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A jam submission

Windup WizardsView game page

Blackout bunnies chewed through the electric cables. Only one thing can save you now: windup toys.
Submitted by Pandaqi (@PandaqiGames) — 1 day, 49 minutes before the deadline
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Windup Wizards's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic#493.7243.724
Technical#573.3103.310
Overall#643.1663.166
Theme#723.0343.034
Gameplay#782.8972.897
Design#892.8622.862

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice looking arts overall, everything is very polished. The mechanics are very interesting, I will definitly come back later on that one. Good work!

Developer

Thanks! I’m planning on updating the game in the coming weeks (to improve issues mentioned here and also add some extra worlds and puzzles), so be sure to come back then :)

Submitted(+1)

Addition of the hint button really helped me to understand the mechanic as I had struggled grasping the windup system.

 Cool puzzle game and challanging as well. Visuals are cute too. :)

Submitted(+1)

Very good graphics, it's so fkn awesome cute S2. 

The mechanics are very original and the level design looks correct here, the difficulty progression is right. 

Congrats! I enjoyed it too much S2. 

Submitted(+1)

good idea, but for some reason the controls on the description didn't work, good graphics and music, for me the menu was kinda unintuitive, nice puzzle idea

Developer

Thanks for playing!

Hmm, that’s weird, I’ll look into that. Did you play the web version or downloaded version? On what browser/platform?

And yes, the menu will surely be changed, as more people stumbled over it :)

Submitted

both of them.

Submitted(+1)

I saw this one on Twitter a bit,  it turned out so good! I could definitely get lost in this one. I wish I had more useful feedback besides that it's polished and super cute (and addicting!).

Developer

Thanks a lot! And, well, no (critical) feedback is also feedback :)

Submitted(+1)

Good looking and good sounding game, i just got completely confused about the mechanics and started messing around till it worked lol. but it was fun tho ^^

Developer(+1)

Haha, well, having fun is what games are all about, right? :p

Submitted(+1)

Wow, this was pretty hard to wrap around my head. After completing a level I thought I could continue with the arrow keys to next level, because of how the buttons were located. Maybe that could be a thing? Really unique visuals and game mechanics. Good job overall.

Developer(+1)

Thanks! And wow … that’s so smart, never thought of that :p Way smarter than assigning unique buttons to everything, and once you’re on game over you don’t need the arrow keys for anything else, so your idea would work perfectly. I will surely implement that when I update it!

Submitted(+1)

Okay, I love the game, but I was really confused at the start how the level select even works and then with some mechanics. 

Still, once I got used to them, it turned out to be a pretty darn good puzzle game!

Developer(+1)

Thanks!

Yes, someone else also mentioned that starting the game with the whole world being visible/accessible … is a bit confusing. And some mechanics (especially inverting) should get more time or an extra tip/tutorial. Will fix that in an update!

Again, thanks for playing!

Submitted(+1)

This is super cute! Love the presentation, sound design, and overall tone. 

I was a little confused by the mechanic at first, but that's because I moved into a random starting level without knowing what I was doing. Maybe put the player straight into the intro levels in a linear order, then open up to world exploration.

Also, the text is pretty tough to read at times. The flourished script is perfect for headers, but not so much for the UI and instructions.

It's still very clever puzzle game with a unique mechanic and I really enjoyed playing it. Great work!

Developer(+1)

Thanks a lot!

And I agree. I plan to update the game later, and then you’ll just start with the intro levels only, no chance of moving into a random level at the start :)

(I chose to do it this way because I didn’t want to prevent players from continuing if they couldn’t solve a particularly hard level. But seeing that you can just ask endless hints … this wasn’t actually a problem.)

Submitted(+1)

One of the cutest I play until now! 

Submitted(+1)

Funny world and nice puzzles! It's impressive you made such a long game on only one jam, Congrats!

Submitted(+1)

Great puzzle game - and I was really impressed with your itch page as well!

Developer

Thanks! And yes, I’ve learned over the years to reserve 1 or 2 days just for the gamepage (and a (very) basic trailer). It really makes a difference!

Submitted(+1)

Fun story! Very cute and nice, relaxing music! 💙

Submitted(+1)

Pretty intresting mechanics! and the sounds and art feel really cozy!

Submitted(+1)

Absolutely Adorable! I love the art style and the cute music box soundtrack. I do think the design of the grids themselves subtracts a bit of visual unity but overall still great! 

I have played through about half of the levels so far. It has a really nice challenge curve. It did take me a bit to figure out exactly how the mechanics worked but I'm generally not that great at these.

I love the application of the theme to wind energy, in a twist (pun potential?) on the grid based puzzler I've personally never encountered before.

The font used in the user interface was a bit difficult for me to read at first and the shifting of the ui elements through different contexts added slightly to that. I did like the cross shaped ui bubble effect on failing the level though!

Very cool and great overall. I could see this being a full game with more time to polish!

-----

slightly related:

I also submitted a top down puzzle(ish) game, but it's my first time doing one and I don't feel mine is particularly puzzling. I'd love to know what sort of experiences led you to getting so good at puzzle design!

Developer(+1)

Wow, thanks a lot for investing that much time in my game! Great to hear you enjoyed it.

This is my first 3D game in a looong time, and in my haste I saw no great way to do a grid, so I agree the grid visual is unpolished.

And others agree with you that the font is indeed suboptimal. I do plan on polishing the game and adding some final worlds, and I will experiment overhauling all text with less curvy fonts then :p (While trying to maintain that magicy, swishy feel.)

As with most things, puzzle design is just practice.

Earlier this year, I released a huge puzzle game (Square Ogre). Even though I can now see the flaws in it, working on a big puzzle game for several months taught me all sorts of things:

  • Not too many levels per world (overwhelming)
  • Everything can be broken into smaller chunks (so do it)
  • Build all mechanics/ideas first and then keep the best ones in the best order (instead of trying to do everything right the first time)
  • If it takes too long to explain your core rule, it’s too complicated. (As you said, I think the core rules for this game are … on the edge of the maximum complexity.)

Additionally, I use a simulation to help me out. It can spit out randomly generated puzzles, following strict requirements I set. I use that as a starting point for inspiration and difficulty curve. (Because actual random puzzles are usually quite ugly and either obvious (1-2 moves) or impossible.)

If you’re really interested, I always write these way too detailed devlogs about my projects: Devlog (on Pandaqi Blog)

Again, thanks for the feedback!

Submitted(+2)

Good game, with pretty interesting mechanic.

Art, music, and sfx are really nice.

However there is one mechanic that is complicated to understand: when or why the bunnies turn around. I don’t know if I’m missing the explanation but I just cannot understand it.

Also the font, when it is small, like on the buttons, is hard to understand sometimes.

Developer(+1)

Thanks! And you mentioned exactly the two things I’d change if I had more time.

In level 3, you are taught that “going counterclockwise winds up something in reverse”. (So a grayed-out bunny, when wound up counterclockwise, would invert as they are now wound up “-1”.)

This is a major rule with major implications, so I think it should indeed get more time to sink in with players (and perhaps a few more tutorial images).

When I chose the font, I happened to be on a screen with a really good resolution. Playing the game on my old laptop, I can see where the illegibility comes from.

Lesson for the future: don’t pick fonts when you’re on an amazing screen :p

Developer(+1)

Thanks in advance to anyone willing to try out my game :) If you did leave a rating, any feedback about it is certainly welcome as well!