Как бы то ни было, добавил возможность включить полёты с клавиатуры в настройках - тогда WASD направляет звездолёт, а остальное ходовое продублировано на стрелки.
NoNsense
Creator of
Recent community posts
v.01_05 updates: 4th starship (Mechaon), wardroom slots (good pair can give ability fast gathering), "move without mouse mode" in settings (fly with keyboard only or some gamepads, maybe), shield now take incoming damage (until becomes 1/3 or lesser), weapon slot, cargo slots with items and weapon, ships have individual parameters now (shield, health, fuel), some fixes
Возможно, дело не в изменении чувствительности, а в специфичных углах поворота, на которых временами управление начинает немного вести и ограничивать. А так, некоторые анималии поворота сейчас лечатся залётом на планету или переключением на другой корабль, если пробел не помогает.
Ещё на мышь может влиять показатель stretch (рядом с переключением в полноэкран) - он меняет количество пикселей, следовательно может быть связан с "чувствительностью" мыши. Но по идее не должно, там относительно рассчитывается.
10.03.2023 - v.01_08 uploaded
new models for enemy and enemyes now can select by mouse, aiming rockets and disk-bullets for mecha-vehicles, speed points, first level reworked, some changes for other levels, move project to G4.0 release version, etc
16.11.2022 - v.01_07 uploaded
portals to outside on each level (press R to enter), now you can chose level only in outside space, 4 music themes and option to on/off, camera now active in pause mode, some levels expanded, new platforms with disguise on each level (press R to get color or disable it), simple enemyes on level 3, move project to G4 beta4, etc
18.10.2022 - v.01_06 uploaded
fourth mini-level with collectable bonuses, platform with disguise (press R for this), shrooms for level 3, option to rotate sun, pause button, density and anisotropy sliders for volimetric fog, slider for settings window transparency, added two sounds, move project to G4 beta3, some fixes
8.10.2022 - v.01_05 uploaded
third mini-level, respawn points, window size (not change resolution) and stretch screen (stretch resolution) options, interactive door, left mouse click do something with spawned spheres and boxes, trace and smoke for all vehicles now, aim camera with middle mouse button hold, default vehicle spawn fireflyes, etc
30.09.2022 - v.01_04 uploaded
two mechanical vehicles (Ghost and Fiddler), new mini-level, trace and smoke for default vehicle, interactive objects and ability to spawn it (with lifetime control slider), vsync now off and can be turn on, fullscreen option, camera culling slider and move project to G4 beta2, some gamepad buttons now work (maybe), etc
27.09.2022 - v.01_03 uploaded
two new biovehicles (Daugher of Spiral and Mystery), sdfgi cascades slider, ui icons, some new elements on the floor
16.09.2022 - v.01_02 uploaded
more options (day sky, volumetric fog, bloom, exposure, camera fov etc), improve vehicle textures, move project from G4 alpha to G4 beta
Last patchnotes
v01_07 (15/08/2022)
new hero added to gifts (Zeefra) with new skill Toxic
current skills and items info
now heroes dies, when they mana overflow twice
some code improvement
v01_06 (04/06/2022):
3 new skills (Rays of Progress, Nimbos and Manashroom)
3 new heroes added to gifts (Godot, Finger and Amanita)
Upgrades for each skill levels
Damage upgrades, new artifacts (improve color spell damage)
Improved some icons and sounds
Localization switcher on start screen
v01_05:
3 new skills (Boomerang, Divizor and Chain Lightnings)
Some models replaced
New hero added to gifts
Now user can have up to 5 spells (uprgaded to max lvl 7)
Manaburn mini-cutscene and slow effect
Info about spells manacosts (first spell level usually have manacost +1)
v01_04:
New enemies
Bosses on levelup 2 and 3 (drops artifacts)
4 artifacts
Q and E buttons now rotate camera (S - reset rotation)
Planets upgraded
Added gifts screen (with option for unlock second planet)
v01_03:
New skills info
Start screen and starting cutscene
Second hero and second planet
Improved effects, hit and dying enemies vfx
Lose game after get damage when all mana ends
Green enemy now need two hit to die
Windows and linux builds added
v01_02:
2 new skills (Hammer and Manatrap)
Added biochests with gems
Now in calculations used united manacost of all skills instead each individual spellcast manacost.
Additional kind of enemy.
Restart option now remove untaken exp bonuses.
Thanks! It's also can be used like simple core of board role playing system - to getting answers about important hero actions in are combination of associations (using tool or just usual calculator instead). More story context - more useful association tool. And its not a full random dice -answers is permanent for each pair of objects (like a fate or game world laws). This is structured random.
In desktop version list of content can be saved/loaded like .ini file (and modify in note editor).



































