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gnomik

74
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9
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3
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A member registered Oct 11, 2017 · View creator page →

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Funny and engaging, I really got hooked! I love those experience where failing is also a content reward. Nice implementation of the theme too.

Nice and engaging game, good job! Really wanted to see what evolution was next and I wasn't disappointed.

That's definitly what should happen in the end. WHY? WHY I DIDN'T THINK ABOUT THAT?!

Great entry! Nice movement and animation of the snake

Yes, it kind be messy to eat that much at that rate, I give you that. Thanks for your kind words!

Thanks for your kind words!

Thanks for your kind words! They weren't supposed to look like children but hey, here we are. Happy to know that the hurt indicator saved some lives.

Very nice overrall feel and nice soothing music.

Nice work! I was a bit lost a first but once I figured it out it was fun to create new connections and trying to have a lot of helpers.

Nice to watch the whole web from afar, really satisfying.

Thank you for your comment! Concerning the controls it's the Danger Edition, you've been warned!

Interesting concept and cool use of the peg game.

Just out of curiosity, is it be designed that the Photosynthesis bring DNA even when I didn't launch the ball?

I will check out yours as soon as I can!

For the snake, I store the position of the snake head every frame and place the following body parts accordingly using a gap in relationship with the moving speed.

Path/Path2D is very useful but I tend to avoid using the PathFollow as it can be really restrictive. For the car I'm using the path but I made my own implementation for the follow so I can handle physics in a better way.

The web build is available, I've still got some performance issue but it's playable. Still investigating.

I've got some performance problem with the web version (and color issue) that I'm fixing right now. I hope it will be done soon enough.

Oh, where did you see you need the 3 othter platform?

Oh my ...! I just tested the build with many people I don't have a clue about why it could not work. What is your OS version ?

Late anwser, but thanks a lot!

Nice concept, and the atmosphere is interesting. I wish it would have been longer but good job!

Nice looking arts overall, everything is very polished. The mechanics are very interesting, I will definitly come back later on that one. Good work!

Really nice artwork, efficient and readable quickly. I love this die and retry kind of game, I enjoyed it very much, and the way you have to manage the charge is clever. To add to the "lose energy only after pressing a key" suggestion, I would even say find a way to pause the listening to input for a while before the level starts. I sometimes died only because I was still holding keys from previous tries.

Good job, very good and polished!

Well done, it was fun to play!

Maybe you've got to do something with sound as there is so much turrets at some point.

But nonetheless, good job!

Wow very addicting game, really well designed, so close to be a released game in my opinion.

Your arts is wonderful, I love it!

Impressive!

Your pixel art is so gorgeous! I really like how you managed with a limited amount of colors.

It's a great take on the sokoban style and the heat mechanic was very interesting.

Good work!

That was a fun ride. I like the theme, the bright colors and the helicopter!

The controls were a bit hard at first, but I liked the cheese hunt! Good work!

Nice platformer, the visuals are awesome, I liked the animations and background very much!

Good job!

Great short game, it was nice to understand the story by searching the room. Good job!

Nice game, I had fun playing it. I really liked the overall aesthetics, the colours choices are really pleasing and the switch between dimensions is neat. Great work!

Out of curiosity did you design things on a sphere or did you use shaders to deform everything ?

Sidenote, I also encountered visual glitch while playing the web version but the downloable build was perfectly fine.

Nice jam entry! I had fun playing it, but boy, instead of being fired so often, I wonder if we should put in jail for public endangerment too. It was engaging and the right amount of difficulty. Good job!

Nice entry, with a very big map and interesting mecanics! I liked to be able to levelup anytime as I see fit. It was also nice to see your blades attach to the character. Good work!

Nicely done and an interesting take! The only thing I missed is to see the result when I shoot before the level ends, but otherwise good job!

Nice game that fits the theme really well. I liked your overall design and especially your animations, effects and transitions. Good job!

Great style and overall atmosphere! I really felt like I was playing and old classic.
The walljump mechanic was also nice. Good job!

Great fun and clever puzzle game! Very clear from the starts and very to understand the potential of new rules.

Also the sound design is really nice (FX and music going slowly)

Great work!

As an old DDR fan, it's nice to see an entry like this. Really like the handrawn style and the funny story! Good job!

I liked how everything became chaotic real fast! That was a fun ride.

And I'm a big fan of mouth sound effects. Great job!

Awesome graphics and music! Really like the connection with theme and good puzzle design. Excellent work!

The concept is really interesting, I think you did a great job with the visuals as it was easy to figure what was doing what (the impenetrable glass, the switches). Nice little easter egg in the beginning on the left.

Thank you for your feedback! This is the kind of title that happened when you need don't have a title and need to upload quickly before the end of the jam!

Thanks for your kind words. It means a lot! 

Thanks your feedback, I'm glad you liked it! Yes, there is a way to get back health: From the core, if you take the door on the down-left you will find a repair bay. There, you'll find a blue charger platform, blue energy is actually your life.

Thanks for your kind words! Glad you liked it.

As for sharing a "how-to", I'm planning on doing a devlog explaining the whole back and forth process with blender in the futur.

But as for know, maybe that tutorial can help: Blender to Godot

Don't hesitate to ask me question directly, I will gladly answer.