлена опция техник с двумя приёмами и опция предмета (лечебное зелье), очки действия теперь расходуются на перемещение и использование предмета, настройка уровня громкости, прочие улучшения

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v.01_03 updates: now user can chose battle - first area (4 vs 4 or 2 vs 2) or second area, new turn order indicator, added magic command with 2 spells, faster AI actions, hotkey R for centered camera to current hero, etc

Изменения в версии 01_03:  теперь можно выбирать сражение  - первый уровень (в вариантах 4 на 4 и 2 на 2) или второй уровень, очерёдность ходов теперь отображается мини-портретами, добавлена опция магии и два доступных заклинания, ИИ ускорен, кнопка R центрует камеру на текущем герое, и прочее

ну да

Спасибо. У меня FFT - любимая тактика, а этот проект в чём-то отдалённо по мотивам.

v.01_02 updates: more objects, flying medusa, buttons for change spawn things (firefly, sphere, box and new bubbles),  collectable bonuses, improved fog zones, some fixes

v.01_02 updates: 2 new hero models, damage popup, simple AI (on or off for hotseat mode), hotkeys for settings and end turn, vsync option, russian language option, reset battle option, cellshade effect, etc

thnx

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In browser Godot builds can have strange behavior (sound delay, little light bugs, etc)

Ammo is ash (you get this when buying items for fresh)

upgraded to v.00_02

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10.03.2023 - v.01_08 uploaded

new models for enemy and enemyes now can select by mouse, aiming rockets and disk-bullets for mecha-vehicles, speed points, first level reworked, some changes for other levels, move project to G4.0 release version, etc

16.11.2022 - v.01_07 uploaded

portals to outside on each level (press R to enter), now you can chose level only in outside space, 4 music themes and option to on/off, camera now active in pause mode, some levels expanded, new platforms with disguise on each level (press R to get color or disable it), simple enemyes on level 3, move project to G4 beta4, etc

18.10.2022 - v.01_06 uploaded

fourth mini-level with collectable bonuses, platform with disguise (press R for this), shrooms for level 3, option to rotate sun, pause button, density and anisotropy sliders for volimetric fog, slider for  settings window transparency, added two sounds, move project to G4 beta3, some fixes

8.10.2022 - v.01_05 uploaded

third mini-level, respawn points, window size (not change resolution) and stretch screen (stretch resolution) options, interactive door, left mouse click do something with spawned spheres and boxes, trace and smoke for all vehicles now, aim camera with middle mouse button hold, default vehicle spawn fireflyes, etc

30.09.2022 - v.01_04 uploaded

two mechanical vehicles (Ghost and Fiddler), new mini-level, trace and smoke for default vehicle, interactive objects and ability to spawn it (with lifetime control slider), vsync now off and can be turn on, fullscreen option, camera culling slider and move project to G4 beta2, some gamepad buttons now work (maybe), etc

27.09.2022 - v.01_03 uploaded

two new biovehicles (Daugher of Spiral and Mystery), sdfgi cascades slider, ui icons, some new elements on the floor

16.09.2022 - v.01_02 uploaded

more options (day sky, volumetric fog, bloom, exposure, camera fov etc), improve vehicle textures, move project from G4 alpha to G4 beta

Thnx. I planned upgrade this prototype time to time.

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Browser version can have some specific graphical artifacts on different devices/browsers. Standalone builds work more stable (exept wall shadows flash) , i add downloadable builds later.

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Last patchnotes

v01_07 (15/08/2022)

new hero added to gifts (Zeefra) with new skill Toxic

current skills and items info

now heroes dies, when they mana overflow twice

some code improvement

v01_06 (04/06/2022):

3 new skills (Rays of Progress, Nimbos and Manashroom)

3 new heroes added to gifts (Godot, Finger and Amanita)

Upgrades for each skill levels

Damage upgrades, new artifacts (improve color spell damage)

Improved some icons and sounds

Localization switcher on start screen



v01_05:

3 new skills (Boomerang, Divizor and Chain Lightnings)

Some models replaced

New hero added to gifts

Now user can have up to 5 spells (uprgaded to max lvl 7)

Manaburn mini-cutscene and slow effect

Info about spells manacosts (first spell level usually have manacost +1)



v01_04:

New enemies

Bosses on levelup 2 and 3 (drops artifacts)

4 artifacts

Q and E buttons now rotate camera (S - reset rotation)

Planets upgraded

Added gifts screen (with option for unlock second planet)



v01_03:

New skills info

Start screen and starting cutscene

Second hero and second planet

Improved effects, hit and dying enemies vfx

Lose game after get damage when all mana ends

Green enemy now need two hit to die

Windows and linux builds added


v01_02:

2 new skills (Hammer and Manatrap)

Added biochests with gems

Now in calculations used united manacost of all skills instead each individual spellcast manacost.

Additional kind of enemy.

Restart option now remove untaken exp bonuses.

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Thanks! It's also can be used like simple core of board role playing system - to getting answers about important hero actions in are combination of associations (using tool or just usual calculator instead). More story context - more useful association tool. And its not a full random dice -answers is permanent for each pair of objects (like a fate or game world laws). This is structured random.

In desktop version list of content can be saved/loaded like .ini file (and modify in note editor). 

Thnx you :)

Well, good little adventure! I like isometric games. Mechanics and style nice too.

Nice to hear, thnx! Shaders dont used, i just made sphere-based system where movement is rotation around center. So i was modeling two spheres as ground (and reused it in some levels), with another separate models for multimesh grass and collision areas.

Old platforms games was feels very nice. They frames is a part of style.

Wonderful, it reminds me ZX Spectrum time ;)

Thank you! Yes, dimensions and they rules can be very variative, i was trying some other combinations in another projects earlier.

Спасибо :) это в целом планировалось не совсем игрой, скорее как некий экспериментальный симулятор

Nice. Night and day cycle, clouds, blending animation, style, etc.

Cute army of the dead, nice concept :)

Nice to hear.

Thnx.

Thnx. Looks like hardware problems. You was try web or standalone? What PC and OS?

Nice vfx and style :)

Thnx you. So i really like old console gaming (not higher PS2 level) - all simple, all fun, many experiments