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A jam submission

Dice CombatView game page

Entry for 2022 GMTK game jam
Submitted by Skeffles (@skeffles) — 2 hours, 58 minutes before the deadline
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Dice Combat's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24742.9622.962
Enjoyment#27262.5872.587
Overall#29522.6892.689
Presentation#34432.5192.519

Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Combat is driven by rolling dice

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 43 · Previous page · First page
Submitted(+1)

Would've like to see some interaction for when you hit an enemy with a die, right now i don't even know how exactly anything works (or why you can charge up your throw)

Developer

Thanks for trying it out. I've had a few similar comments that it's just not immediately obvious how damage works. A simple effect in the area between the dice and the player would have been a great addition to help.

Submitted(+1)

It would have been nice if the coins would attract to your character, instead of requiring you to pick all of them up individually. It's a pretty fun game otherwise, though!

Developer

Thank you. I completely agree, even if it was proximity based. It's kind of sad seeing them just sit there once an enemy dies.

Submitted(+1)

Really like the idea of only rolling the dice and and only having the chance to dodge.

Developer(+1)

Thank you. I appreciate it.

Submitted(+1)

Pretty cool

Developer

Thank you.

Submitted(+1)

Nice concept, but i had to read the comments to get how it works :D I played until 500 coins, but it would be cool if it actually gets more difficult over time :)

Developer

Thank you. I completely agree. It get quite stale after some time, it would be cool to have more interactive enemies arrive and a dice shop.

Submitted(+1)

I ended up playing this game much more than I expected at first ! Well done

Developer

Thank you. I appreciate it.

Submitted(+1)

Nice, original, concept pretty well executed.

I think that it might be a bit more intuitive if you can see the area that the dice will influence. It took me a while to see that the attacks would take effect in the triangle of the dice and me (?).

I had fun playing though :)

Developer

Thank you. I definitely agree that a visual effect around the area of effect would have been a good addition. I've had a few similar comments.

Submitted(+1)

cool concept, need just more polish to be a cool little acrade game !

Developer

Thank you. I can definitely see that based on some other comments as well.

Submitted(+1)

Cool concept, I had some trouble hitting the enemies with the diagonal throws, but maybe it would have been too easy with a horizontal one... Anyway, good job!

Developer

Thank you. Perhaps it wasn't clear enough that you had to capture enemies in an area of effect. There are a few comments with the same kind of comment.

Submitted(+1)

This is a really well executed game with unique abilities, maybe adding more visual indicators for what's happening could help, but overall a great game.

Developer

Thank you. There is definitely a common theme about more visual indicators from the comments and I completely agree.

Submitted(+1)

nice idea! simple yet really enjoyable!

Developer

Thank you

Submitted(+1)

It's simple and it works!!! I wish there was a visual indication for the are wher the dice has effect though.

Overall this is good!

Developer

Thank you. A visual around the effect area has been a common theme among the feedback and I can see why. It would be so much more obvious what is going on.

Submitted(+1)

This was pretty fun! Surprising roll results, interesting mechanic, and really fun physics when the dice just kick the coins out of existence. I would love to see some more content on this, with a good play loop this could get addictive really quick :)

Developer

Thank you. More content would definitely be cool. I had so many little ideas I had to cut due to the time limits. Maybe I'll get a chance to return to the game one day.

Submitted (1 edit) (+1)

Fun concept but with a bit more animations it would be a lot more fun because 1. It looks better 2. It's clearer what happens. For example sometimes if you don't just stare at the health bars you can't really track what's happening.

Developer(+1)

Thank you. Quite a few comments have a similar theme. I think it could have been as simple as having an effect on the attack area of effect.

Submitted(+2)

It is a very good concept, you can run the enemies in circles out (I didn't mind so much), but its still a pretty fun game! I like it :D

Developer

Thank you. It seems like herding enemies is a common theme between many comments.

Submitted(+1)

This is a pretty good concept, but i find it a bit annoying how you have to hope for luck to deal some damage, also you can just run the enemies in circles, i think the core idea is good, but applied to a more action intense scenario and giving the player a bit more control, would work way better

Developer(+1)

Thank you. I completely agree. You end up herding enemies in quite a slow manor. If it were faster and the player had more control it would be awesome.

Submitted(+1)

Interesting concept to throw dice like hand grenades!

Developer

Thank you

Submitted(+1)

Loved! wish it had increasing difficulty! Maybe add more dice to the player too. Great stuff!

Developer

Thank you. I agree, increasing the difficulty would be great as it gets a little stale right now.

I also like the idea of more dice. At one point I was thinking about having dice shops and being able to build your dice but I descoped that due to time constraints.

Submitted(+1)

I liked it! Very simple, but its fun. It needs more speed tho, for everything, the dice rolling, the enemies. Also, the enemies move in such a way that I can just create this huge blob of enemies if I keep walking in circles xD with some polishing and more mechanics, this could be a real hit. Congrats on the submission!!

Developer(+1)

Thank you. I 100% agree. The enemies are slow, the rolling is slow and the enemies all bunch up. If I return to this, these are immediately actions I should take

Submitted(+1)

Very creative RNG based game! well done :) 

Developer

Thank you

Viewing comments 20 to 1 of 43 · Previous page · First page