Funny and engaging, I really got hooked! I love those experience where failing is also a content reward. Nice implementation of the theme too.
gnomik
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I will check out yours as soon as I can!
For the snake, I store the position of the snake head every frame and place the following body parts accordingly using a gap in relationship with the moving speed.
Path/Path2D is very useful but I tend to avoid using the PathFollow as it can be really restrictive. For the car I'm using the path but I made my own implementation for the follow so I can handle physics in a better way.
Really nice artwork, efficient and readable quickly. I love this die and retry kind of game, I enjoyed it very much, and the way you have to manage the charge is clever. To add to the "lose energy only after pressing a key" suggestion, I would even say find a way to pause the listening to input for a while before the level starts. I sometimes died only because I was still holding keys from previous tries.
Good job, very good and polished!
Nice game, I had fun playing it. I really liked the overall aesthetics, the colours choices are really pleasing and the switch between dimensions is neat. Great work!
Out of curiosity did you design things on a sphere or did you use shaders to deform everything ?
Sidenote, I also encountered visual glitch while playing the web version but the downloable build was perfectly fine.
Thanks for your kind words! Glad you liked it.
As for sharing a "how-to", I'm planning on doing a devlog explaining the whole back and forth process with blender in the futur.
But as for know, maybe that tutorial can help: Blender to Godot
Don't hesitate to ask me question directly, I will gladly answer.